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modgeosys-graph-algorithms: Graph Algorithms

A repository for [hopefully] clean, readable, and easily-called implementations of some navigation, path planning, and obstacle avoidance algorithms I will be using in the near future, written in modern Python and/or Rust with Python bindings. I'll be adding more algorithm implementations over time.

Algorithms: Currently implemented + planned

  • A* - Graph path search algorithm.
    • Code-complete in both Python and Rust.
    • Needs a more thorough test suite.
    • Needs Python bindings for Rust implementation.
  • Prim's algorithm - Prim's Minimum Spanning Tree algorithm.
    • Code-complete in Python.
    • Tested on toy dataset in test suite.
    • Tested on larger sample (pickled) dataset, not yet incorporated into test suite.
    • Needs a Rust implementation and corresponding Python bindings.

Usage

A*

import pickle
from pprint import pprint

from modgeosys.graph.types import Graph
from modgeosys.graph.distance import manhattan_distance, euclidean_distance
from modgeosys.graph.a_star import a_star

# Define a toy graph.
toy_graph = Graph.from_edge_definitions(edge_definitions=((2, ((0.0, 0.0), (0.0, 2.0))),
                                                          (1, ((0.0, 0.0), (1.0, 0.0))),
                                                          (1, ((1.0, 0.0), (2.0, 1.0))),
                                                          (3, ((0.0, 2.0), (2.0, 3.0))),
                                                          (1, ((2.0, 1.0), (2.0, 3.0)))),
                                        heuristic_distance_function=manhattan_distance)

# Load a bigger graph from a pickle file.
with open('python/data/graph.pickle', 'rb') as pickled_sample_larger_graph_file:
    larger_graph = pickle.load(pickled_sample_larger_graph_file)

# Call the A* function.
toy_a_star_path = a_star(graph=toy_graph, start_node_index=0, goal_node_index=4, heuristic_distance=manhattan_distance)
print(f'Toy A* Path:')
pprint(toy_a_star_path)
print()
larger_a_star_path = a_star(graph=larger_graph, start_node_index=0, goal_node_index=4,
                            heuristic_distance=manhattan_distance)
print(f'Large A* Path:')
pprint(larger_a_star_path)

Prim's algorithm

import pickle

from modgeosys.graph.types import Graph
from modgeosys.graph.prim import prim

# Define a toy graph.
toy_graph = Graph.from_edge_definitions(((2, ((0.0, 0.0), (0.0, 2.0))),
                                         (1, ((0.0, 0.0), (1.0, 0.0))),
                                         (1, ((1.0, 0.0), (2.0, 1.0))),
                                         (3, ((0.0, 2.0), (2.0, 3.0))),
                                         (1, ((2.0, 1.0), (2.0, 3.0)))))

# Load a bigger graph from a pickle file.
with open('python/data/graph.pickle', 'rb') as pickled_sample_larger_graph_file:
  larger_graph = pickle.load(pickled_sample_larger_graph_file)

# Call the Prim function.
toy_minimum_spanning_tree = prim(graph=toy_graph, start_node_index=0)
print('Toy Prim Minimum Spanning Tree:')
print(toy_minimum_spanning_tree)
print()
larger_minimum_spanning_tree = prim(graph=larger_graph, start_node_index=0)
print('Prim Minimum Spanning Tree:')
print(larger_minimum_spanning_tree)

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