MLX-Audio is a package for inference of text-to-speech (TTS) and speech-to-speech (STS) models locally on your Mac using MLX
Project description
MLX-Audio
A text-to-speech (TTS) and Speech-to-Speech (STS) library built on Apple's MLX framework, providing efficient speech synthesis on Apple Silicon.
Features
- Fast inference on Apple Silicon (M series chips)
- Multiple language support
- Voice customization options
- Adjustable speech speed control (0.5x to 2.0x)
- Interactive web interface with 3D audio visualization
- REST API for TTS generation
- Quantization support for optimized performance
- Direct access to output files via Finder/Explorer integration
Installation
# Install the package
pip install mlx-audio
# For web interface and API dependencies
pip install -r requirements.txt
Quick Start
To generate audio with an LLM use:
# Basic usage
mlx_audio.tts.generate --text "Hello, world"
# Specify prefix for output file
mlx_audio.tts.generate --text "Hello, world" --file_prefix hello
# Adjust speaking speed (0.5-2.0)
mlx_audio.tts.generate --text "Hello, world" --speed 1.4
How to call from python
To generate audio with an LLM use:
from mlx_audio.tts.generate import generate_audio
# Example: Generate an audiobook chapter as mp3 audio
generate_audio(
text=("In the beginning, the universe was created...\n"
"...or the simulation was booted up."),
model_path="prince-canuma/Kokoro-82M",
voice="af_heart",
speed=1.2,
lang_code="a", # Kokoro: (a)f_heart, or comment out for auto
file_prefix="audiobook_chapter1",
audio_format="wav",
sample_rate=24000,
join_audio=True,
verbose=True # Set to False to disable print messages
)
print("Audiobook chapter successfully generated!")
Web Interface & API Server
MLX-Audio includes a web interface with a 3D visualization that reacts to audio frequencies. The interface allows you to:
- Generate TTS with different voices and speed settings
- Upload and play your own audio files
- Visualize audio with an interactive 3D orb
- Automatically saves generated audio files to the outputs directory in the current working folder
- Open the output folder directly from the interface (when running locally)
Features
- Multiple Voice Options: Choose from different voice styles (AF Heart, AF Nova, AF Bella, BF Emma)
- Adjustable Speech Speed: Control the speed of speech generation with an interactive slider (0.5x to 2.0x)
- Real-time 3D Visualization: A responsive 3D orb that reacts to audio frequencies
- Audio Upload: Play and visualize your own audio files
- Auto-play Option: Automatically play generated audio
- Output Folder Access: Convenient button to open the output folder in your system's file explorer
To start the web interface and API server:
# Using the command-line interface
mlx_audio.server
# With custom host and port
mlx_audio.server --host 0.0.0.0 --port 9000
# With verbose logging
mlx_audio.server --verbose
Available command line arguments:
--host: Host address to bind the server to (default: 127.0.0.1)--port: Port to bind the server to (default: 8000)
Then open your browser and navigate to:
http://127.0.0.1:8000
API Endpoints
The server provides the following REST API endpoints:
-
POST /tts: Generate TTS audio- Parameters (form data):
text: The text to convert to speech (required)voice: Voice to use (default: "af_heart")speed: Speech speed from 0.5 to 2.0 (default: 1.0)
- Returns: JSON with filename of generated audio
- Parameters (form data):
-
GET /audio/{filename}: Retrieve generated audio file -
POST /play: Play audio directly from the server- Parameters (form data):
filename: The filename of the audio to play (required)
- Returns: JSON with status and filename
- Parameters (form data):
-
POST /stop: Stop any currently playing audio- Returns: JSON with status
-
POST /open_output_folder: Open the output folder in the system's file explorer- Returns: JSON with status and path
- Note: This feature only works when running the server locally
Note: Generated audio files are stored in
~/.mlx_audio/outputsby default, or in a fallback directory if that location is not writable.
Models
Kokoro
Kokoro is a multilingual TTS model that supports various languages and voice styles.
Example Usage
from mlx_audio.tts.models.kokoro import KokoroPipeline
from mlx_audio.tts.utils import load_model
from IPython.display import Audio
import soundfile as sf
# Initialize the model
model_id = 'prince-canuma/Kokoro-82M'
model = load_model(model_id)
# Create a pipeline with American English
pipeline = KokoroPipeline(lang_code='a', model=model, repo_id=model_id)
# Generate audio
text = "The MLX King lives. Let him cook!"
for _, _, audio in pipeline(text, voice='af_heart', speed=1, split_pattern=r'\n+'):
# Display audio in notebook (if applicable)
display(Audio(data=audio, rate=24000, autoplay=0))
# Save audio to file
sf.write('audio.wav', audio[0], 24000)
Language Options
- 🇺🇸
'a'- American English - 🇬🇧
'b'- British English - 🇯🇵
'j'- Japanese (requirespip install misaki[ja]) - 🇨🇳
'z'- Mandarin Chinese (requirespip install misaki[zh])
CSM (Conversational Speech Model)
CSM is a model from Sesame that allows you text-to-speech and to customize voices using reference audio samples.
Example Usage
# Generate speech using CSM-1B model with reference audio
python -m mlx_audio.tts.generate --model mlx-community/csm-1b --text "Hello from Sesame." --play --ref_audio ./conversational_a.wav
You can pass any audio to clone the voice from or download sample audio file from here.
Advanced Features
Quantization
You can quantize models for improved performance:
from mlx_audio.tts.utils import quantize_model, load_model
import json
import mlx.core as mx
model = load_model(repo_id='prince-canuma/Kokoro-82M')
config = model.config
# Quantize to 8-bit
group_size = 64
bits = 8
weights, config = quantize_model(model, config, group_size, bits)
# Save quantized model
with open('./8bit/config.json', 'w') as f:
json.dump(config, f)
mx.save_safetensors("./8bit/kokoro-v1_0.safetensors", weights, metadata={"format": "mlx"})
Requirements
- MLX
- Python 3.8+
- Apple Silicon Mac (for optimal performance)
- For the web interface and API:
- FastAPI
- Uvicorn
License
Acknowledgements
- Thanks to the Apple MLX team for providing a great framework for building TTS and STS models.
- This project uses the Kokoro model architecture for text-to-speech synthesis.
- The 3D visualization uses Three.js for rendering.
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