Read and emulate keyboard, mouse, gamepad, and steering wheel
Project description
🎮 mistercar-input-devices
A cross-platform Python package for capturing and emulating keyboard, mouse, gamepad, and racing wheel inputs.
🌟 Features
- ⌨️ Keyboard input capture and emulation
- 🖱️ Mouse input capture and emulation
- 🕹️ Gamepad input capture and emulation
- 🏎️ Racing wheel input capture
- 🖥️ Cross-platform support (Windows, macOS, Linux)
🚀 Installation
You can install mistercar-input-devices using pip:
pip install mistercar-input-devices
📋 Prerequisites
- Python 3.10 or higher
Windows gamepad support setup
The following steps are only necessary if you plan to use gamepad features on Windows:
-
Disable driver signature enforcement. This is necessary for installing unsigned drivers. Follow the instructions in this guide: How to disable driver signature enforcement on Windows 10
-
Open a command prompt as an administrator.
-
Navigate to the appropriate directory:
- For 64-bit systems:
cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x64 - For 32-bit systems:
cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x86
- For 64-bit systems:
-
Run the following command:
devcon.exe install ScpVBus.inf Root\ScpVBus
🎯 Usage
Here are some basic examples of how to use mistercar-input-devices:
⌨️ Keyboard
from mistercar_input_devices.input_readers.keyboard_reader import global_keyboard_reader
from mistercar_input_devices.input_emulators.keyboard_emulator import global_keyboard_emulator
# Check if a key is pressed
if global_keyboard_reader.get_key_state('A'):
print("A key is pressed")
# Press a key
global_keyboard_emulator.emulate_key('B', 1) # Press
global_keyboard_emulator.emulate_key('B', 0) # Release
🖱️ Mouse
from mistercar_input_devices.input_readers.mouse_reader import global_mouse_reader
from mistercar_input_devices.input_emulators.mouse_emulator import global_mouse_emulator
# Read mouse position
x, y = global_mouse_reader.get_cursor_position()
print(f"Mouse position: {x}, {y}")
# Move mouse
global_mouse_emulator.move_cursor_to(100, 100)
# Click
global_mouse_emulator.left_click()
🕹️ Gamepad
from mistercar_input_devices.input_readers.gamepad_reader import global_gamepad_reader
from mistercar_input_devices.input_emulators.gamepad_emulator import global_gamepad_emulator
# Read gamepad sticks
left_stick = global_gamepad_reader.get_left_stick()
print(f"Left stick: {left_stick}") # Returns (x, y) tuple
# Read individual stick axes
left_x = global_gamepad_reader.get_left_stick_x()
print(f"Left stick X-axis: {left_x}")
# Read triggers
triggers = global_gamepad_reader.get_triggers()
print(f"Triggers (left, right): {triggers}")
# Read face buttons
face_buttons = global_gamepad_reader.get_face_buttons()
print(f"Face buttons [A, B, X, Y]: {face_buttons}")
# Read individual buttons
if global_gamepad_reader.get_button_a():
print("A button is pressed")
# Emulate gamepad input
global_gamepad_emulator.emulate_left_stick(0.5, -0.3) # Move left stick
global_gamepad_emulator.emulate_left_trigger(0.8) # Press left trigger
global_gamepad_emulator.emulate_button_a(True) # Press A button
global_gamepad_emulator.emulate_button_a(False) # Release A button
🏎️ Racing Wheel
from mistercar_input_devices.input_readers.wheel_reader.manufacturers.thrustmaster.tmx import (
global_tmx_wheel, WheelButton
)
# Get complete wheel state
state = global_tmx_wheel.get_state()
print(f"Steering: {state.steering:.2f}") # -1.0 (full left) to 1.0 (full right)
print(f"Throttle: {state.throttle:.2f}") # 0.0 to 1.0
print(f"Brake: {state.brake:.2f}") # 0.0 to 1.0
print(f"Clutch: {state.clutch:.2f}") # 0.0 to 1.0
# Check specific buttons
if state.buttons[WheelButton.XBOX_A]:
print("A button is pressed")
if state.buttons[WheelButton.PADDLE_RIGHT]:
print("Right paddle shifter is pressed")
# Switch pedal mode if needed (for wheels that support it)
global_tmx_wheel.set_pedal_mode("swapped") # Changes throttle/clutch mapping
🚀 Examples
Check out the examples directory for comprehensive demonstrations of the library's capabilities. We provide three example scripts:
keyboard_example.py: Demonstrates keyboard input reading and emulation.mouse_example.py: Shows mouse input reading and emulation.gamepad_example.py: Illustrates gamepad input reading and emulation.read_thrustmaster_tmx_wheel.py: Illustrates Thrustmaster TMX steering wheel input reading.
📊 Implementation status
The current implementation status of mistercar-input-devices across different platforms:
| Feature | Windows | Linux | macOS |
|---|---|---|---|
| Keyboard Reader | ✅ | ❌ | ❌ |
| Keyboard Emulator | ✅ | ✅ | ✅ |
| Mouse Reader | ✅ | ❌ | ❌ |
| Mouse Emulator | ✅ | ✅ | ✅ |
| Gamepad Reader | ✅ | ❌ | ❌ |
| Gamepad Emulator | ✅ | ❌ | ❌ |
| Racing Wheel Reader | ⚠️ | ❌ | ❌ |
Legend:
- ✅ Fully implemented
- ⚠️ Partially implemented or needs testing
- ❌ Not yet implemented
Supported racing wheels
Currently supported racing wheel models:
- Thrustmaster TMX Racing Wheel (Windows only)
Notes on implementation
- Windows: Custom low-level implementation for all features, ensuring reliability in various contexts, including video games.
- Linux and macOS:
- Keyboard and Mouse emulation use PyAutoGUI, which works well in most contexts but may have limitations in some video games.
- Keyboard and Mouse reading functionality is not yet implemented.
- Gamepad functionality is not yet implemented.
- Racing wheel support is currently limited to specific models on Windows, with plans to expand both device and platform support.
Roadmap
- Implement keyboard and mouse reading functionality for Linux and macOS platforms.
- Implement gamepad support for Linux and macOS.
- Enhance cross-platform compatibility and consistency.
- Explore options for more reliable input methods in game contexts for Linux and macOS.
- Expand racing wheel support to more models and manufacturers
- Implement force feedback support for compatible wheels
- Add racing wheel support for Linux and macOS platforms
We welcome contributions to help improve and extend the library's functionality across all supported platforms!
🤝 Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
📄 License
This project is licensed under the MIT License - see the LICENSE file for details.
🙏 Acknowledgments
Special thanks to the creators of these libraries and projects that have been instrumental in the development of mistercar-input-devices:
- PYXInput: For gamepad reading and emulation implementation on Windows.
- pygta5: For inspiration from the self-driving car GTA V project and the
keys.pyfile, which was particularly helpful for implementing keyboard emulation on Windows. - PyAutoGUI: For providing cross-platform keyboard and mouse emulation capabilities, especially utilized in our Linux and macOS implementations.
- PyWinUSB: For USB device communication on Windows, enabling racing wheel support.
We are grateful for the open-source community and these projects that have made our work possible.
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