A library that includes missing constants from original built-in math library, like phi or gamma. Fun fact: you can insert a 3D figure to a cylinder block and you can get a 4D figure volume, like a tesseract
Project description
How to use the mathv2 module:
- You can use more constants like phi, rho(plastic constant), epsilon and more.
- If you enter prefix mathv2.area_, you can find area of a square, circle and more
- If you enter prefix mathv2.vol_, you can find volume of a prism, cube and more
*Fun fact: Enter a volume of a cube into the base area of a prism block like that:
mathv2.vol_prism(mathv2.vol_cube(3, 3, 3), 5)
It will find a volume for a 4D tesseract*
How to use "area_polygon(perimeter, apothem)"?
-
Perimeter is the length times sides, so for a square it will be side length(e.g. 10) x number of sides(4), so perimeter will be 40.
-
Apothem is a line that ends at the midpoint of side. You can imagine a pentagon and a red line that goes from the center to the half of the side. If the line and a side make a 90 degree angle, it's an apothem To check if the line is an apothem take a protractor and if the apothem and the side make a 90 degree angle, it's an apothem. Apothem is side / 2. In our case the apothem of a square, as mentioned earlier, is 5, because 10 / 2 = 5
So enter a valid perimeter and apothem and it will give the area
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