metaljax — a Metal backend for JAX
metaljax lets unmodified JAX code run on Apple-silicon GPUs:
$ JAX_PLATFORMS=metal python -c \
"import jax.numpy as jnp; a = jnp.array([1, 2, 3]); print(2 * a, (2*a).device)"
[2 4 6] MetalDevice(id=0)
From JAX's point of view it is a regular PJRT backend: jax.devices()
reports a METAL device, and jit, grad, vmap, lax.scan,
jax.random (threefry), optax training loops, etc. all work. Under the
hood the compiled StableHLO programs are interpreted onto
MLX arrays, which execute on the GPU
via Metal.
Status: beta. Real training runs work end-to-end (transformer and
recurrent language models with optax, including long lax.scan
training loops), transformer training steps run within a few percent of
PyTorch's MPS backend, and every release is gated by a whole-model
correctness sweep against the CPU backend. Coverage gaps remain —
unsupported ops fail with a clear UnsupportedOpError. If a Metal
backend ever lands upstream in the JAX ecosystem, this package will be
deprecated in its favor.
Install
pip install metaljax
Requirements: Apple-silicon Mac, macOS 14+, Python 3.12+, jax 0.11.x (installed automatically). Then select the backend per program:
JAX_PLATFORMS=metal python -c "import jax; print(jax.devices())"
CPU remains the default backend when JAX_PLATFORMS is unset, so
installing metaljax does not change existing workflows. Installing from
the source distribution (rather than the wheel) additionally requires the
Xcode command-line tools, since the PJRT plugin compiles at build time.
How it works
jax.jit(f)(x)
│ StableHLO (serialized portable artifact)
▼
plugin/metal_pjrt.cc ── PJRT C-API dylib loaded by jaxlib.
│ No dependencies; trampolines every call
▼ back into Python (same process, GIL).
src/metaljax/engine.py ── compile: deserialize + wrap Interpreter
│ execute: run on device buffers
▼
src/metaljax/interpreter.py ── walks the StableHLO module op by op
│ + src/metaljax/ops/* ── one handler per op family
▼
mlx.core ── lazy Metal arrays; unified memory
- The dylib implements PJRT API v0.114 (
plugin/vendor/pjrt_c_api.h, vendored at jaxlib's exact openxla/xla pin). - Registration happens through the
jax_pluginsnamespace package (src/jax_plugins/metal/), at priority −1: CPU stays the default backend unless you opt in viaJAX_PLATFORMS.
Requirements
- Apple-silicon Mac (developed on an M5 Max, macOS 26.5, Xcode 26.6 — any arm64 Mac with a recent Xcode/CLT should work).
- uv (only for creating the venv).
- Python 3.14 and jax/jaxlib 0.11.x (what the venv setup below installs; the vendored PJRT header matches jaxlib 0.11.0).
Developing from source
git clone https://github.com/eterevsky/metaljax && cd metaljax
uv venv --python 3.14 .venv
uv pip install -p .venv/bin/python jax mlx numpy pytest
uv pip install -p .venv/bin/python -e .
./plugin/build.sh # builds plugin/build/libmetal_pjrt.dylib (clang)
Verify:
JAX_PLATFORMS=metal .venv/bin/python -c "import jax; print(jax.devices())"
should print [MetalDevice(id=0)].
Running the tests
The pytest suite lowers each construct with jax.jit(...).lower(), runs
the StableHLO module through the interpreter on the GPU, and compares
against the JAX CPU backend (this exercises the interpreter directly and
does not need the plugin dylib):
.venv/bin/python -m pytest tests/ -q
Current suite: 129 tests across elementwise/transcendental ops, shapes and
broadcasting, dot_general/einsum, reductions and cumulative ops, control
flow (while/cond/scan), gather/scatter, RNG, and bf16/f16/x64 dtype
handling.
End-to-end smoke test through the real plugin (device buffers, compile, execute, PJRT events):
JAX_PLATFORMS=metal .venv/bin/python -c "
import jax, jax.numpy as jnp
g = jax.jit(jax.grad(lambda x: jnp.sum(jnp.tanh(x) ** 2)))(jnp.arange(4.0))
print(g, g.device)"
Coverage and known gaps
Running the entire upstream jax/tests suite against metaljax executes
~28,200 tests with 95.4% passing (26,937 passed / 1,266 failed;
the remainder is dominated by multi-device tests, rbg-PRNG streams,
version skew against the test checkout, and int4/float8 dtypes). The gaps fall into three groups:
Intentional (platform constraints, will not change):
- No float64. Metal GPUs have no f64 ALUs. f64 values may pass
through the device (stored as f32), but f64 compute fails at
compile time naming the op;
METALJAX_F64=downcastopts into f32 emulation. Keepjax_enable_x64off. - Single device. No sharding, no collectives, no multi-process —
psum/shard_map/pjit-across-devices programs are out of scope. - int4 / float8 dtypes — no MLX support.
