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Generate maze using randomized DFS and Solve it using Path Finding algorithms

Project description

Maze Generation & Solving

Generate/Solve Maze of any dimension using DFS and search algorithms like, Dijkstra, etc.

Features

  • Create maze of different sizes.
  • Solve maze using path finding algorithm like Dijkstra(adding more later).

Usage

This module provides 2 functions, create(...) and search(...). Both of these functions require some parameter that needs to be given by the user. s start by ng the module, depending on what kind of project it is:

import importlib
mgs = importlib.import_module("maze-generator-and-solver.main")

Generate/Create a maze

There are 2 ways of using the create(...) function to generate a maze, both of them return same structure so you can use either of them as per the need.

#definition:
create(width=3, height=3, cellSize=1) # width (default: 3), height (default: 3), cellsize (default: 1)
  • The create(...) function returns 2 structure, one is a simple 1D Array and the other one is a custom Graph structure.
    • The array contains maze/grid index in the order they should be visited (including bactracked indexes). This is useful if you want to create some kind of animation to create a maze.
    • The Graph, as the name suggest, will return an object that has a Map object(adjList). This Map object maps all the index connected to each other.

NOTE: create(...) use randomized DFS, so a (3x3) maze created on your system might return some different values.

#use:
maze = create(3, 3) # to create a maze of (3 x 3) grid
maze = create(90, 90, 30) # to create a maze of (3 x 3) grid
print(maze)
''' output of both the function call will be similar to this:
  {
    "mazeArr": [0,3,6,7,8,5,2,1,4,1,2,5,8,7,6,3,0],
    "mazeGraph": {
        "v": 9,
        "AdjList": {},
        "length": 9
    }
  }
'''

maze = create(3, 5) # to create a maze of (3 x 5) grid
maze = create(90, 150, 30) # to create a maze of (3 x 5) grid
print(maze)
''' output of both the function call will similar to this
  {
    "mazeArr": [0,3,4,7,6,9,12,13,10,11,14,11,8,5,2,1,2,5,8,11,10,13,12,9,6,7,4,3,0],
    "mazeGraph": {
        "v": 15,
        "AdjList": {},
        "length": 15
    }
  }
'''

# all these functions return the same structures, an array and a Graph object

click here or scroll down to get a better understanding with the help of an example

Solve the maze

To search/solve the maze use the search(...) function,

#definition:
search(graph, root, target, searchAlgoId=1)
''' graph: the graph object returned by 'create(...) function', root: starting index,
 target: ending index, searchAlgoId: the id the search algorithm being used (default: 1[dijkstra]) '''
  • The search(...) function returns a custom Stack object, it contains the array(stackArray) that will provide the solution / path to take from root(0) to target(8).
#use:
# 'maze' was defined above when create function was called
path = mgs.search(maze["mazeGraph"], 0, maze["mazeGraph"].v-1) # retuns a stack object that contains the solution/path
print(path)
'''
output of a 3x3 maze will be similar to:
[0,1,4,7,8]
output of a 3x5 maze will be similar to:
[0,3,6,7,8,11,14]
'''

click here or scroll down to get a better understanding with the help of an example

Search Algorithm IDs

Algorithm ID Search Algorithm
1 Dijkstra
More algorithms will be added soon ;P

Example

Taking this (3x3)maze as an example. on the left(unsolved) and on the right, you can see it is solved. maze

NOTE: create(...) use randomized DFS, so a (3x3) maze created on your system might return some different values.

create:

maze = mgs.create(3, 3)
print(maze["mazeArray"])
# mazeArray: [0,1,4,5,8,7,6,3,6,7,8,5,2,5,4,1,0]

search:

path = mgs.search(maze.mazeGraph, 0, maze.mazeGraph.v-1)
print(path["stackArray"])
#stackArray: [0,1,4,5,8]

That's it, you are ready to create and solve maze :smile:. You can play with a working maze generator/solver (using py) at https:#0-harshit-0.github.io/maze

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