Benchmark-backed Metal Flash Attention backends for MLX on Apple Silicon
Project description
mlx-mfa
mlx-mfa is a Metal Flash Attention + serving-oriented runtime layer for MLX on
Apple Silicon. It provides high-performance attention kernels, runtime helpers,
and cache abstractions for dense training/inference plus modern serving flows.
Current version: 2.35.0 — Sprint B coop-rewrite (V2 cooperative-tensor inner-GEMM kernel, V34 forward pattern adapted). V2 wins 1.95–11.57× vs MLX SDPA+bias across density [0.01, 0.50] on M5+ Apple Silicon. Shipped as SHIP_OPT_IN: V1 (v2.34.0 per-thread FA-2) remains the default; V2 opt-in via MFA_LCSA_KERNEL_VERSION=v2. Cross-session range elevated due to A/B/A cache pollution → conservative opt-in pending second §4 with V2-only A/B/A pattern. Prior ship-defaults preserved: Conv3D NAX (v2.33.0) + sparse M5+ fast-fallback (v2.33.1). Forward attention on canonical shapes (D∈{64,128}) routes to Apple's steel_attention_nax.h; mlx-mfa keeps native kernels for niche / non-canonical shapes.
Foreword
MLX Metal Flash Attention - Why?
I've been working on personal ports of Video Super Resolution and Video Reconstruction models for months, but always ended up frustrated by the slow inference in my M1 Max MacBook Pro. And to try to mitigate this without having to buy a brand-new, very expensive new M4, then M5 Max, I decided to at least try to port Flash Attention to Mac, hoping for better results. And having better results porting VSR/VR models to MLX than MPS, that's why I ended up doing it.
At this point, despite the lower than hoped for results, I'm still pretty satisfied with the results in my M1 Max MBP.
I'll be doing only reduced work on this project until June 2026, when I'll upgrade from my M1 Max to a M5 Max MBP, with which I expect to be able to obtain much better results, thanks to the improvements Apple has been adding to its silicon.
v2.32.0 introduces a strategic shift in dispatch on M5+ NAX hardware.
Apple's MLX 0.31.2 ships an excellent NAX-based SDPA kernel
(steel_attention_nax.h) that matches the V34 NAX-direct path mlx-mfa
shipped in v2.31.0 — and Apple's kernel benefits from continuous upstream
tuning. Rather than compete on a surface where Apple has structural
advantages, mlx-mfa now routes forward attention to MLX SDPA on M5+
when SDPA covers the shape and feature set optimally, and keeps native
kernels for everything else:
head_dim ∉ {64, 128}(D=80, D=96, D=192, D=256, D=512) → mlx-mfa- Block-sparse / LCSA mask → mlx-mfa
- Additive attention bias (modes 1, 2) → mlx-mfa native bias kernel
- Sliding window → mlx-mfa STEEL window kernel
- Backward pass → mlx-mfa (Apple's NAX backward NYI)
- All M1–M4 hardware (no NAX) → mlx-mfa V2/V3/V6 NAX legacy
- Specific empirical carve-outs from Sprint A sweep → mlx-mfa
Override via MFA_DISABLE_SDPA_ROUTE=1 (recovers v2.31.0 dispatch on M5+).
This preserves mlx-mfa as a unified attention toolkit across all Apple
Silicon generations while stopping unnecessary competition with Apple's
upstream optimizations on shapes Apple covers well.
The v2.31.0 performance numbers (V34 +33-40% wins on D=128) were measured
under specific environmental conditions that did not reproduce in the
v2.32.0 cross-session diagnostic. v2.32.0 ships with reproducible-conditions
methodology baked into the bench infrastructure (bench/v32_multisession_capture.py,
docs/v6-nax/v32-multisession-protocol.md, CLAUDE_V6_NAX.md Artifact #5).