- Denormals flush to zero on the GPU (hardware behavior); tests
asserting subnormal outputs (e.g.
jnp.spacing) differ from CPU.
Not yet implemented (see notes/jax-test-suite-2026-07.md for the
full taxonomy):
rng_bit_generator(therbgPRNG implementation; the default threefry PRNG is fully supported and bit-exact vs CPU)ApproxTopK(exacttop_kworks), >3-D convolutions, Schur/Hessenberg decompositions, complex128
Supported (each verified against the CPU backend): sorting
(sort/argsort/top_k/median/percentile/unique, key-value
sorts, IEEE total-order NaN handling, complex lexicographic order);
convolutions (1/2/3-D float, integer — exact, and complex; strided,
dilated, grouped, transposed, and their gradients); the full scatter
family (windowed, out-of-bounds-dropping, arbitrary elementwise
bodies); general reduce/reduce_window bodies and pooling with
gradients (select_and_scatter, select_and_gather_add); complex64
end-to-end (arithmetic, FFT, linalg); linear algebra via LAPACK
semantics on the host (QR, eigh, eig, SVD, LU, Cholesky,
triangular_solve — CPU-bound in every backend, free on unified
memory); popcnt/count_leading_zeros.
Behavioral differences under investigation are tracked in the notes file above. Unsupported constructs fail loudly at compile time with the op named — nothing silently falls back to CPU or returns wrong dtypes.
Using metaljax from another project
Add metaljax to your dependencies (it declares jax itself):
[project]
dependencies = ["metaljax"]
and set JAX_PLATFORMS=metal (or
jax.config.update("jax_platforms", "metal") before first use).
To develop against a local checkout instead, use a path source:
[tool.uv.sources]
metaljax = { path = "../metaljax", editable = true }
(with an editable install, build the plugin once in the checkout via
./plugin/build.sh). A git source
(metaljax = { git = "https://github.com/eterevsky/metaljax" }) works
too; like sdist installs it compiles the plugin during the build, which
needs the Xcode command-line tools.
Environment variables
| Variable | Default | Meaning |
|---|---|---|
JAX_PLATFORMS |
(unset) | Set to metal (or metal,cpu) to select the backend; unset keeps CPU default. |
METALJAX_MATMUL_PRECISION |
highest |
On M5-class GPUs MLX routes f32 GEMM through the neural accelerators at ~bf16 input precision (~4e-3 error). highest pins MLX kernels to the previous GPU generation for exact f32; set default to allow the fast path. |
METALJAX_F64 |
error |
Metal has no float64. Default (error): f64 values may pass through the device (x64 mode wraps Python scalars as f64 buffers that programs immediately convert to f32 — stored as f32, which rounds exactly once and stays bit-identical to CPU), but any op that computes in f64 fails at compile time, naming the op. downcast: emulate all f64 in f32 (one warning). Example: under jax_enable_x64, optax AdamW's beta**step bias correction is real f64 arithmetic — strict mode rejects it, and downcast is the opt-in for such workloads. |
METALJAX_PLUGIN_PATH |
(auto) | Override the path to libmetal_pjrt.dylib. |
Repository layout
CLAUDE.md project decisions/status (kept current)
pyproject.toml python package + jax_plugins entry point
src/metaljax/
interpreter.py StableHLO walker (SSA env, blocks, funcs)
ops/ op handlers: elementwise, shape, linalg,
reduction, control, gather
engine.py PJRT-facing compile/execute/buffer layer
dtypes.py, _ir.py dtype tables, MLIR context & attr decoding
src/jax_plugins/metal/ backend registration (priority -1)
plugin/
metal_pjrt.cc the PJRT C-API dylib (no deps, ~1100 lines)
vendor/pjrt_c_api.h vendored PJRT header (API 0.114)
build.sh clang build → plugin/build/libmetal_pjrt.dylib
tests/ pytest suite (Metal vs CPU)
scripts/ benchmark & training drivers
Benchmarks
Full training steps (fwd + bwd + AdamW), f32, M5 Max, via
scripts/bench_compare.py (16 timed steps after warmup):
| workload | jax CPU | metaljax | torch MPS | torch CPU |
|---|---|---|---|---|
| transformer d256 L4 T256 b32 | 174.3 | 30.2 | 30.0 | 209.3 |
| transformer d512 L4 T256 b64 | — | 153.9 | 151.7 | — |
| GRU.256 T256 b256 (scan) | 256.6 | 53.5 | 48.2¹ | — |
¹ torch uses its hand-fused nn.GRU kernel; metaljax generates its
kernel from the StableHLO loop body and lands within 10%.
