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Modsmith

A Python toolkit for Minecraft modpacks, mod loaders and game instances.

CI PyPI Python 3.12+ Pyright strict Ruff Alpha MIT license

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Modsmith is a library, not a launcher. Its small modules work together or alone, so you can build your own modpack installer, updater, CLI or GUI.

Two platforms, one API

Search and download from Modrinth and CurseForge the same way.

Modpacks, even offline

Open Modrinth and CurseForge packs without a network connection.

Four mod loaders

Install Forge, NeoForge, Fabric and Quilt with one call.

Safe updates

Update a modpack and keep the changes players made.

The right Java

Find the Java that a game version needs, or download it.

Reliable downloads

Files are verified, and interrupted downloads pick up where they stopped.

Installation

Modsmith needs Python 3.12 or newer. Install it from PyPI:

pip install modsmith

Or with uv:

uv add modsmith

Quick start

Download a modpack from Modrinth, install its loader, create an instance and add it to the official launcher:

import modsmith as ms

with ms.platforms.Modrinth("my-tool/1.0") as modrinth:
    project = modrinth.get_project("fabulously-optimized")
    release = next(modrinth.iter_releases(project, game_version="1.21.1"))
    pack = ms.packs.load(modrinth.fetch(release, ".cache"))

game = ms.minecraft.GameDir.default()
version_id = pack.install_game(game)

instance = ms.instances.Instance("instances/fabulously-optimized")
instance.sync(pack)

ms.launcher.Launcher(game).add_profile(pack.name, version_id, instance.path)

Open the official launcher once before you run this, and keep it closed while it runs. To update, run instance.sync(pack) again with a newer pack.

Recipes

Every module also works alone.

Search for projects
with ms.platforms.Modrinth("my-tool/1.0") as modrinth:
    results = modrinth.search("sodium", project_type="mod", loader="fabric", limit=5)

for project in results.projects:
    print(project.name, project.url, project.downloads)
Install a CurseForge modpack

CurseForge needs an API key. Some mods can only be downloaded by hand. They stay in pack.unresolved, and sync can pick them up from a folder.

import os
from pathlib import Path

with ms.platforms.CurseForge(os.environ["CURSEFORGE_API_KEY"]) as curseforge:
    pack = curseforge.resolve(ms.packs.load("pack.zip"))

for entry in pack.unresolved:
    print(entry.manual_url)

instance.sync(pack, adopt_from=[Path.home() / "Downloads"])
Preview an update
changes = instance.diff(pack)  # changes nothing

print("New:", changes.added)
print("Updated:", changes.updated)
print("Removed:", changes.removed)
print("Changed by the player:", changes.conflicts)
Install only a mod loader
game = ms.minecraft.GameDir.default()

ms.loaders.Fabric("0.16.10", "1.21.1").install(game)
ms.loaders.NeoForge("21.1.233", "1.21.1").install(game)
Find a Java runtime
ms.minecraft.install_version(game, "1.21.1")

component = ms.java.required_for(game.version("1.21.1"), game)
runtime = ms.java.find(component, game=game) or ms.java.download(component)
print(runtime.executable)
Show progress and cancel

Long-running calls accept progress= and cancel=, so they are easy to connect to a GUI.

token = ms.CancelToken()  # call token.cancel() from any thread


def show(event: ms.Progress) -> None:
    print(f"{event.task}: {event.current}/{event.total} {event.unit}")


instance.sync(pack, progress=show, cancel=token)
Handle errors

Every error derives from ModsmithError.

from modsmith.errors import ModsmithError

try:
    instance.sync(pack)
except ModsmithError as error:
    print(f"Sync failed: {error}")

How it fits together

Platforms, pack formats and mod loaders are independent, and you can add your own.

Module Provides
modsmith.platforms Modrinth, CurseForge and the Platform base class
modsmith.packs load(), Modpack, and the mrpack and CurseForge formats
modsmith.loaders Forge, NeoForge, Fabric, Quilt and the Loader base class
modsmith.instances Instance, with sync() for packs and plan(), add() and remove() for single mods and packs
modsmith.metadata read() for what mods and packs declare about themselves
modsmith.minecraft GameDir, Version and vanilla version downloads
modsmith.java Runtime lookup and Mojang runtime downloads
modsmith.launcher Official launcher profiles
modsmith.net Session, Resource and download()
modsmith.errors ModsmithError and its subclasses

Compatibility

Supported
Python 3.12 and later
Operating systems Windows, macOS and Linux
Platforms Modrinth and CurseForge
Modpack formats .mrpack and CurseForge .zip
Launcher Official Minecraft Launcher, including the Microsoft Store version
Loader Minecraft versions
Forge 1.13.2 and later
NeoForge 1.20.1 and later
Fabric 1.14 and later
Quilt 1.14.4 and later

Scope and status

Modsmith works alongside the official launcher. It does not sign in to accounts or start the game.

The project is in alpha, so the API may change. No automated test starts the game yet. A command-line tool and a desktop app are planned.

Contributing

Contributions are welcome. See CONTRIBUTING.md to get started.

License

Modsmith is released under the MIT License. It is not affiliated with Mojang, Microsoft, Modrinth or CurseForge.

Metadata

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