The architectural improvements that motivated v2.31.0 (V34 NAX-direct
forward kernel, multi-SG parallelism via per-SG row partitioning) remain
in the codebase as a regression canary and as the dispatched path when
MFA_DISABLE_SDPA_ROUTE=1 is set.
v2.31.0 shipped the V34 NAX-direct rewrite. V6 NAX's forward hot path
uses Apple's NAXFrag::mma and NAXTile<T, TQ, TD> primitives directly
(the pattern from steel_attention_nax.h), bypassing MPP cooperative_tensor
constraints that previously imposed execution_simdgroups<1>. Multi-SG
parallelism comes from per-SG row partitioning at the kernel level
(tm = 16 * TQ * sgid), not via cooperative_tensor distribution — so the
V33 cross-SG opacity issue disappears entirely.
The historic D=128 long-N gap is closed: production VSR/DiT shapes
that were stuck at 1.5–1.7× SDPA now run at SDPA parity. SeedVR2-small
at 0.89× SDPA actually beats SDPA, the first time V6 NAX has dipped
below 1.0× on a production shape. Numerics also improve 4–30× over legacy
because the manual simd_shuffle_xor row reductions on FP32 accumulators
inside NAXFrag::row_reduce are bit-exact, vs MPP's reduce_rows which
had tile-boundary FP rounding artifacts. Dispatch is shape-aware: V34 is
default for D=128 and D=64 N≥2048, legacy stays for D=64 small-N
(FlashVSR-dense regresses under V34 — root cause TBD).
v2.30.0 extended v2.29.0's V6 NAX work along three axes: (1) GQA
single-Otile — the BHND rewriter now handles Hq % Hk == 0 so GQA
shapes use the single-Otile kernel directly, gaining 7-14% over the
v2.29.0 legacy fallback; (2) dispatch v5 (the v6 attempt was reverted
after thermal-controlled re-bench); (3) tgmem allocation cleanup —
single-Otile + bypass no longer allocates the unused P_buf threadgroup
memory.
v2.29.0 shipped V6 NAX single-Otile for M5+ hardware: an Apple-style
single-buffer kernel (loopForwardSingleTile) with autoresearch-tuned
default tile config (BQ=16 universal, per-D BK/SG).
v2.27.0 added native Metal attn_bias kernel support (additive bias on
attention logits without SDPA fallback), a dispatch audit for 11 DiT/UNet
architectures, and varlen validation for token merging workflows.
See CHANGELOG.md for full details per version.
Thank you for your interest, and let me know if you've been able to improve on my work!
Current Repository Status
- V2 dense is the main production path.
- Strongest dense wins on M1 Max remain causal D=64/128 and tile-skip regimes (window/sparse).
- D=256 is narrow benchmark-backed only (not broad promotion).
- D=512 remains SDPA-default.
- Native dense backward was benchmarked and not promoted.
- Sage is a specialized decode backend (narrow, benchmark-gated use).
- V3/V4/V5 remain experimental/hardware-dependent.
- TurboQuant KV cache compression (Phase 1–4) production-ready.
- SVDQuantLinear W4A16 + optional SVD low-rank correction for DiT quantization.
- GNA native kernel inline 3D window attention (D=128, f16/bf16, forward-only).
- Native
attn_biasadditive bias on logits via Metal kernel (modes 1/2: per-KV and per-head per-KV broadcast). - Serving/runtime capability surface is now substantially expanded:
- paged KV + packed varlen query support
- paged continuous batching/remap
- explicit chunked prefill
- runtime-managed prefix reuse
- runtime speculative draft/verify flow
- deeper splitfuse runtime integration
- KV cache abstraction layer
- minimal real hybrid/offload-capable cache behavior (local offload tier)
- TurboQuant compressed KV serving (
create_decode_runtime(turboquant=True))
Limitations
- Main validation hardware is Apple M1 Max.
- Broad parity claims against CUDA FlashAttention ecosystems are not made.
- Some advanced paths are intentionally narrow, bridge-based, or explicit-only.
- Hybrid offload is currently a local offload milestone, not remote/ distributed cache infrastructure.
- Future major hardware-specific optimization work is deferred pending newer Apple hardware (M5+).
[See the v2.31.0 V6 NAX foreword above and the "Best M5 Max Benchmark Highlights (v2.31.0)" table below for current numbers.]
