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mesh2cad

ci emirmrkaljevic/mesh2cad MCP server

Turn 3D meshes (STL/OBJ/PLY) into real, editable CAD (STEP) — fitted planes, cylinders, spheres, and cones instead of triangle soup. CLI + MCP server for AI agents. MIT, pure Python on top of OpenCascade.

demo

before/after

Left: 21k-triangle mesh with 0.1 mm noise. Right: the STEP mesh2cad writes — 10 planes + 2 cylinders, max deviation 0.05 mm from the true part.

Install

pip install mesh2cad              # CLI + STEP
pip install "mesh2cad[mcp]"       # + MCP server
pip install "mesh2cad[cadquery]"  # + run/verify generated CadQuery scripts

Use

mesh2cad convert part.stl -o part.step --tol 0.1 --report report.md
mesh2cad report part.stl --json

--tol ≈ the noise / accuracy of your mesh in model units (default 0.1 % of the bounding-box diagonal).

Output: STEP + fidelity report — method (exact / faceted-hybrid / faceted), face types, solid validity, two-sided Hausdorff / RMS deviation, volume error, % area per surface type.

Editable parametric CadQuery script

For simple prismatic parts mesh2cad can also write a CadQuery Python script where every dimension is a named parameter, so you change a number and re-run instead of editing B-rep faces:

mesh2cad convert bracket.stl --cadquery bracket.py   # add -o bracket.step to also write STEP
python bracket.py                                    # -> bracket.step
# --- parameters ---
base_x           = 40.0  # base length (X)
base_y           = 30.0  # base width (Y)
base_t           = 6.0  # base thickness (Z)
...
hole_1_d         = 6.0  # diameter
hole_1_x         = 0.0
hole_1_y         = 0.0
hole_1_csk_d     = 12.0  # countersink diameter
hole_1_csk_angle = 90.0  # countersink angle

Make the hole 2 mm bigger: set hole_1_d = 8.0 and run it again.

Supported: Z-up box/plate base, rectangular pads on the top face, vertical holes (through, blind, countersunk) and vertical bosses (straight, drafted, chamfered). Values are rounded to clean numbers (5.997 → 6.0) when that stays within --tol. Before writing, the script is executed and compared with the mesh (needs cadquery installed); if the part is outside this vocabulary or the script deviates, nothing is written and the command exits with code 2 and the reason. Use STEP output for everything else.

MCP server (Claude Desktop, Cursor, …)

{ "mcpServers": { "mesh2cad": { "command": "mesh2cad", "args": ["mcp"] } } }

Tools: convert(input_path, output_path?, tol?, cylinders?, spheres?, cones?), analyze(input_path, tol?, cylinders?, spheres?, cones?), report(input_path, tol?, cylinders?, spheres?, cones?), to_cadquery(input_path, output_path?, tol?) (returns the parameters and measured deviation). spheres and cones default on.

Listed on Glama and the TensorBlock MCP catalog.

How it works

  1. Load + clean mesh (trimesh); Taubin-smoothed copy for normals.
  2. Region growing into planes; strip chains and leftovers are fitted as cylinders, spheres, or cones (normal-ray / algebraic / constant-normal-angle fits, robust nonlinear refinement). A coaxial cylinder + cone component (countersink, chamfered pin) is split by normal-to-axis angle first. Small noisy patches that tile a sphere are merged into one spherical region. Split/redundant regions are merged and absorbed.
  3. Exact B-rep (OCP / OpenCascade): plane polygons from triple-plane intersections, circles from plane ∩ cylinder and plane ∩ sphere, plane ∩ cone, cylindrical faces, spherical caps and zones, conical frustums, sewn into a solid and validated.
  4. Fallbacks: hybrid faceted solid (vertices snapped to fitted surfaces, coplanar triangles merged), then raw faceted solid.
  5. Fidelity report against the input mesh.

