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Mixlar SDK

PyPI Python

The official SDK and CLI for building Mixlar Control plugins and M1X device widgets. Write a plugin once, against typed, importable classes — the same classes the desktop app itself uses — and test it end-to-end without a device plugged in: lint the manifest, run it against a headless mock device, render its widget to a PNG, sign it, and package it, all from the command line.

Off-app, from mixlar import MixlarPlugin gives you a faithful standalone implementation with autocomplete and type checking. Inside the running Mixlar Control app, that same import transparently becomes the app's own live class — so a plugin authored against this SDK loads completely unmodified. See How this maps onto the app below.

Install

pip install mixlar-sdk

Or, to hack on the SDK itself, from a checkout of this folder:

pip install -e .

Optional extras, added as needed:

extra adds needed for
[render] Pillow mixlar-sdk emulate --render (widget PNG previews)
[publish] requests mixlar-sdk publish (nicer HTTP errors; stdlib fallback works without it)
[dev] pytest, Pillow, requests running this SDK's own test suite
[all] everything above "just give me all of it"
pip install -e ".[all]"

This installs the mixlar-sdk console script. You can also run it in place with python -m mixlar_cli (handy before pip install -e ., or in CI).

Quickstart

mixlar-sdk create "My Plugin" --template full   # scaffold into ./my_plugin/
cd my_plugin
mixlar-sdk validate                             # lint plugin.json + widgets/
mixlar-sdk emulate --render preview.png         # render the widget, no hardware
mixlar-sdk emulate --interactive                # press/toggle/slide it from a REPL
mixlar-sdk keygen --key-id my-key               # once, if you plan to sign
mixlar-sdk pack --sign my-key                   # build a signed .mixplugin
mixlar-sdk link                                 # copy it into the app's plugins dir

create names the output folder after the plugin id (a slug derived from the display name, or --id), not the display name itself — "My Plugin" becomes ./my_plugin/.

Commands

command what it does
create scaffold a new plugin package from a template (macro, slider, widget, full)
validate lint plugin.json and every bundled widgets/<id>/widget.json
link copy (or symlink) a package into the app's plugins directory
dev validate + link once, then watch the folder and re-sync on save
emulate run a package against a headless mock device — render a PNG or drive it interactively
pack zip a validated package into a .mixplugin, optionally signing it first
sign sign a package in place with a publisher key
verify check a package's signature against the pinned publisher keyset
keygen generate an ed25519 publisher keypair
publish upload a .mixplugin to the marketplace (stub until the endpoint ships)

Full reference with flags and example output: docs/cli.md.

The SDK in a nutshell

from mixlar import MixlarPlugin
from mixlar.macros import MacroActions, action
from mixlar.colors import ACCENT

class MyPlugin(MacroActions, MixlarPlugin):
    plugin_id = "my_plugin"
    plugin_name = "My Plugin"
    plugin_icon_color = ACCENT

    #: Pairs this plugin with widgets/my_widget/widget.json.
    widget_id = "my_widget"

    @action("ping", "Ping", icon="fa5s.satellite-dish")
    def _ping(self, step):
        self.push_widget_data("status", "pong!")   # → WDATA,my_widget.status,pong!

    def on_widget_shown(self, widget_id):
        self.push_widget_data("status", "idle")

    def on_widget_event(self, widget_id, element_id, action):
        if element_id == "ping_btn" and action == "press":
            self._ping({})

That's a complete plugin: a macro action, a bundled device widget pairing, and a button handler. No boilerplate quartet of empty methods to override — MacroActions derives get_macro_actions() / get_macro_action_groups() / get_macro_action_icons() / execute_macro_step() from the @action decorators for you (see docs/plugin-api.md).

How this maps onto the app

Everything in this SDK is a faithful, importable port of code that already lives inline in PC Software/mixlar_mini.pyMixlarPlugin, PluginRegistry, the color palette, the ed25519 package signing, the widget/manifest linters. Off-app you get standalone reimplementations (so imports resolve in your editor and this SDK has no dependency on the app). Inside the running app, mixlar.plugin.MixlarPlugin, mixlar.registry.PluginRegistry, and mixlar.colors.* detect that mixlar_mini is already imported and transparently re-export the app's own live objects instead — same class, same registry, same palette — so a plugin written against this SDK needs zero changes to run for real, and push_widget_data reaches the actual serial link. This "single source of truth" seam is documented in each module's docstring and in docs/migration.md.

Package trust works the same way both places: mixlar.signing.package_digest computes the exact SHA-256 the app's _plugin_package_digest computes, so a package signed with this SDK verifies in the real app. See docs/signing-and-packaging.md.

Documentation

Start at docs/index.md. Highlights:

A complete worked example — a Pomodoro timer plugin with macros, a settings schema, and a bundled countdown widget — lives in examples/pomodoro/.

For the underlying specs this SDK implements, see the repo root's PLUGINS.md (package format, install/trust flow) and WIDGETS.md (widget spec, serial protocol).

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