Best M1 Max Benchmark Highlights
Representative benchmark-backed outcomes (see RESULTS.md and
docs/benchmarks/RESULTS.md for details):
| Area | Representative result (M1 Max) | Interpretation |
|---|---|---|
| Dense causal V2 | up to ~1.82x vs SDPA (D=64, N=8192) | Primary production win regime |
| Dense causal V2 | up to ~1.75x vs SDPA (D=128, N=16384) | Strong long-sequence causal performance |
| Sliding window | up to ~21x vs full SDPA | Tile-skip regime remains strongest |
| D=256 | narrow causal long-N wins (for example ~1.16x at N=16384 f16) | Keep narrow policy only |
| D=512 | decision pass found no broad wins | SDPA-default remains correct |
Best M5 Max Benchmark Highlights (v2.31.0)
V6 NAX path on production VSR/DiT shapes (cross-session multi-run, iStat performance fan profile). The shape-aware dispatch picks V34 (NAX-direct) where it wins, legacy V6 NAX otherwise.
| Shape | D | Path | V6 NAX vs SDPA |
|---|---|---|---|
| FlashVSR-dense | 64 | legacy | 1.23× SDPA |
| LTX2-cross | 64 | V34 | 1.07× SDPA |
| SeedVR2-small | 128 | V34 | 0.89× SDPA ⭐ (beats SDPA) |
| CogVideoX | 128 | V34 | 1.03× SDPA (parity) |
| SeedVR2-large | 128 | V34 | 1.01× SDPA (parity) |
GQA shapes (Sprint B single-Otile path, legacy V6 NAX):
| Shape | V6 NAX vs SDPA |
|---|---|
| GQA-Hq32-Hk8 D=128 | 1.06× ⭐ |
| GQA-Hq16-Hk4 D=64 | 1.17× |
| GQA-Hq40-Hk8 D=128 | 1.16× |
| GQA-Hq8-Hk2 D=64 | 1.18× |
Numerical: V34 RMSE FP32 vs SDPA reference is 9e-7 to 4e-6 across all 5 shapes — 4–30× more stable than legacy V6 NAX (1.5e-5 to 6e-6). Manual simd_shuffle_xor row reductions on FP32 accumulators are bit-exact, vs MPP's reduce_rows which had tile-boundary FP rounding.
Serving/Runtime Capability Summary
| Capability | Maturity | Current status |
|---|---|---|
| Paged KV decode runtime | Fully usable | Explicit runtime/API usage; no broad auto-promotion |
| Paged + packed varlen queries | Production (fused kernel) | Single-dispatch fused kernel for all query/KV length combinations |
| Paged continuous batching remap | Fully usable | Explicit cache_batch_idx semantics + runtime helpers |
| Chunked prefill | Fully usable (scheduler-oriented) | Operational capability; not a throughput win on current matrix |
| Runtime prefix caching | Fully usable | Register/seed/reuse path integrated with runtime metadata |
| Runtime speculative decode | Fully usable (narrow) | speculative_step + verify integration; scheduler engine still future work |
| Splitfuse runtime integration | Narrow/conditional | Runtime path exists; performance remains shape-sensitive |
| Hybrid KV cache + local offload tier | Narrow/conditional milestone | Real hot/cold/offloaded behavior locally; remote offload future work |
| TurboQuant KV compression (Phase 4) | Production | 5.33× K compression, WHT fused in kernel (1.1–1.4× faster) |
| SVDQuantLinear | Production | W4A16 + rank-r FP16 correction; quantize_model() tree walker |
| GNA native kernel | Production | Inline 3D window attention (D=128); exact per-element masking |
Native attn_bias |
Production | Modes 1/2 via V2 STEEL; modes 0/3 SDPA fallback |
| External cache adapter layer | Experimental groundwork | Concrete local backend provided; external backend integrations pending |
Repository Guide
- Feature coverage:
docs/FEATURE_COVERAGE.md - API manual:
docs/API_MANUAL.md - Architecture:
docs/ARCHITECTURE.md - Inventory map:
docs/INVENTORY.md - Benchmark interpretation:
docs/benchmarks/RESULTS.md - Root benchmark summary:
RESULTS.md - Changelog:
CHANGELOG.md - Historical development archive:
devnotes/ - Examples:
examples/
Production vs Narrow vs Experimental
| Status | Components |
|---|---|
| Production | V2 dense causal small-D path; window/sparse tile-skip; SDPA fallback policy; TurboQuant KV compression; SVDQuantLinear; GNA native kernel; native attn_bias |
| Narrow / conditional | D=256 causal long-N policy; Sage decode regimes; splitfuse/page-native runtime paths; hybrid local offload behavior |
| Experimental | V3/V4/V5 families; external/LMCache-like backend extensions beyond local adapter |
Recommended Usage
- Use
backend="auto"for dense attention and let policy route between V2 and SDPA. - Use
create_decode_runtime(...)for serving flows instead of stitching helper calls manually. - Treat paged/packed/chunked/prefix/speculative features as explicit runtime capabilities.
