Skip to main content

A neat little thing... with nightly updates

Project description

miniform Logo

Miniform

Version
GitHub Stars License
Build

What?

miniform is a game development framework designed to help developers create more with less hassle. It provides a structured foundation for handling Worlds, objects, UI, input, and rendering, so you can focus on making games instead of reinventing the wheel.

Why?

  • Save Time – No need to build a game structure from scratch.
  • Better Organization – Worlds, assets, and objects are neatly managed.
  • Pygame, but Better – All the flexibility of Pygame, with added convenience.

Content?

  • Modularity – Manage your game with a clean and modular API.
  • World & Object Management – Easily define and swap worlds.
  • Custom UI System – Interface-scripting made simple.
  • Asset Loading – Load sprites and animations efficiently.
  • Input Handling – Keyboard and mouse events with built-in support.
  • Partitioning Systems – Efficient object management for game worlds of any size.

Download?

Install miniform via pip:

pip install miniform

Getting Started?

After youv'e installed miniform go ahead and create a script named main.py somwhere and paste in the following code:

import miniform

class MyWorld(miniform.resource.world.MiniWorld):
    def __init__(self, app):
        super().__init__(
            app,
            miniform.resource.world.MiniTilemap(self, [32, 32]),
            miniform.resource.world.MiniGridPartition(app, self, [32, 32])
        )

    def init(self) -> None:
        self.player = self.load_object("player-1", size=[16, 16], pos=[100, 100], mass=800, static=0)

    def update_hook(self, dt: float) -> None:
        if self.app.events.mouse_wheel_up:
            self.app.camera_proc.zoom(-2.5)
        elif self.app.events.mouse_wheel_down:
            self.app.camera_proc.zoom(2.5)
        
        speed = 200.0
        if self.app.events.key_held(self.app.keyboard.W): self.player.set_velocity(vy=-speed)
        if self.app.events.key_held(self.app.keyboard.A): self.player.set_velocity(vx=-speed)
        if self.app.events.key_held(self.app.keyboard.S): self.player.set_velocity(vy=speed)
        if self.app.events.key_held(self.app.keyboard.D): self.player.set_velocity(vx=speed)
        
        self.app.camera_proc.move_to(self.player.pos)

    def render_hook(self) -> None:
        if self.app.events.mouse_held(self.app.mouse.LeftClick):
            self.app.render_proc.draw_line(self.player.center, self.app.mouse.pos.world, [0, 0, 255])
            self.app.render_proc.draw_circle(self.player.center, 4, [0, 0, 255])
            self.tile_map.set_tile(self.app.mouse.pos.world, 1)
        elif self.app.events.mouse_held(self.app.mouse.RightClick):
            self.app.render_proc.draw_line(self.player.center, self.app.mouse.pos.world, [255, 0, 0])
            self.app.render_proc.draw_circle(self.player.center, 4, [255, 0, 0])
            self.tile_map.rem_tile(self.app.mouse.pos.world)

class MyApp(miniform.app.MiniApp):
    def __init__(self) -> None:
        super().__init__("PlayGround")

    def init(self) -> None:
        self.set_world(MyWorld)

    def exit(self) -> None: pass

    def update_hook(self, dt: float) -> None: pass
    def render_hook(self) -> None: pass

MyApp().run()

| NOTE: The methods init(), exit() must be defined for any instance of MiniApp; a NotImplementedError is raised otherwise.

Above is a simple MiniApp + MiniWorld set up for topdown movement/runtime tilemap edits. From here you can explore the MiniStaticObject, MiniDynamicObject and the other classes provided in miniform.core.resource and miniform.core.resource.interface.

Contributions?

Want to help improve miniform? Feel free to contribute by submitting issues, suggesting features, or making pull requests!

License

miniform is open-source under the MIT License.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

miniform-0.1.2.post1.tar.gz (44.5 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

miniform-0.1.2.post1-py3-none-any.whl (54.1 kB view details)

Uploaded Python 3

File details

Details for the file miniform-0.1.2.post1.tar.gz.

File metadata

  • Download URL: miniform-0.1.2.post1.tar.gz
  • Upload date:
  • Size: 44.5 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.13.1

File hashes

Hashes for miniform-0.1.2.post1.tar.gz
Algorithm Hash digest
SHA256 47e288976e419a46228520ad8398010e6ba95569418234acdd56ed4f823ffd63
MD5 1e04ceaefbbe43b994faae30ec2a57c1
BLAKE2b-256 640d4722df9389a34a86c48761ac89eaa9702260c9551b8c492874c5b10f09bf

See more details on using hashes here.

File details

Details for the file miniform-0.1.2.post1-py3-none-any.whl.

File metadata

  • Download URL: miniform-0.1.2.post1-py3-none-any.whl
  • Upload date:
  • Size: 54.1 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.13.1

File hashes

Hashes for miniform-0.1.2.post1-py3-none-any.whl
Algorithm Hash digest
SHA256 42eefb8d9f9cb4af313e0fca8f4da489c39ba73617d71803c7474aa08c18d5ac
MD5 23004feec0ce46283bcb587f29e3b4a8
BLAKE2b-256 799f95de5d2e3ba553c5b085e83cd1aed01f0a4b29eae8afcbf6b6cf97bf1ef7

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page