magmacrunch
The terminal arcade. One command, a menu of every cabinet installed on the machine, and a way into one.
Install
The quickest way in, on any platform, is not to install it at all:
uvx magmacrunch
uv pulls the arcade and its cabinets into a
throwaway environment and starts them. Nothing lands on your PATH, nothing can
collide with anything, and it behaves the same on macOS, Linux and Windows —
every package in the stack is a pure-Python py3-none-any wheel, so there is
nothing to compile on any of them. pipx run magmacrunch is the same trick if
you already have pipx.
To keep the command around afterwards:
uv tool install magmacrunch
pipx install magmacrunch does the same job. Either one puts magmacrunch —
and each cabinet's own command — on your PATH inside an isolated virtualenv.
| you want | run |
|---|---|
| to just play, right now | uvx magmacrunch |
| the command, kept | uv tool install magmacrunch |
| the command, and you have pipx | pipx install magmacrunch |
| Homebrew to own it (macOS, Linux) | brew install magmacrunchmedia/tap/magmacrunch |
That one install brings the arcade and all three cabinets.
If you reached for pip
pip install magmacrunch is not wrong, but on its own it is the one route that
regularly installs successfully and then appears to have done nothing. Three
ways that happens, all of them recoverable:
error: externally-managed-environment. Homebrew and most current Python builds refuse to install into the system Python. That is pip working correctly, not a broken package. Useuv,pipx, or a virtualenv.- It installed, but the command is not on your PATH.
piponly reaches your PATH from an activated virtualenv or with--user. Run against a system Python, the arcade is on disk and unreachable. - You installed it from inside IPython or a notebook. It went into whatever environment that kernel runs on, which is usually not the one your shell reaches.
In all three the arcade is already installed, and this starts it, PATH or no PATH:
python3 -m magmacrunch
One more, because it costs people five minutes: magmacrunch is a shell
command. Typing it at a >>> prompt is only ever a NameError — leave Python
first.
Playing
magmacrunch the arcade — every cabinet on the machine
george-boole 2048 with logic gates, on its own
lava-dome solo hold'em, on its own
moonlight-drift the endless drifter, on its own
A game plays identically whether you start it directly or pick it from the arcade: the arcade is not a wrapper around them, it is the same host they run on.
On the arcade floor, ←→ move between cabinets, ↑↓ move a row, Enter
plays and Q quits. Esc inside a game returns to the arcade, not to the
shell — which is the whole reason the host exists.
A cabinet says so on its own title screen, and only when the arcade started
it: the same key ends the session when the game was launched as its own
command, so a hint printed unconditionally would be a lie half the time.
Games ask Host.seated to tell the two apart, and nothing else about them
changes — see magmacrunch.engine.arcade.
Each card carries your best score on that cabinet, read from the same file
the game writes when you set one — so it is there the moment you come back
from the run that set it. A cabinet you have never played says nothing rather
than BEST 0, which would be inviting you to beat a score that does not
exist.
__
.--------.---.-.-----.--------.---.-.----.----.--.--.-----.----.| |--.
| | _ | _ | | _ | __| _| | | | __|| |
|__|__|__|___._|___ |__|__|__|___._|____|__| |_____|__|__|____||__|__|
|_____|
EVERY CABINET ON THIS MACHINE
INSERT COIN
┌──────────────────────────────┐ ┌──────────────────────────────┐
│ George Boole Has Entered The │ │ Moonlight Drift │
│ Chat │ │ │
│ │ │ Thread the columns. Hold to │
│ 2048 played with logic gates │ │ climb, release to fall. │
│ — merge, invert, overflow. │ │ │
│ │ │ │
│ ▶ ENTER_ BEST 131,072 │ │ ▶ ENTER BEST 8,420 │
└──────────────────────────────┘ └──────────────────────────────┘
PAGE 1/2
↑↓←→ CHOOSE ENTER PLAY Q QUIT
© 2026 magmacrunch media · magmacrunch.com
It is magmacrunch.com/arcade in a shell — the same palette, the same card
grid, the same blinking cursor on the card you are about to start. The one
thing that could not come across is the typography: arcade.css sets
Press Start 2P on nearly every string, and a terminal program does not
choose its font. Pixel lettering has to be drawn, out of block glyphs, which
is what the narrow title variant does — and what the web page's own title art
does too, in Courier Prime rather than Press Start 2P, for the same reason.
The title art stands down as the window grows or shrinks, and always before the cabinets have to — which is what keeps the floor as low as it is:
| window | banner |
|---|---|
| 121×34 and up | the full site wordmark, MAGMACRUNCH over ARCADE, 119×19 |
| ~73×30 | the same two words in 71 columns instead of 119 |
| 80×24 | MAGMACRUNCH alone, 71×5 |
| ~62–72 cols | the ARCADE wordmark alone, 60×8 |
| ~50 cols | a block-glyph MAGMACRUNCH, 48×2 |
| 36 cols | spaced capitals |
Art is measured rather than declared, so the 119-column piece can sit at the
top of the list without ever bothering someone on an ordinary terminal — it
is simply never the one that fits. Adding your own is one entry in VARIANTS
in banner.py and nothing else.
Choosing a cabinet starts it on the terminal the arcade is already holding.
Leaving the game brings you back here. Every game is also its own command
(george-boole, lava-dome, moonlight-drift) and plays identically either way — the arcade is
not a wrapper around them, it is the same host they run on.
What is installed
magmacrunch --list
Prints every cabinet found, what terminal size it wants, and how it wants input. If a game you installed is not in the menu, this says why — a game that fails to load is reported rather than silently skipped.
How games get here
Games are not bundled. Each one lives in its own repo alongside its browser and Wii versions, publishes its own wheel, and declares an entry point:
[project.entry-points."magmacrunch.games"]
george-boole = "boole.arcade:GAME"
pointing at an object with info: GameInfo and start(host) -> scene. The
launcher enumerates that group at startup. Installing a game makes it appear
here; uninstalling makes it vanish; neither needs a release of the arcade.
Nothing in this package imports a game, so the arcade runs with none installed
and tells you how to get one. The contract lives in
magmacrunch.engine.arcade;
the three
cabinets in the table below are worked examples of it.
Cabinets
magmacrunch-george-boole |
2048 played with logic gates |
magmacrunch-thld |
Solo hold'em against a climbing threshold |
magmacrunch-moonlight-drift |
Thread the columns; hold to climb |
Installing magmacrunch installs all three.
Requires
Python 3.10+, and a terminal at least 36×17. Individual cabinets ask for more (around 59×22); below that their card greys out, says the size it wants, and cannot be started. The arcade's own floor is deliberately lower than any game's, so getting to the floor is never the thing that fails.
Two cards sit side by side from 70 columns and stack into one below that. More cabinets than fit are paged, not scrolled.
Truecolor helps but is not required.
Licence
Two licences, split at the same seam the code is. The launcher is PolyForm
Noncommercial 1.0.0 — LICENSE — because the games it seats are. The
TUI engine, everything under magmacrunch/engine/, is Apache-2.0 —
LICENSE-APACHE — because it depends on none of them, and
because texastoast still ships the same extracted code under it.
Every engine file carries an SPDX header saying which. NOTICE sets out both in full.
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