- Use Sage as a specialized decode backend only when your workload matches the benchmark-backed regime.
Installation
pip install -e .
Minimal Usage
import mlx.core as mx
from mlx_mfa import flash_attention, flash_attention_gna, create_decode_runtime
from mlx_mfa import SVDQuantLinear, quantize_model
# Dense attention
q = mx.random.normal((1, 8, 1024, 128)).astype(mx.float16)
k = mx.random.normal((1, 8, 1024, 128)).astype(mx.float16)
v = mx.random.normal((1, 8, 1024, 128)).astype(mx.float16)
out = flash_attention(q, k, v, causal=True)
# Token merging proportional attention (native Metal, no SDPA fallback)
merge_counts = mx.ones((1, 1, 1, 1024), dtype=mx.float16)
merge_counts[..., :256] = 2.0 # first 256 tokens are merged pairs
bias = mx.log(merge_counts) # [1, 1, 1, N_kv] — mode 1 broadcast
out_biased = flash_attention(q, k, v, attn_bias=bias)
# GNA (Generalized Neighborhood Attention) — 3D window
# Video: 8 frames of 32x32, local 3D window, sliding
q_vid = mx.random.normal((1, 8, 8192, 128)).astype(mx.float16)
k_vid = mx.random.normal((1, 8, 8192, 128)).astype(mx.float16)
v_vid = mx.random.normal((1, 8, 8192, 128)).astype(mx.float16)
out_gna = flash_attention_gna(q_vid, k_vid, v_vid,
seq_shape=(8, 32, 32),
window_size=(2, 8, 8),
stride=(1, 1, 1))
# SVDQuantLinear — W4A16 + SVD low-rank correction
# (quantize_model replaces nn.Linear layers in-place)
# model = quantize_model(model, group_size=64, bits=4, rank=32)
# Serving-oriented runtime
rt = create_decode_runtime(
backend="auto",
paged=False,
quantized_kv=False,
B=1,
H_q=8,
H_kv=8,
D=128,
max_seq_len=4096,
)
out_prefill = rt.prefill(q, k, v)
out_step = rt.step(
mx.random.normal((1, 8, 1, 128)).astype(mx.float16),
mx.random.normal((1, 8, 1, 128)).astype(mx.float16),
mx.random.normal((1, 8, 1, 128)).astype(mx.float16),
)
Conv3D NAX support (M5+ Apple Silicon)
mlx-mfa includes a NAX-accelerated 3D convolution path for shapes matching
the SeedVR2 VAE production profile. Sprint C v1.x landed a SHIP-DEFAULT
verdict (median 1.64× speedup vs mx.conv_general across 6 production
shapes); Sprint D migrated the dispatch from Python orchestrator to a
C++ _ext.conv3d_nax_forward binding.
