Minecraft command emulator library
Project description
mcemu
A lightweight, programmatic, and interactive Minecraft Command Emulator designed as a standalone Python library and REPL
environment. It simulates a virtual Minecraft environment, allowing you to test, debug, and execute complex command
sequences and .mcfunction files without needing to launch the game!
🚀 Features
- Interactive REPL Environment: Start the engine right from your terminal and type commands in real time. Features colored syntax feedback, auto-suggestions, and deep typo detection.
.mcfunction& Macros Support: Load and execute function files, complete with support for scheduling, ticking, and dynamic NBT macro arguments via regex substitution (e.g.,/function namespace:test {a: 42}matching$(a)).- Security Control: Includes a rigorous
allow_functionsengine configuration to restrict potentially malicious local file system access when evaluating untrusted text. - Robust Entity Management: Create and manage players and entities dynamically within a simulated world, complete with inventory, nbt properties, and active effects tracking.
- Scoreboard Simulation: A fully-featured programmatic scoreboard that replicates the in-game behavior for mathematical operations and player tracking.
- Command Dispatcher: An exact replica of the Minecraft command-tree parsing structure, enabling you to powerfully
chain
executesubcommands seamlessly. - Vast Command Library: Emulates over 60 native Minecraft commands directly out of the box, cleanly modularized for easy extendability.
📦 Installation
To install mcemu directly from PyPI (once published):
pip install mcemu
If you are developing locally, clone the repository and install it in editable mode with development dependencies:
git clone https://github.com/OguzhanUmutlu/mcemu.git
cd mcemu
pip install -e .[dev]
🎮 Usage
Once installed, mcemu exposes a powerful command-line interface. Simply open your terminal and type:
mcemu
Supported Commands
The emulator currently supports an extensive array of commands, grouped intuitively in the backend but accessible seamlessly:
Entities & Players: summon, kill, tp, teleport, damage, ride, spectate, xp, experience, clear,
give, item, effect, enchant
Data & Logic: data, execute, function, return, schedule, scoreboard, tag, attribute, advancement,
recipe
World Manipulation: setblock, fill, clone, time, weather, difficulty, gamerule, seed, worldborder,
spawnpoint, setworldspawn
Administration: op, deop, ban, pardon, ban-ip, pardon-ip, whitelist, kick, stop, save-all,
save-on, save-off, reload, debug, jfr, perf, publish, stopwatch
Chat & Visuals: say, tell, msg, w, me, teammsg, tellraw (with ANSI JSON Component parsing!), title,
tm, bossbar, particle, playsound, stopsound, dialog, team, setidletimeout, forceload, datapack,
list, transfer
Special REPL Commands
The interactive console also provides helpful emulator-specific utilities:
entities: Prints all tracked entities, inventories, and effects.scores: Prints the current scoreboard dictionary.toggleblocks: Enables or disables actual block data storage in memory (useful for large/fillcommands).getblock <x> <y> <z>: Returns the stored blockstate at a coordinate.returncode: Prints the integer return value of the last evaluated command to prevent clutter.reset: Completely resets the internal environment memory map.exit: Shuts down the emulator.
Example Interaction
mcemu> scoreboard objectives add kills dummy
mcemu> give @p minecraft:diamond_sword{Enchantments:[{id:"minecraft:sharpness",lvl:5}]} 1
mcemu> effect give @p minecraft:speed 100 2 true
mcemu> entities
- Dev (minecraft:player) at (0.0, 0.0, 0.0) tags: set()
inventory: {'inventory.0': {'id': 'minecraft:diamond_sword', 'count': 1, 'nbt': '{Enchantments:[{id:"minecraft:sharpness",lvl:5}]}'}}
effects: {'minecraft:speed': {'duration': 2000, 'amplifier': 2, 'hideParticles': True}}
mcemu> toggleblocks
Block tracking enabled.
mcemu> setblock 0 0 0 minecraft:stone
mcemu> getblock 0 0 0
Block at 0 0 0: minecraft:stone
🧪 Testing
To run the built-in test suite locally, use the provided script:
./run_tests.sh
This automatically sets up a virtual environment and runs pytest across the package.
📄 License
This project is licensed under the MIT License. See the LICENSE file for more details.
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