MADDENING
Modular Automatic Differentiation and Data-Enhanced Neural-network INteracting Graph
📖 Documentation: https://microrobotica.org/maddening/ 🧩 Part of the Microrobotics Simulation Framework (MADDENING · MIME · MICROROBOTICA).
A JAX-based modular simulation framework for multi-physics. Designed as the computational backbone of MIME (MIcrorobotics Multiphysics Engine).
Regulatory disclaimer: MADDENING is research software. It is not a medical device as defined by EU MDR (EU 2017/745) and is not intended for clinical use. When used in a regulated product, MADDENING is classified as SOUP (Software of Unknown Provenance) under IEC 62304. See
docs/regulatory/for details.
What It Does
MADDENING manages a simulation graph where each node simulates one aspect of a physical system (fluid dynamics, rigid body mechanics, heat transfer, etc.) and edges represent coupling between them. The entire graph step is JIT-compiled into a single XLA computation via JAX, making the simulation fully differentiable and GPU-accelerated.
Core capabilities:
- Graph-based multi-physics — nodes are independent JAX programs coupled by typed edges
- Fully differentiable —
jax.gradthrough entire coupled simulations (verified through 1000-step rollouts) - Iterative coupling — Gauss-Seidel and Jacobi with convergence acceleration (Aitken, IQN-ILS, IQN-IMVJ)
- Multi-rate timestepping — each node at its own timestep, GCD-based base rate
- Adaptive timestepping — Richardson extrapolation with PI controller
- Neural surrogates — train MLP/DeepONet/FNO surrogates from simulation data, hot-swap into the graph
- Cloud deployment — provision GPU VMs via SkyPilot, stream rendered viewports via WebRTC
- Multi-job — distribute subgraphs across VMs with ZMQ-based rendezvous coordination
Package structure:
maddening/
├── core/ # Graph manager, node ABC, edge spec, schedule
│ ├── coupling/ # Iterative coupling, convergence, acceleration, spatial mapping
│ ├── simulation/ # Adaptive dt, checkpoint, integrators, calibration, profiler
│ └── compliance/ # Metadata, stability, anomaly tracking, audit, UQ
├── nodes/ # Built-in nodes (Ball, Table, Spring, Heat, LBM, HeartPump, RigidBody)
├── surrogates/ # Neural surrogate framework (architectures, training, validation)
├── cloud/ # Cloud orchestration (SkyPilot, providers, coordinator, streaming)
│ └── multigpu/ # Device mesh, partitioning, sharded nodes, coordinator
├── viz/ # Visualization (renderer ABC, relay, runner, backends)
├── api/ # FastAPI server (REST + WebSocket + server-side rendering)
└── usd/ # OpenUSD integration (graph serialization, geometry)
Installation
pip install maddening # CPU (base)
pip install maddening[cuda12] # GPU with CUDA 12
pip install maddening[cuda12,viz] # GPU + matplotlib plots
pip install maddening[server,cuda12] # GPU simulation server
pip install maddening[runpod] # Cloud deploy to RunPod
| Extra | What it adds |
|---|---|
cuda12 / tpu |
GPU / TPU acceleration |
viz |
Matplotlib renderers |
terminal |
Rich terminal renderer |
api |
FastAPI HTTP/WS server |
network |
ZeroMQ remote transport |
surrogates |
Neural surrogate training (equinox + optax) |
runpod / lambda / aws / gcp |
Cloud deploy via SkyPilot |
server |
Bundle: FastAPI + ZMQ + rich + matplotlib |
cloud |
All supported cloud providers |
all |
Everything |
Works with both pip and uv. See docs/user_guide/installation.md for the full guide.
Quick Start
import jax.numpy as jnp
from maddening import GraphManager, SimulationNode
class BounceNode(SimulationNode):
@property
def requires_halo(self) -> bool:
return False # pointwise (no spatial neighbors)
def initial_state(self):
return {"position": jnp.array(5.0), "velocity": jnp.array(0.0)}
def update(self, state, boundary_inputs, dt):
new_vel = state["velocity"] + -9.81 * dt
new_pos = state["position"] + new_vel * dt
new_vel = jnp.where(new_pos < 0, jnp.abs(new_vel) * 0.8, new_vel)
new_pos = jnp.maximum(new_pos, 0.0)
return {"position": new_pos, "velocity": new_vel}
gm = GraphManager()
gm.add_node(BounceNode(name="ball", timestep=0.01))
gm.compile()
final_state, history = gm.run_scan_with_history(n_steps=500)
See docs/user_guide/quickstart.md for the full tutorial.
Cloud Deployment
Pre-built Docker image with JAX CUDA, GStreamer, and all server dependencies:
pip install maddening[runpod]
# Set up ~/.maddening/cloud_credentials.yaml (see examples/cloud/config/)
from maddening.cloud.launcher import CloudLauncher
launcher = CloudLauncher()
job = launcher.launch("job_config.yaml") # provisions GPU VM
job.ssh_run("python3 my_simulation.py") # run directly on GPU
job.teardown()
Docker image: ghcr.io/microrobotics-simulation-framework/maddening-cloud:latest
For MIME Developers
MADDENING is designed to be extended by MIME. See:
- docs/user_guide/installation.md — install options
- docs/developer_guide/node_authoring.md — writing custom nodes
- DESIGN.md — architecture decisions
- CLOUD_ROADMAP.md — cloud/multi-GPU/multi-job architecture
- DOCUMENTATION_ARCHITECTURE.md — regulatory compliance structure
License
LGPL-3.0-or-later. See LICENSE.
Metadata
Release files for maddening 0.3.1
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
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|---|---|---|---|---|
| maddening-0.3.1-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 1.4 MB
Release files / maddening-0.3.1.tar.gz
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