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mache

Measure A CHess Engine.

A collection of tools for measuring and benchmarking chess engines. From mache (μάχη), Greek for battle.

Why this exists

OpenBench is how engine testing is normally done: an instance hands out tests and client machines attach to it and play the games. In almost every case using OpenBench is a far better choice.

This tool exists for two reasons.

The first is that it was not planned. It grew as I wrote arche, my first chess engine, starting as a basic CI job that got out of hand.

The second is that OpenBench needs machines. There is a shared instance a good many engines develop against, and a dozen or more projects run their own. mache is for the case where you have neither. It has no instance and no clients, and it runs on the hosted CI runners a repository already gets, as part of the pull requests and releases it already runs, so testing an engine costs no machine you have to own, administer or ask anyone to lend you. Both play their games with fastchess underneath.

Hosted runners are the point of mache and also what make it awkward. They are slow, they are noisy, they are shared, and a job is killed at a time limit often long before a match worth reading has finished. So a match is split across jobs that run at once and pooled afterwards, which is most of what the tools below are for, and why they take the care described further down.

What is here

mache, a Python package with four tools:

Tool What it answers
match-estimate How much stronger, over the pooled games of every shard. Or, with bounds, whether it is stronger at all, as a sequential test
rating-estimate Where an engine sits on a published rating scale, from a gauntlet
match-terminations How the games actually ended
book-slice Which openings a shard plays, so that no two shards share one

Six composite actions, which are the parts of a match workflow that are not about any one engine. A caller keeps its own jobs, its own matrix and its own toolchain cache, and calls these for the work inside them.

Action What it does
actions/setup Builds fastchess at a pinned commit, fetches an opening book and checks it against a recorded hash, and puts the package on PYTHONPATH. Nothing is installed at match time
actions/resolve-ref Turns a branch, tag, commit or pull request number into a commit, and refuses under a trigger where the ref was not the caller's to choose
actions/plan-shards Works out the shard list and the pairs each shard plays, and checks the sequential test's bounds before anything is built
actions/plan-ladder Reads a gauntlet's ladder into the rungs a matrix plays and the spec the fit reads
actions/play-shard Works out which openings a shard plays, and plays them
actions/summarise-match Pools every shard and estimates the difference, and judges the sequential test where there is one
actions/summarise-gauntlet Pools every rung and fits a rating against the ladder

Each has a README.md beside it. Two things they deliberately do not do: build an engine, and write the manifest a run keeps about itself. A build belongs to the engine, and arrives as steps of the caller's own rather than as a command in a string. A manifest is the calling repository's record of its own run, and its shape is that repository's business.

Two reusable workflows, .github/workflows/strength.yml and calibrate.yml, which are a whole match as one call. A repository that wants a match rather than a job graph writes about ten lines and gives up three things: its own cache action, its own build as steps, and the shape of its own manifest. uses: is not an expression, so a reusable workflow cannot be handed a step by anybody. .github/workflows/README.md has the call, the build contract and the trade in full.

bin/ holds the shell tools a caller can run directly, which actions/setup puts on PATH. There is no build script among them, and docs/BUILDING-A-REF.md says why, along with the one trap a build step written for this has to avoid.

Using the tools

pip install mache gives the four command names used below. Under the composite action nothing is installed, and the same tools are python3 -m mache.<tool> with underscores where the command name has hyphens.

Each tool prints its report on stdout. Anything worth an alert goes to stderr instead, a fault or an unfinished game, so a workflow can raise it from there rather than reading it back out of the report.

match-estimate

A shard is one pgn, written by one job of the run. fastchess plays it with -repeat, so a round is two games on one opening with the colours reversed, and --candidate and --baseline name the engines as fastchess named them.

match-estimate strength-1-1-shard-*/games.pgn \
  --candidate new --baseline ce8b662 --tc 10+0.1
+56 ±37 Elo (150 games)

75 pairs from 150 games. The 95% interval is +19 to +93 elo, and the likelihood of superiority is 99.9%.

| pair score | 0 | 0.5 | 1 | 1.5 | 2 |
| --- | --- | --- | --- | --- | --- |
| pairs | 2 | 9 | 36 | 19 | 9 |

| shard | games | score | faults |
| --- | --- | --- | --- |
| strength-1-1-shard-0 | 50 | 57.0% | 0 |
| strength-1-1-shard-1 | 50 | 59.0% | 1 |
| strength-1-1-shard-2 | 50 | 58.0% | 0 |
| pooled | 150 | 58.0% | 1 |

The block match-terminations prints follows that, and the last line of the report names the version that read the games. --tc and --baseline are recorded rather than read, so a baseline that is not a release tag can go in as its sha.

--elo0 and --elo1 read the same pairs a second way, as a sequential test:

match-estimate strength-1-1-shard-*/games.pgn \
  --candidate new --baseline ce8b662 --tc 10+0.1 --elo0 0 --elo1 10

which puts this paragraph in the report:

SPRT [0, 10] inconclusive. The log likelihood ratio over the 75 pairs of the test (75 from this batch and 0 from the batches before it) is 1.32 against bounds of (-2.94, 2.94). The games so far settle it neither way. Launch another batch with prior_pairs set to 2,9,36,19,9.

The counts at the end of it are what the next batch carries in, so that the runs accumulate into one test:

match-estimate strength-1-1-shard-*/games.pgn \
  --candidate new --baseline ce8b662 --tc 10+0.1 \
  --elo0 0 --elo1 10 --prior-pairs 2,9,36,19,9
SPRT [0, 10] inconclusive. The log likelihood ratio over the 150 pairs of the test (75 from this batch and 75 from the batches before it) is 2.64 against bounds of (-2.94, 2.94). Over all of them the difference is +56 ±26 elo, which is the figure the trailer carries. The games so far settle it neither way. Launch another batch with prior_pairs set to 4,18,72,38,18.

