MLX-first primitives for 3D and spatial model inference.
Project description
mlx-spatial
MLX-native 3D and spatial inference tooling for Apple Silicon.
mlx-spatial is a practical runtime package for running a small set of modern
3D reconstruction pipelines locally with MLX. The first release is intentionally
focused: keep weights outside the package, validate the assets you downloaded,
then run clear command-line paths that produce inspectable outputs.
This is not a training framework, and it does not bundle model weights.
What Works Now
The current package covers three model families:
| Pipeline | Input | Output | Weight setup |
|---|---|---|---|
| SAM 3D Objects | image + object mask | Gaussian PLY | AppAutomaton MLX bundle |
| TRELLIS.2 | object-centric RGB/RGBA image | shape OBJ or textured GLB | downloaded safetensors directly |
| HY-WorldMirror 2.0 | scene image or image frames | camera, depth, normals, point-cloud PLY | downloaded safetensors directly |
Honest status:
- SAM3D is the best object reconstruction path today. It uses the public
appautomaton/sam-3d-objects-mlxbundle. - TRELLIS.2 generation works, including textured GLB export. The export path is usable, but still an area we keep improving for texture and mesh quality.
- HY-WorldMirror works for scene reconstruction with
camera,depth,normal,points. The optional Gaussian head is not part of the release-ready path yet.
Install
For local development from this repo:
uv sync
uv run pytest -q
For package consumers after the PyPI release:
uv add mlx-spatial
Requirements:
- Python 3.11+
- Apple Silicon recommended
- MLX installed through the package dependencies
- model weights downloaded separately under
weights/
Command Line Tools
The package installs three CLIs:
uv run mlx-spatial-sam3d --help
uv run mlx-spatial-trellis2 --help
uv run mlx-spatial-hyworld2 --help
The repository also includes readable script wrappers under scripts/. These
are the easiest starting point because they encode the settings we currently
recommend.
Model Assets
Weights are intentionally not committed and not shipped in the wheel. Keep them under ignored local folders:
weights/sam-3d-objects-mlx/
weights/trellis2/
weights/rmbg2/
weights/dinov3-vitl16-pretrain-lvd1689m/
weights/hy-world-2/
SAM3D uses the converted AppAutomaton runtime bundle:
uv run hf download appautomaton/sam-3d-objects-mlx \
--local-dir weights/sam-3d-objects-mlx
uv run mlx-spatial-sam3d validate weights/sam-3d-objects-mlx
TRELLIS.2 and HY-WorldMirror do not need SAM3D-style conversion. They load the downloaded safetensors and JSON configs directly:
uv run mlx-spatial-trellis2 download-command --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-download-command --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-download-command weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 download-command weights/hy-world-2
Run the printed hf download ... commands, then validate:
uv run mlx-spatial-trellis2 validate --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-validate --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-validate weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 validate weights/hy-world-2
Respect the licenses and access terms of the upstream model providers. The Python package only provides runtime code.
First Runs
SAM3D Object Reconstruction
Use an image and the exact object mask you want reconstructed:
python scripts/sam3d/reconstruct.py inputs/sam3d/living-room/image.png \
--mask inputs/sam3d/living-room/mask-3.png \
--output-dir outputs/sam3d/living-room-script
Expected output:
outputs/sam3d/living-room-script/
gaussians.ply
trace.json
Inspect the trace:
python scripts/sam3d/inspect_trace.py outputs/sam3d/living-room-script/trace.json
TRELLIS.2 Textured GLB
Use an object-centric image. RGBA images use their alpha channel directly; RGB images use RMBG to estimate the foreground:
python scripts/trellis2/generate_textured.py inputs/trellis2/cup-of-tea.jpg \
--output-dir outputs/trellis2/cup-of-tea-script
Expected output:
outputs/trellis2/cup-of-tea-script/
model.glb
trace.json
The default settings are quality-oriented for Apple Silicon: 512 pipeline, model-config sampler steps, 1024 texture, 200k GLB face target, global xatlas unwrap, and kdtree texture baking. Low-step runs are useful for smoke tests, but they are not representative of output quality.
HY-WorldMirror Scene Reconstruction
Use a scene image or a directory of scene frames. This pipeline does not take an object mask:
python scripts/hyworld2/generate_scene.py inputs/sam3d/kidsroom/image.png \
--output-dir outputs/hyworld2/kidsroom-scene-script
Expected output:
outputs/hyworld2/kidsroom-scene-script/
camera_params.json
depth/
normal/
points/points.ply
trace.json
The script uses the verified release path: real Tencent safetensors, large
memory profile, and camera,depth,normal,points heads.
Repository Layout
src/mlx_spatial/ package code
scripts/ readable user and maintainer wrappers
docs/ deeper setup, release, and architecture notes
tests/ unit and parity-oriented coverage
weights/ ignored local model assets
inputs/ ignored local sample inputs
outputs/ ignored generated results
vendors/ ignored upstream checkouts
Documentation
- scripts/README.md: recommended inference scripts and their defaults.
- docs/sam3d.md: SAM3D setup, inference, quality gates, PLY expectations, and coordinate notes.
- docs/trellis2.md: TRELLIS.2 asset layout, no-conversion note, scripts, and export caveats.
- docs/architecture.md: module map and pipeline boundaries.
- docs/development.md: tests, local asset rules, and contribution constraints.
- docs/model-publishing.md: AppAutomaton-first model bundles and model-card rules.
- docs/release.md:
0.0.1release checklist.
Release Hygiene
Before publishing, build and inspect the artifacts:
uv run pytest -q
uv build
python scripts/packaging/check_release_artifacts.py \
dist/mlx_spatial-0.0.1.tar.gz \
dist/mlx_spatial-0.0.1-py3-none-any.whl
python scripts/packaging/check_release_artifacts.py --git-hygiene
The build must not include local weights, generated outputs, inputs, vendor checkouts, caches, or agent state.
Publishing is handled by the trusted-publishing workflow in
.github/workflows/workflow.yaml. Do not publish from local shell credentials.
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