How: pure programs and counted-loop (scan/fori_loop) bodies are traced
once through mx.compile and replayed as fused Metal graphs; small
statically-counted loops are unrolled into the enclosing trace, so e.g. a
whole recurrent-model training step (forward scan + backward + AdamW)
becomes a single graph replay. On top of that, recurrent scan bodies that
pattern-match as elementwise/matvec cells (rnn/gru/mgru/lrnn/rglru
family — forward and the AD-generated backward loop) compile to a
single generated persistent Metal kernel: the whole scan is one kernel
launch, with state in registers (small cells), register-block lanes
(small block matvecs, in-lane reductions, and narrow rectangular
readouts — the lrnn family), or one threadgroup per batch element with
the feature dim as the thread axis (full-width cells like gru.256,
including rectangular fused-gate dots like mullstm.32). Very wide
cells (gru.1024-class) deliberately stay on the compiled-graph path,
where batched matmul wins.
Weight-gradient accumulations are handled by loop fission: the kernel
stacks per-step operands and the einsum runs as one batched matmul
after it. METALJAX_COMPILE=0 disables compilation, METALJAX_MSL=0
disables kernel codegen, METALJAX_TRACE_BUDGET (default 20000 ops)
caps trace sizes, and METALJAX_DEBUG=1 logs loop/compile decisions.
On a 104-config language-model training suite (dense, GRU/LSTM-family, and linear-RNN cells from tens of weights to several million), 84 configs train faster on metal than on the M5's CPU cores; every config above 10k weights wins (median 3–6.6x faster), and 41 of 104 outpace an RTX 4090 running jax-CUDA. Only sub-10k-weight models remain CPU territory (kernel-dispatch floor). Every optimization is gated by a whole-model correctness sweep: one jitted training chunk per suite config executed on both backends from identical inputs, every output leaf compared.
openxla/xla benchmark suite
The single-device benchmarks from
xla/tools/benchmarks
(HLO converted to StableHLO with xla-translate, run via
scripts/run_stablehlo_bench.py; ms per call, identical seeded inputs,
outputs cross-checked against the CPU results):
| benchmark | jax CPU (M5 Max) | metaljax | RTX 4090 |
|---|---|---|---|
| gemma3_1b_flax_call | 80.1 | 42.5 | 4.0 |
| gemma3_4b_flax_call | 666.9 | 81.5 | 11.2 |
| gemma3_12b_flax_call | 2187.9 | 172.7 | —¹ |
| gemma2_2b_keras_jax | 158.0 | 17.5 | 10.9 |
| gemma4_2b_bf16 | 512.0 | 16.9 | 2.5 |
| maxtext 2.5B train step | 101066 | 10618² | —¹ |
¹ exceeds the 4090's 24 GB VRAM; the M5's 128 GB unified memory runs
gemma3_12b (23.5 GB of bf16 weights) where the discrete GPU cannot.
² compiled whole-graph after working around an MLX limitation (equal
constant-valued outputs break mx.compile); ~10× CPU.
Correctness vs CPU on identical inputs: gemma2/gemma4 outputs bit-exact; the gemma3 family diverges ≤3.6% in bf16 KV-cache tensors (a few bf16 ULPs across 26+ layers) — the 4090 shows the same divergence class vs CPU (≤4.2%), so that's cross-backend bf16 numerics, not a backend bug.
Known limitations
- Scan bodies that don't fit the kernel-codegen patterns (in-cell reductions, gather/scatter in the loop, non-affine indexing) fall back to per-timestep compiled-graph replay, which pays per-step dispatch.
- float64 is emulated in f32 (see
METALJAX_F64); complex dtypes are unsupported. - Not yet implemented (fail with a clear
UnsupportedOpError):sort, generalreduce_window(only cumsum/cumprod/cummax/cummin patterns), partial-window scatter, send/recv, multi-device anything. - Buffer donation is ignored (correct, but no memory savings).
License / provenance
Experimental personal project; builds against public JAX/OpenXLA (PJRT header vendored from openxla/xla) and Apple's MLX.
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