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rendering 2D and 3D Meshes with manim for displaying and educational Purposes.

Project description

Python Test and Lint

Manim for Meshes

⚠️ Work in progress

Most of the code will be rearranged or changed to use OpenGL, but OpenGL is not yet used throughout manim-ce. Stay tuned or feel free to assist.

Manim-Trimeshes implements manim functionalities for different types of meshes using either basic node-face data structures or by importing meshes from the python trimesh library.

It is mainly developed as a Project for Interactive Graphics Systems Group (GRIS) at TU Darmstadt, but is publicly available for everyone interested in rendering and animating meshes.

Installation

Manim-meshes has been published to pypi and therefore can be easily installed using:

pip install manim-meshes

Usage

Keep in mind this is a WIP...

from manim_meshes import *

While executing a commandline manim script, make sure to set the --renderer=opengl flag, the Cairo renderer will mostly not work.

The basic ManimMesh and Manim2DMesh from manim_models/basic_mesh can currently only be used for smaller meshes (<1k Nodes), because it is dependent on the manim internal shaders which are not really implemented optimally. This type of mesh can be easily used for 2D and smaller 3D explanatory videos, not for high resolution rendering. The more advanced FastManimMesh from opengl_mesh uses a custom shader which needs to be inserted into the base manim implementation at this time! But therefore it can render enormous meshes fast. The TriangleManim2DMesh from triangle_mesh implements further functions that are only reasonable for triangle meshes. (e.g. Delaunay)

All these Mesh-Renders are based on the Mesh-Class, in data_models, which should implement a multitude of basic Mesh-functions. If you have the feeling something is missing, feel free to add it.

Example

With active poetry venv Run one of the minimal test examples: manim tests/test_scene.py ConeScene. Multiple other examples can be found in the tests/test_scene.py file.

Development

In PyCharm set ./src/-folder as project sources root and ./tests/-folder as tests sources root if necessary.

Activate the poetry venv: cd ./manim_meshes/, then poetry shell

Install: poetry install If you get errors, it is possible that you have to pip install pycairo and or manimpango manually (globally?), depending on your setup. Make sure to run poetry install until there are no more errors!

Update packages and your own .lock file: poetry update

If you implemented some features, update version using the matching poetry command: poetry version prerelease|patch|minor|major See the Poetry Documentation.

Even though if the CI works properly, Publishing to pypi on master branch is automatically, it can be done manually with: poetry publish --build

Debugging

Like with basic manim, create an executable Python file with something around:

from tests.test_scene import SnapToGridScene
if __name__ == "__main__":
    scene = SnapToGridScene()
    scene.render()

Then debug the file and place breakpoints as expected. May not work with the "renderer=opengl" flag that is necessary for some scripts.

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