Three flags each replace the whole report. --line prints what release notes carry:

+56 ±37 Elo (150 games), SPRT [0, 10] inconclusive, LLR 1.32 (-2.94, 2.94)

--trailer prints what a commit carries:

Elo: +56 ±37 (sprt [0, 10] inconclusive, 150 games, 10+0.1, vs ce8b662)

--json prints all of it as data, for a reader that is not a person:

{
  "format": 1,
  "tool": {
    "name": "mache",
    "version": "0.1.0",
    "command": "match_estimate"
  },
  "candidate": "new",
  "baseline": "ce8b662",
  "tc": "10+0.1",
  "games": 150,
  "pairs": 75,

format is which shape the object is in, and shape 1 is a contract from 0.1.0 on. Fields are added to it. None is removed and none is given a new meaning under the name it has, and a change that cannot be made that way raises the number. The rest of the object holds the pentanomial counts, the sequential test, a row per shard, the terminations, and the line and trailer strings above.

rating-estimate

The ladder is one argument, name:rating per opponent separated by commas, with the names as the pgn spells them:

rating-estimate gauntlet.pgn arche-0.5 \
  'stash-v33:1876,cheng-4.39:1932,supernova-2.1:1801,winter-0.7:1978'
| opponent | ccrl | w-d-l | score | implies |
| --- | --- | --- | --- | --- |
| stash-v33 | 1876 | 12-6-12 | 50.0% | 1876 |
| cheng-4.39 | 1932 | 9-7-14 | 41.7% | 1874 |
| supernova-2.1 | 1801 | 16-5-9 | 61.7% | 1884 |
| winter-0.7 | 1978 | 7-6-17 | 33.3% | 1858 |

1873 ±56 (95%) on the ccrl blitz scale (120 games)

Read by mache 0.1.0.

--line prints the estimate and nothing else. --json prints the fit, the ladder it was given and a record per opponent, in the same format 1.

match-terminations

match-terminations strength-1-1-shard-1/games.pgn
games: 50
normal: 49
adjudication: 0
time forfeit: 1 (new 1)
disconnect: 0
stall: 0
abandoned: 0
illegal move: 0
unterminated: 0

Every ending is printed, zero included. The line about the one that ended by a fault goes to stderr beside the block. --json prints the same counts, with the engines an ending fell on as a mapping rather than as the sentence.

book-slice

book-slice --openings 34700 --pairs 250 --shards 5 --shard 3 --seed 7
758

That number is one based, which is what fastchess's start= takes. Every shard of a run asks with the same --openings, --pairs, --shards and --seed, and its own --shard, so the slices are worked out from the run's own numbers and no two of them hold an opening in common.

The part that is not obvious

A sharded match is not a long match cut up. Three things have to hold or the number it produces is wrong.

The estimate is over the pool. fastchess prints one, but only for the games its own process played. With five shards that is a fifth of the evidence, and averaging five such figures is a different calculation. match-estimate reads the games themselves.

The error bar is over pairs, not games. Under -repeat the two games of a round are one opening with the colours reversed, so they are one observation. Counting them as two understates the spread.

A sequential test looks only at batch boundaries. A per-shard SPRT that stopped when its own games settled the question would be one look per shard at a bound priced for one, on a sample chosen by what it said. Here the shards play their slices out with nothing watching and the test is judged once over all of them. A run is one batch, and --prior-pairs carries its pairs into the next, so repeated runs accumulate into one test rather than several.

Openings follow from a seed rather than a shuffle, so a schedule can be played again from what the run recorded.

The test keeps no state

mache stores nothing between runs. The pairs the earlier batches of a sequential test played are an argument: a run prints them at the end of its verdict and the next run is handed them back with --prior-pairs. That is a decision and not an omission.

Carrying five numbers by hand is the price. A caller that loses them has lost the test and has to start it again. What it buys is that a run says on its face what it was judged over, so a reader checks the count against the batches that were played rather than trusting a file nobody looked at. Stored state would also have to be one thing per test, and a tool that cannot see which test a run belongs to would be guessing at that.

An accumulator that keeps the counts in an artifact is a later addition if anyone wants one. It is not missing by accident.

The version is in the output

A change to the estimator can price the same games differently. So a report names the version that read them, --json carries it in its tool object, and the composite action hands the version on the path back as an output, for a caller to write into whatever it records about a run. A figure kept without it cannot be checked against the code that produced it.

--line and --trailer are one line each and carry no version. They are quoted beside a report or a manifest that does.

Reading a rating estimate

rating-estimate holds every opponent at its published figure and fits the one free parameter, so the figure is the rating at which the expected score equals the score actually made.

The ± is a 95% interval and it describes the games and nothing else. Whether one rating can describe the results at all is asked separately: when the opponents disagree with each other by more than chance allows, a note says so, and the interval is an understatement rather than an estimate.

A placement against a published list carries a systematic error no number of games reduces. The opponents earned their ratings on other hardware at slower time controls. Treat the figure as a placement worth about a hundred points either way, not as a rating.

Install

pip install mache

The engine side needs no install. The action puts the package on the path.

Status

Alpha. mache is used by arche, which is where it was written, and it has not yet been used by an engine that is not arche. Until it has, expect the rough edges of a tool with one user.

mache is written with heavy AI assistance.

Licence

MIT. See LICENSE.

The generalized log likelihood ratio follows Van den Bergh's note on the pentanomial model, written from the note and checked against fastchess: for the same pairs the number here is the number it prints. Two test cases are fastchess's own, attributed where they are used. fastchess is MIT.

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