Quickstart
import mlx.core as mx
from mlx_mfa.conv_nax import conv3d_nax_forward
# Channels-last layout: (B, T, H, W, C_in)
x = mx.random.normal((1, 5, 64, 64, 512)).astype(mx.float16)
w = mx.random.normal((512, 3, 3, 3, 512)).astype(mx.float16) # (C_out, K_T, K_H, K_W, C_in)
y = conv3d_nax_forward(x, w, stride=(1,1,1), padding=(1,1,1), dilation=(1,1,1))
# y.shape == (1, 5, 64, 64, 512)
Supported shapes
- 3D inputs in
(N, T, H, W, C_in)channels-last layout (matchesmx.conv_general) 3×3×3and1×1×1kernels (other small kernels may work but are not in the validated set)- FP16 dtype (BF16 supported in code paths but not yet on the validated bench set)
stride = (1, 1, 1),dilation = (1, 1, 1)- Symmetric padding (int or 3-tuple) or asymmetric padding via
3-tuple of
(left, right)pairs or flat 6-tuple(T_left, T_right, H_left, H_right, W_left, W_right). Causal video conv:causal_pad_t=Trueflag orpadding=((K_T-1, 0), (pH,pH), (pW,pW)).
Expected speedup vs mx.conv_general (M5 Max, FP16)
| Shape profile (SeedVR2 VAE) | M | K | Speedup |
|---|---|---|---|
| mid_resnet (small M, K=13824) | 20,480 | 13824 | 2.26× |
| up1_resnet (med M, K=13824) | 147,456 | 13824 | 2.00× |
| up2_resnet0_chunk_cap | 297,000 | 13824 | 1.64× |
| up3_resnet_chunk_cap (K=3456) | 592,896 | 3456 | 1.02× (parity) |
| up2_resnet_full | 1,114,112 | 6912 | 1.65× |
| up2_resnet0_peakflops | 1,114,112 | 13824 | 1.54× |
Median across the SeedVR2 VAE production set: 1.64×. See
docs/conv-nax/ship-shelve-decision.md
for the full 3-session §4-compliant methodology.
Caveats
- At K ≤ 3456 (small
in_channels), speedup approaches parity (~1.0×) as the workload becomes bandwidth-bound. No regression, just no gain. - int32 byte-offset chunking invariant. MPP
matmul2duses int32 for internal byte addresses; single-buffer reads beyond2^31bytes produce NaN.conv3d_nax_forward()auto-chunksMto keep each chunk's im2col buffer below the safety limit (2^31 × 0.875bytes). Users don't need to think about this; documenting it because it's the Sprint C Phase 1.2 lesson learned and the institutional rule for any future MPP-based code in this repo. - C++ entry point. Production dispatch goes through
mlx_mfa._ext.conv3d_nax_forward(Sprint D migration). The Python orchestrator is preserved as_conv3d_nax_forward_python_legacyfor diagnostics; toggle viaMFA_CONV_NAX_USE_PYTHON_LEGACY=1.
Integration with SeedVR2 VAE
For drop-in replacement in SeedVR2 VAE Python code (or any MLX model
using mx.conv_general for Conv3D):
from mlx_mfa.integrations.seedvr2_vae import patch_seedvr2_vae
model = patch_seedvr2_vae(model)
# Walks model modules, swaps Conv3D layers matching the NAX-eligible
# profile to route through conv3d_nax_forward(). Skips ineligible layers
# (logged with reason). Restorable via patch_seedvr2_vae(model, restore=True).
Sparse attention on M5+ (v2.33.1)
mlx_mfa.flash_attention_sparse(q, k, v, block_mask, ...) is the
block-sparse attention API for FlashVSR / SparkVSR / similar LCSA
patterns. On M5+ Apple Silicon it routes through MLX's SDPA after
expanding the block mask to a float bias, with the expanded bias
cached by id(block_mask) since v2.33.1.
- Cache HIT (same
block_maskPython object reused across attention calls — common production pattern: build mask once per forward pass): full SDPA-direct performance recovered; <10% overhead vs callingmx.fast.scaled_dot_product_attentionwith a prebuilt bias. - Cache MISS (fresh mask each call — e.g. FlashVSR's per-DiT-layer
generate_draft_block_mask_mlx): falls back to the v2.33.0 expansion path; no faster, no slower.
The NAX-native block-skip path that exploits sparsity at the kernel level
is in development as Sprint B Phase 1.x (expected 3-15× speedup at typical
LCSA density — see docs/lcsa-nax/survey-report.md §10).
Pre-M5 hardware (M1-M4) is unchanged: routes through the native C++ STEEL V1 sparse kernel that already skips masked tiles.
License
MIT. See LICENSE.
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