High-level abstractions and utilities for working with meshoptimizer
Project description
meshly
This package provides high-level abstractions and utilities for working with meshoptimizer, making it easier to use the core functionality in common workflows.
Installation
pip install meshly
Features
Mesh Representation
Meshclass: A Pydantic-based representation of a 3D mesh with methods for optimization and simplification- Support for custom mesh subclasses with additional attributes
- Automatic encoding/decoding of numpy array attributes
EncodedMeshclass: A container for encoded mesh data
Metadata Models
ArrayMetadata: Pydantic model for array metadata validation and serializationMeshMetadata: Pydantic model for mesh metadata validation and serializationMeshFileMetadata: Pydantic model for storing class and module informationModelData: Container for non-array model data
File I/O
- Save and load meshes to/from ZIP files with
save_to_zipandload_from_zipmethods - Automatic preservation of custom attributes during serialization/deserialization
- Support for storing and loading custom mesh subclasses
- In-memory operations with binary data
Usage Example
The following example demonstrates the key functionality of meshly, including custom mesh subclasses, optimization, and serialization:
import numpy as np
from typing import Optional, List
from pydantic import Field
from meshly import Mesh, encode_array, decode_array
# Create a custom mesh subclass with additional attributes
class TexturedMesh(Mesh):
"""
A mesh with texture coordinates and normals.
This demonstrates how to create a custom Mesh subclass with additional
numpy array attributes that will be automatically encoded/decoded.
"""
# Add texture coordinates and normals as additional numpy arrays
texture_coords: np.ndarray = Field(..., description="Texture coordinates")
normals: Optional[np.ndarray] = Field(None, description="Vertex normals")
# Add non-array attributes
material_name: str = Field("default", description="Material name")
tags: List[str] = Field(default_factory=list, description="Tags for the mesh")
# Create a simple cube mesh
vertices = np.array([
[-0.5, -0.5, -0.5], [0.5, -0.5, -0.5], [0.5, 0.5, -0.5], [-0.5, 0.5, -0.5],
[-0.5, -0.5, 0.5], [0.5, -0.5, 0.5], [0.5, 0.5, 0.5], [-0.5, 0.5, 0.5]
], dtype=np.float32)
indices = np.array([
0, 1, 2, 2, 3, 0, # back face
1, 5, 6, 6, 2, 1, # right face
5, 4, 7, 7, 6, 5, # front face
4, 0, 3, 3, 7, 4, # left face
3, 2, 6, 6, 7, 3, # top face
4, 5, 1, 1, 0, 4 # bottom face
], dtype=np.uint32)
# Create texture coordinates and normals
texture_coords = np.array([
[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0],
[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]
], dtype=np.float32)
normals = np.array([
[0.0, 0.0, -1.0], [0.0, 0.0, -1.0], [0.0, 0.0, -1.0], [0.0, 0.0, -1.0],
[0.0, 0.0, 1.0], [0.0, 0.0, 1.0], [0.0, 0.0, 1.0], [0.0, 0.0, 1.0]
], dtype=np.float32)
# Create the textured mesh
mesh = TexturedMesh(
vertices=vertices,
indices=indices,
texture_coords=texture_coords,
normals=normals,
material_name="cube_material",
tags=["cube", "example"]
)
# Optimize the mesh
mesh.optimize_vertex_cache()
mesh.optimize_overdraw()
mesh.optimize_vertex_fetch()
mesh.simplify(target_ratio=0.8) # Keep 80% of triangles
# Encode the mesh (includes all numpy array attributes automatically)
encoded_data = mesh.encode()
print(f"Encoded mesh: {len(encoded_data['mesh'].vertices)} bytes for vertices")
print(f"Encoded arrays: {list(encoded_data['arrays'].keys())}")
# Save the mesh to a zip file
zip_path = "textured_cube.zip"
mesh.save_to_zip(zip_path)
# Load the mesh from the zip file
loaded_mesh = TexturedMesh.load_from_zip(zip_path)
# Use the loaded mesh
print(f"Loaded mesh with {loaded_mesh.vertex_count} vertices")
print(f"Material name: {loaded_mesh.material_name}")
print(f"Tags: {loaded_mesh.tags}")
print(f"Texture coordinates shape: {loaded_mesh.texture_coords.shape}")
print(f"Normals shape: {loaded_mesh.normals.shape}")
For more detailed examples, see the Jupyter notebooks in the examples directory:
- array_example.ipynb: Working with arrays, compression, and file I/O
- mesh_example.ipynb: Working with Pydantic-based meshes, custom subclasses, and serialization
Custom Mesh Subclasses
One of the key features of the Pydantic-based Mesh class is the ability to create custom subclasses with additional attributes:
class SkinnedMesh(Mesh):
"""A mesh with skinning information for animation."""
# Add bone weights and indices as additional numpy arrays
bone_weights: np.ndarray = Field(..., description="Bone weights for each vertex")
bone_indices: np.ndarray = Field(..., description="Bone indices for each vertex")
# Add non-array attributes
skeleton_name: str = Field("default", description="Skeleton name")
animation_names: List[str] = Field(default_factory=list, description="Animation names")
Benefits of custom mesh subclasses:
- Automatic validation of required fields
- Type checking and conversion (e.g., arrays are automatically converted to the correct dtype)
- Automatic encoding/decoding of all numpy array attributes
- Preservation of non-array attributes during serialization/deserialization
Integration with Other Tools
This package is designed to work well with other tools and libraries:
- Use with NumPy for efficient array operations
- Export optimized meshes to game engines
- Store compressed mesh data efficiently
- Process large datasets with minimal memory usage
- Leverage Pydantic's validation and serialization capabilities
Performance Considerations
- Mesh encoding significantly reduces data size (typically 3-5x compression)
- ZIP compression provides additional size reduction
- Optimized meshes render faster on GPUs
- Simplified meshes maintain visual quality with fewer triangles
- Pydantic models provide efficient validation with minimal overhead
- Automatic handling of array attributes reduces boilerplate code
Development and Contributing
Testing
Run the test suite with unittest:
python -m unittest discover
Continuous Integration
This project uses GitHub Actions for continuous integration:
- Automated tests run on push to main and on pull requests
- Tests run on multiple Python versions (3.8, 3.9, 3.10, 3.11)
Releasing to PyPI
To release a new version:
- Update dependencies in
requirements.txtif needed - Update the version number in
setup.py - Create a new release on GitHub with a tag matching the version
- The GitHub Actions workflow will automatically build and publish the package to PyPI
Note: Publishing to PyPI requires a PyPI API token stored as a GitHub secret named PYPI_API_TOKEN.
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