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Python libary for MCAPIBridge

Project description

MCAPIBridge Python Libary

MCAPIBridge is a mod for Minecraft loaded with Fabric.This libary offers some ways to connect Minecraft with this mod in Python.

QuickStart

Install

Ensure your mod loaded.

Putmc.pyinto your project folder or use pip to install this.

pip install mcapibridge

This is a simple example to connect.

from mc import Minecraft
import time

# Default ip is localhost and port is 4711
# You can use mc = Minecraft(host=YOURIP,port=YOURPORT) to change
mc = Minecraft()

# Show a message
mc.postToChat("§aHello, Minecraft! Python is here.")

Usage

Basic

postToChat(msg)

Send a message to chat screen.

  • msg: String message.Support § .You can check it on Minecraft wiki.

runCommand(cmd)

Run commands as Server.

  • cmd: Srting command without '/'

Ex: mc.runCommand("time set day")


World

setBlock(x, y, z, block_id, dimension=None)

Set a block at the point given.

  • x, y, z: Int positions.
  • block_id: String ID.If it is Minecraft vanilla,the ID can be written without Minecraft:. Ex:"stone", "diamond_block".Support other namespaces.
  • dimension: Optional String target dimension/player name.

getBlock(x, y, z, dimension=None)

Gets the block ID at the specified coordinates.

  • x, y, z: Int positions.
  • dimension: Optional String target dimension/player name.
  • return: String block ID.Ex."minecraft:grass_block".

spawnEntity(x, y, z, entity_id, yaw=0.0, pitch=0.0, dimension=None)

Spawn an entity at the point given.

  • entity_id: String ID.If it is Minecraft vanilla,the ID can be written without Minecraft:. Ex:"zombie", "pig", "lightning_bolt".Support other namespaces.
  • yaw: Optional Int degree.Horizontal degree.
  • pitch: Optional Int degree.Vertical degree.
  • dimension: Optional String target dimension/player name.

setEntityVelocity(entity_id, vx, vy, vz)

Sets the velocity of an entity.

  • entity_id: Int ID.
  • vx, vy, vz: Double velocity components.

setEntityNoGravity(entity_id, enable=True)

Enables or disables gravity for an entity.

  • entity_id: Int ID.

getEntities(x, y, z, radius=10, dimension=None)

Gets the block ID at the specified coordinates.

  • x, y, z: Double positions.
  • radius: Double search radius.
  • dimension: Optional String target dimension/player name.
  • return: List of Dicts: [{'id': 123, 'type': 'minecraft:zombie', 'pos': Vec3}, ...]

spawnParticle(x, y, z, particle_id, count=10, dx=0.0, dy=0.0, dz=0.0, speed=0.0, dimension=None)

Spawn particle at the point given.

  • particle_id: String ID.If it is Minecraft vanilla,the ID can be written without Minecraft:. Ex:"flame", "heart".Support other namespaces.
  • count: Int count.
  • dx, dy, dz: Optional double diffusion ranges.(when count=0, it represents the direction vector)
  • speed: Optional double speed.
  • dimension: Optional String target dimension/player name.

setSign(x, y, z, line1="", line2="", line3="", line4="", dimension=None)

Sets the text on a sign block.

  • x, y, z: Int positions.
  • line1-4: String text for each line.
  • dimension: Optional String target dimension/player name.

The block at the position must already be a sign.


Info

getOnlinePlayers()

Get players' name online.

  • return: Dict: [{'name': 'Steve', 'id': 123}, ...]

getPlayerPos(target="")

Get player's position and yaw and pitch.

  • target: String player name.
  • return: Int x,y,z and Double yaw,pitch.

getPlayerEntityId(name)

Get player's ID.

  • name: String player name.
  • return: Int ID.

getPlayerName(entity_id)

Get player's ID.

  • entity_id: Int ID.
  • return: String player name.

getPlayerDetails(target="")

Get player's details.

  • target: String player name.
  • return: Dict including
    • name: String player name
    • id: Int ID
    • mode: String gamemode
    • health: Double health
    • max_health: Double max health
    • food: Int food
    • held_item: String item held
    • held_count: Int item held count

State

setHealth(target, amount)

Set player's health.

  • target: String player name.
  • amount: Double health.

setFood(target, amount)

Set player's food.

  • target: String player name.
  • amount: Int food(0-20).

giveEffect(target, effect_name, duration_sec=30, amplifier=1)

Effect player.

  • effect_name: String effect ID.Ex:"speed","night_vision".
  • duration_sec: Int seconds.
  • amplifier: Int amplifier.

setFlying(target, allow_flight=True, is_flying=True)

Enable player to fly in survival mode.

  • target: String player name.

setFlySpeed(target, speed=0.05)

Set flight speed.

  • target: String player name.
  • speed: Double speed.Default 0.05.

setWalkSpeed(target, speed=0.1)

Set walk speed.

  • target: String player name.
  • speed: Double speed.Default 0.1.

setGodMode(target, enable=True)

Enable invulnerability.

  • target: String player name.

Inventory

getInventory(target="")

Get player's inventory.

  • return: List of Dicts.Every dict has {'slot': block_ID, 'id': item_ID, 'count': item_count}.

give(target, item_id, count=1)

Give player item.

  • item_id: String item ID.
  • count: Int count.

clearInventory(target, item_id="")

Clear inventory.

  • target: String player name.
  • item_id: String item ID.

TP

teleport(x, y, z, target="")

TP player.

  • x, y, z: Int target x,y,z.
  • target: String player ID.

teleportEntity(entity_id, x, y, z)

TP entitie.

  • entity_id: Int entity id.

Events

pollBlockHits()

Get click events.

  • return: List Class [BlockHit1,BlockHit2,.....]
    • pos: Class Vec3
      • Double x
      • Double y
      • Double z
    • face: Int click face.
    • entityId: Int ID of clicking on entity.
    • action: Int action type:1--left click,2--right click.(Left click event is only affected by player clicking where which can reach)
    • type: String action:"LEFT_CLICK" or "RIGHT_CLICK"

pollChatPosts()

Get player message events.

  • return: List Class [ChatPost1,ChatPost2,.....]
    • name: String player name.
    • message: String message.

Helper Methods

getDirectionVector(target="")

Calculates the direction vector based on a player's rotation. Useful for shooting projectiles.

  • target: String player ID.
  • return: Class Vec3 normalized direction vector.

Helper Classes

Vec3

Represents a 3D vector/coordinate.

  • properties: x,y,z.
  • Methods:
    • length(): Returns vector length.

PlayerPos

**Inherits Vec3.**Represents player position with rotation.

  • properties: x,y,z,yaw,pitch.
  • Methods:
    • forward(distance=1.0): Returns a new Vec3 position at distance blocks ahead of the player's view.

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