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A Python 3 asynchronous library committed to communicating with LOL server through the LCU API in a simple and flexible way .

Reason this release was yanked:

打包错误

Project description

moonblade

An asynchronous Python 3 library designed to communicate with the LOL server via the LCU API in a simple and flexible way.

Setup

pip install moonblade

Usage

moonblade consists of three core components: MoonBlade, Router, and Node.

MoonBlade

MoonBlade is a connector for establishing communication with the LOL server. Before using it, you need to import the class:

from moonblade import MoonBlade

To start communication with the LOL server, create an instance of MoonBlade and call start():

mb = MoonBlade()
await mb.start()

To stop communication:

await mb.stop()

MoonBlade also supports use as an asynchronous context manager:

async with MoonBlade() as mb:
    ...
    while True:
        await asyncio.sleep(1)

Router

Router is responsible for dispatching events received from the LOL server. Before using it, import the class:

from moonblade import Router

register

To receive events, you need to register asynchronous handlers. The register function accepts three parameters: route, event_types, and handler.

route

A route can be a URI or a path. If the route ends with a "/", it is treated as a path; otherwise, as a URI. Additionally, moonblade exposes the URI "/moonblade", which dispatches: A Create event when a connection to the LOL service is successfully established; A Delete event when the connection is lost; No Update event is dispatched for this URI.

event_types

Accepts one of the strings Create, Update, Delete, or All, or an iterable containing any combination of these strings. Defaults to "All". Case-insensitive.

handler

The handler must be an asynchronous function that accepts a single dict.

async def example(data: dict):
    pass

You can create a Router instance and register a route:

router = Router()
router.register(route = "/moonblade", event_types = "Create", handler = example)

Note: Router is a singleton. All instances refer to the same underlying object.

You can also register without instantiating:

Router.register(route = "/moonblade", event_types = ("Create",), handler = example)

Or use the decorator style (recommended). When using the decorator, you must omit the handler parameter:

@Router.register(route = "/moonblade", event_types = ["Create"])
async def example(data: dict):
    pass

Router also supports registering asynchronous class methods, described below.

unregister

You can unregister a previously registered handler:

router.unregister(route = "/moonblade", event_types = {"Create"}, handler = example)

If handler is set to None, all handlers for the specified route and event types will be unregistered.

fake

You can simulate events from the server using the asynchronous fake method:

await Router.fake(data = None, event_type = 'Create', uri = '/moonblade')
await Router.fake(data = None, event_type = 'Delete', uri = '/moonblade')

Node

You can also register asynchronous class methods as event handlers. In this case, the class must inherit from Node:

class N(Node):

    def __init__(self) -> None:
        ...
        super().__init__()

    @Router.register('/moonblade', 'Create')
    async def moonblade_start(self, data: dict):
        pass

Alternatively, if not inheriting from Node, you can trigger handler registration by iterating over __dir__():

class N:
    def __init__(self) -> None:
        for key in self.__dir__():
            getattr(self, key)

    @Router.register('/moonblade', 'Delete')
    async def moonblade_stop(self, data: dict):
        pass

Application

For more detailed usage instructions, reference the library Diana which is built on top of moonblade.

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