Self-test benchmark

Ground-truth cadquery parts → tessellated + subdivided (≤ 2 mm edges) → Gaussian vertex noise → mesh2cad → compared with the truth. 3 seeds, worst case shown (python benchmarks/run.py); the same cases run in CI.

part noise σ (mm) exact faces (plane/cyl[/sph[/cone]]) Hausdorff (mm) RMS (mm) vol err % time s
cube 0.0 3/3 6/0 0.000 0.000 0.00 0.7
cube 0.05 3/3 6/0 0.019 0.006 0.07 0.6
cube 0.2 3/3 6/0 0.075 0.026 0.34 0.6
l_bracket 0.0 3/3 8/0 0.000 0.000 0.00 0.9
l_bracket 0.05 3/3 8/0 0.040 0.006 0.03 1.0
l_bracket 0.2 3/3 8/0 0.216 0.026 0.15 1.0
stepped_block 0.0 3/3 11/0 0.000 0.000 0.00 2.1
stepped_block 0.05 3/3 11/0 0.032 0.006 0.02 2.3
stepped_block 0.2 3/3 11/0 0.136 0.022 0.07 2.1
plate_with_hole 0.0 3/3 6/1 0.015 0.002 0.00 1.9
plate_with_hole 0.05 3/3 6/1 0.028 0.006 0.05 1.9
plate_with_hole 0.2 3/3 6/1 0.078 0.023 0.18 1.9
boss 0.0 3/3 7/1 0.027 0.006 0.01 1.9
boss 0.05 3/3 7/1 0.031 0.007 0.04 2.5
boss 0.2 3/3 7/1 0.090 0.016 0.07 3.5
ribbed_plate 0.0 3/3 10/2 0.013 0.002 0.00 2.3
ribbed_plate 0.05 3/3 10/2 0.028 0.005 0.03 2.4
ribbed_plate 0.2 3/3 10/2 0.108 0.020 0.12 2.3
spherical_dome 0.0 3/3 6/0/1 0.065 0.007 0.04 1.9
spherical_dome 0.05 3/3 6/0/1 0.067 0.008 0.06 2.0
spherical_dome 0.2 3/3 6/0/1 0.241 0.028 0.25 1.9
spherical_pocket 0.0 3/3 6/0/1 0.046 0.004 0.02 2.2
spherical_pocket 0.05 3/3 6/0/1 0.057 0.005 0.03 2.1
spherical_pocket 0.2 3/3 6/0/1 0.075 0.015 0.13 2.1
countersunk_plate 0.0 3/3 6/1/0/1 0.039 0.003 0.01 2.2
countersunk_plate 0.05 3/3 6/1/0/1 0.055 0.009 0.07 2.1
countersunk_plate 0.2 0/3 16322/0, 16324/0 0.745 0.130 0.17 41.6
tapered_boss 0.0 3/3 7/0/0/1 0.086 0.011 0.05 1.8
tapered_boss 0.05 3/3 7/0/0/1 0.095 0.012 0.05 1.7
tapered_boss 0.2 3/3 7/0/0/1 0.123 0.025 0.22 1.7
chamfered_boss 0.0 3/3 7/1/0/1 0.053 0.005 0.02 2.9
chamfered_boss 0.05 1/3 16461/0, 16473/0, 7/1/0/1 0.160 0.035 0.08 31.6
chamfered_boss 0.2 0/3 16565/0, 16569/0, 16570/0 0.703 0.133 0.26 34.8

"exact" = valid B-rep with the true face count. All rows are the worst of 3 seeds from python benchmarks/run.py (v0.3.0). Rows with fewer than 3/3 exact fell back to a faceted solid (face count = triangles): noisy narrow countersink/chamfer bands don't constrain a cone yet, so CI checks those parts only where they are exact.

Limits (v0.4)

Planes, cylinders, spheres, and cones. Cylinders must end on planes perpendicular to their axis (through-holes, bosses, pins). Spheres are exact when each boundary loop is a single plane ∩ sphere circle (domes, spherical bosses, spherical pockets, and zones between two parallel planes). A sphere that runs into an edge or a cylinder falls back to the hybrid solid — vertices are still snapped onto the fitted sphere, but the face stays faceted. Cones are exact when they run between two planes perpendicular to their axis: countersinks, chamfered holes and bosses, drafted/tapered bosses. Cones may also meet a coaxial cylinder (countersunk hole, chamfered pin). A cone that ends in its apex falls back to the hybrid solid, and countersinks are reliable up to ~0.05 mm noise, narrow chamfers on clean meshes only for now (wide drafted walls up to 0.2 mm). No fillets or free-form yet.

Development

pip install -e .[dev]
pytest
python docs/make_demo.py   # regenerate images (needs matplotlib, pillow)

License: MIT

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