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Single interface for several game mod portals

Project description

ModMux

PyPI Python License CI

Unified async client for multiple game mod platforms. ModMux normalises provider responses into shared Pydantic models and ships a small CLI for quick lookups.

Features

  • Async HTTP client with rate limiting and retry handling
  • Normalised Mod metadata model across providers
  • Pluggable provider registry
  • URL parsing helpers for provider links
  • CLI for fetching a single mod and printing JSON

Supported providers

  • Modrinth
  • CurseForge
  • Nexus Mods
  • Mod.io
  • Steam Workshop
  • Factorio Mod Portal (Wube)

Requirements

  • Python 3.13+
  • Dependencies: pydantic, httpx, aiolimiter

Install

python -m pip install modmux

Credentials and environment variables

  • --token accepts API tokens/keys.
  • --user supplies a user id for providers that need user-scoped base URLs (mod.io).
  • Environment variables:
    • MODMUX_TOKEN (fallback for all providers)
    • MODMUX_<PROVIDER>_TOKEN (provider-specific, e.g. MODMUX_MODRINTH_TOKEN)
    • MODMUX_<PROVIDER>_USER (provider-specific user id, e.g. MODMUX_MODIO_USER)

Library usage

Two supported patterns are available: an async context manager or a manually closed client.

import asyncio

from modmux import ModID, ModrinthCreds, Muxer, Provider

mod_id = ModID(provider=Provider.MODRINTH, id="fabric-api")


async def run() -> None:
    async with Muxer(creds=[ModrinthCreds(api_key="api-key")]) as mux:
        mod = await mux.get_mod(Provider.MODRINTH, mod_id)
    print(mod.name)


asyncio.run(run())

Use the same context manager pattern as above; you can supply multiple provider credentials in one go:

from modmux import ModioCreds, Muxer, NexusCreds, SteamCreds

mux = Muxer(
    creds=[
        ModioCreds(api_key="api-key", user_id="user-id"),
        NexusCreds(token="nexus-token"),
        SteamCreds(api_key="steam-key"),
    ]
)
import asyncio

from modmux import ModID, Muxer, Provider

mod_id = ModID(provider=Provider.MODRINTH, id="fabric-api")


async def run() -> None:
    mux = Muxer()
    try:
        mod = await mux.get_mod(Provider.MODRINTH, mod_id)
    finally:
        await mux.aclose()
    print(mod.name)


asyncio.run(run())

The modmux_client(...) helper remains available as a convenience wrapper around Muxer for existing code.

You can also pass raw credential dicts when you do not want to import the credential models directly:

from modmux import ModID, Muxer, Provider

mod_id = ModID(provider=Provider.MODRINTH, id="fabric-api")

async with Muxer(creds={Provider.MODRINTH: {"token": "token"}}) as mux:
    mod = await mux.get_mod(Provider.MODRINTH, mod_id)

URL parsing

Parse provider URLs into ModID instances, or fetch directly from a URL.

import asyncio

from modmux import Muxer, parse_url


async def run_mod_id() -> None:
    async with Muxer() as mux:
        mod = await mux.get_mod_from_url("https://modrinth.com/mod/fabric-api")
    print(mod.name)

async def run_from_url() -> None:
    mod_id = parse_url("https://modrinth.com/mod/fabric-api")
    if mod_id:
        async with Muxer() as mux:
            mod = await mux.get_mod(mod_id.provider, mod_id)
        print(mod.name)

asyncio.run(run())

Some providers require extra context (game ids or credentials); use get_mod_from_url(..., game="...") when the URL cannot supply it.

CLI usage

The CLI expects a provider name and provider-specific mod id. Provider names are case-insensitive.

modmux MODRINTH fabric-api --pretty
modmux CURSEFORGE 238222 --pretty
modmux NEXUSMODS 12345 --game transportfever2
modmux MODIO some-mod --game 4321 --user 12345 --token <api-key>

Or without installing a script:

python -m modmux MODRINTH fabric-api --pretty

Output is a JSON serialisation of the Mod model.

Provider notes

  • CurseForge: slug lookups require ModID.game (game id).
  • Nexus Mods: requires ModID.game (game domain, e.g. skyrim).
  • mod.io: requires ModID.game plus a user id (use --user or MODMUX_MODIO_USER).
  • Steam: uses a Workshop published file id; ModID.game is optional.
  • Wube: uses the Factorio mod name slug.

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