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MCP server for persistent live mGBA control with script bridge, screenshots, memory and input tooling

Project description

mgba-live-mcp

codecov

MCP server for persistent, live mGBA control. It is designed for agent workflows that need to keep one emulator process running across multiple tool calls (input, Lua, memory reads, OAM/entity dumps, screenshots).

If you need one-shot/headless runs instead of persistent sessions, see struktured-labs/mgba-mcp.

What You Get (MCP Context)

  • Long-lived session lifecycle: mgba_live_start, mgba_live_attach, mgba_live_status, mgba_live_stop
  • Metadata-only control: mgba_live_input_tap, mgba_live_input_set, mgba_live_input_clear, mgba_live_run_lua, mgba_live_start_with_lua
  • Visual tools: mgba_live_get_view, mgba_live_input_tap_and_view, mgba_live_run_lua_and_view, mgba_live_start_with_lua_and_view, mgba_live_export_screenshot
  • Inspection: mgba_live_read_memory, mgba_live_read_range, mgba_live_dump_pointers, mgba_live_dump_oam, mgba_live_dump_entities
  • Explicit session scoping for all single-session tools after mgba_live_start
  • session_id returned in every successful single-session response

MCP reference: docs/mcp-reference.md

Quick Start (uvx)

  1. Run directly from PyPI with uvx:
uvx mgba-live-mcp
  1. If you want to run from git (for unreleased changes), use:
uvx --from git+https://github.com/penandlim/mgba-live-mcp mgba-live-mcp
  1. Register in an MCP client (Codex example):
[mcp_servers.mgba]
command = "uvx"
args = ["mgba-live-mcp"]

Git fallback (if package is not yet published):

[mcp_servers.mgba]
command = "uvx"
args = ["--from", "git+https://github.com/penandlim/mgba-live-mcp", "mgba-live-mcp"]

Local Development

  1. Install dependencies for this repo:
uv sync
  1. Provision the checksum-verified open-source test ROM used by emulator-backed tests:
make test-rom
  1. Run the MCP server:
uv run mgba-live-mcp
  1. Register it in your MCP client (Codex example):
[mcp_servers.mgba]
command = "uv"
args = [
  "run",
  "--directory",
  "/absolute/path/to/mgba-live-mcp",
  "mgba-live-mcp",
]
  1. Install and run pre-commit hooks (lint/checks via uv run):
make precommit-install
make precommit-run

Requirements And Setup Links

  • mGBA: Build/install a Qt + Lua-capable binary (mgba-qt/mGBA) with these required CMake flags: -DBUILD_QT=ON -DENABLE_SCRIPTING=ON -DUSE_LUA=ON
  • uv: Python package/runtime manager used by this repo (uv sync, uv run ...)
  • Model Context Protocol: Protocol used by the server; configure this process as an MCP server in your client

Important runtime notes:

  • A ROM path is required to start (.gba, .gb, .gbc).
  • Binary auto-discovery order: mgba-qt, mgba, mGBA.
  • If auto-discovery fails, pass mgba_path in mgba_live_start or mgba_live_start_with_lua.
  • Runtime state is stored at ~/.mgba-live-mcp/runtime (sessions, logs, command/response files).
  • Dead or crashed session directories are moved to ~/.mgba-live-mcp/runtime/archived_sessions/ instead of being deleted.
  • Archived sessions are not treated as active and are not returned by mgba_live_status calls.
  • This is a hard cutover from repo-local .runtime; no hybrid fallback is used.
  • This is also a hard API cutover at 0.4.0: single-session tools require explicit session, same-session overlap is rejected, and screenshots come only from explicit visual tools.
  • If you have old repo-local sessions, migrate manually by copying .runtime/* to ~/.mgba-live-mcp/runtime/.
  • mgba_live_status with all=true lists sessions from this shared user-level runtime root.
  • scripts/mgba_live_bridge.lua is transitional for local workflows; packaged src/mgba_live_mcp/resources/mgba_live_bridge.lua is the runtime source of truth.

Common MCP Flows

1) Start a session

{
  "rom": "/absolute/path/to/game.gba",
  "fast": true
}

Notes:

  • fast: true maps to fps_target=600
  • default when omitted is fps_target=120

2) Start + run Lua immediately

Use mgba_live_start_with_lua when you need first-frame setup and metadata only.

{
  "rom": "/absolute/path/to/game.gba",
  "code": "return emu:currentFrame()"
}

3) Start + run Lua + capture a view

{
  "rom": "/absolute/path/to/game.gba",
  "code": "return emu:currentFrame()"
}

Use mgba_live_start_with_lua_and_view when you want the same setup flow plus one post-settle screenshot.

4) Tap input and capture after settle

{
  "session": "20260220-120000",
  "key": "A",
  "frames": 2,
  "wait_frames": 6
}

Use mgba_live_input_tap_and_view for this flow. wait_frames is applied after release before the screenshot is captured.

5) Read memory

{
  "session": "20260220-120000",
  "start": 49664,
  "length": 64
}

6) Get a current view without persisting

{
  "session": "20260220-120000"
}

Use mgba_live_get_view for a one-off in-memory screenshot.

7) Save screenshot to a known path

{
  "session": "20260220-120000",
  "out": "/tmp/mgba-shot.png"
}

Important Behavior

  • mgba_live_start is bootstrap-only (no Lua arg, no screenshot return).
  • mgba_live_start_with_lua requires exactly one of file or code.
  • mgba_live_status(session) is metadata-only, and mgba_live_status(all=true) never returns screenshots.
  • mgba_live_run_lua, mgba_live_input_tap, mgba_live_input_set, mgba_live_input_clear, and mgba_live_start_with_lua are metadata-only.
  • mgba_live_run_lua_and_view, mgba_live_input_tap_and_view, and mgba_live_start_with_lua_and_view are the settled visual composite tools.
  • mgba_live_get_view and mgba_live_export_screenshot are explicit screenshot tools.
  • mgba_live_export_screenshot persists a file and returns that path plus image content. mgba_live_get_view returns only image content plus frame metadata.
  • Visual tools fail hard on settle or snapshot failure instead of returning a warning alongside a screenshot.

Local CLI (Dev/Debug)

The MCP server wraps scripts/mgba_live.py. This script is a compatibility shim that delegates to the packaged module CLI.

uv run python scripts/mgba_live.py --help
uv run python scripts/mgba_live.py start --help
make test

Quality commands:

make lint
make typecheck
make test
make check

Release Checklist

  1. Confirm version is 0.4.0 in pyproject.toml and src/mgba_live_mcp/__init__.py.
  2. Add release notes in CHANGELOG.md.
  3. Run local checks: uv sync --group dev && make check && uv build
  4. Trigger TestPyPI publish workflow (publish-testpypi) and verify install from TestPyPI.
  5. Push tag v0.4.0 to trigger the PyPI release workflow.
  6. Smoke test: uvx mgba-live-mcp and uvx --from git+https://github.com/penandlim/mgba-live-mcp mgba-live-mcp.

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