MoonFrame
MoonFrame is a Python game development framework built on top of Pyglet. It provides a simple and intuitive API for creating 2D games, handling graphics, input, and more. Its kinda like a mix between Pygame and SDL2, but with a more modern and Python design. This README will give you a quick overview of how to get started with MoonFrame and what features it offers.
Example files
You can find example files in the examples directory of the MoonFrame repository. These examples demonstrate various features of the framework, such as rendering textures, handling input, and implementing game loops. Feel free to explore these examples to get a better understanding of how to use MoonFrame in your own projects.
- coolcat.py: A more advanced example that demonstrates a simple game with a cat texture that can be moved around the screen.
Installation
You can install MoonFrame using pip:
pip install moonframe
Basic Usage
Here's a simple example of how to create a window and render a texture with controls using MoonFrame:
import moonframe as mfr
class GameApp:
def __init__(self, renderer, input_handler):
self.renderer = renderer
self.input = input_handler
self.x, self.y = 100, 100
self.cat = mfr.Texture(renderer, r"cat.avif", x=self.x, y=self.y)
self.cat.resize(128, 128)
def update(self):
if self.input.is_key_pressed('right'): self.x += 5
if self.input.is_key_pressed('down'): self.y -= 5
if self.input.is_key_pressed('up'): self.y += 5
if self.input.is_key_pressed('left'): self.x -= 5
self.cat.set_pos(self.x, self.y)
def draw(self):
self.renderer.set_draw_color(20, 20, 30)
self.renderer.clear()
win = mfr.Window("Suburban Cat", 800, 600)
renderer = mfr.Renderer(win)
event = mfr.Event()
input_handler = mfr.Input(win)
app = GameApp(renderer, input_handler)
running = True
while running:
while win.poll_event(win, event):
if event.type == event.QUIT:
running = False
break
if not running:
break
app.update()
app.draw()
renderer.present()
win.handle.close()
Features
- Window Management: Create and manage game windows with ease.
- Rendering: Draw textures, shapes, and more with a simple API.
- Input Handling: Capture keyboard and mouse input for interactive games.
- Event System: Handle events like window resizing, quitting, and custom events.
- Collision Detection: Built-in support for detecting collisions between game objects.
Methods and Classes
Window: Create and manage game windows.Renderer: Handle all rendering operations.Texture: Load and manipulate textures.Input: Capture and process user input.Drawable: Base class for drawable objects.Event: Handle various events in the game loop.Collision: Utility class for collision detection and response.Text: Class for displaying text on the screenAudio: Handles any music and sfx
Methods
Window.poll_event(): Poll for events from the window.Renderer.set_draw_color(): Set the color for drawing operations.Renderer.clear(): Clear the rendering target.Texture.resize(): Resize a texture to specified dimensions.Texture.set_pos(): Set the position of a texture.Input.is_key_pressed(): Check if a specific key is currently pressed.Collision.is_colliding(): Check for collisions between two objects.- And many more!
Contributing
Contributions to MoonFrame are welcome! If you have an idea for a new feature or want to fix a bug, please open an issue or submit a pull request on GitHub.
License
MoonFrame is licensed under the MIT License. See the LICENSE file for more details.
Version History
-
1.1.0 - Highlight: Added new
TextandSoundclass:-
Text:
- Make text object
mfr.Text(renderer, text, x, y, font_name, font_size, color) - Added
set_text()method for changing the text - Added
change_color()method for changing color of the text - Added
change_size()method for changing size of the text - Added
change_font()method for changing font of the text - Added
set_posmethod for changing the coordinates of the text
- Make text object
-
Sound:
- Make audio object:
mfr.Sound(path) - Added
play()method to play audio - Added
stop()method to stop audio - Added
pause()method to pause audio - Added
set_volume()method to change volume of audio - Added
is_playing()method to check if audio is playing or not
- Make audio object:
-
Added various mouse control methods and also callback methods to the
Inputclass -
Added two examples to the examples folder for noobs to see and learn from
-
-
1.0.0 - Initial release with basic window management, rendering, and input handling.
Release files for moonframe-engine 1.1.3
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| moonframe_engine-1.1.3.tar.gz | 4.3 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| moonframe_engine-1.1.3-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 8.5 kB
Release files / moonframe_engine-1.1.3.tar.gz
| Download URL | moonframe_engine-1.1.3.tar.gz |
|---|---|
| Size | 4.3 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
3f0688d391424dafd565d81147a348ad05a295df6d037b190712b649fa72cff0
|
|
BLAKE2b-256 checksum How to use checksums |
c1d594252d2ca85b6fd8a8255798eaa352f6ef868a9cdd92050416365b29b9b7
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/6.2.0 CPython/3.14.3
|
Release files / moonframe_engine-1.1.3-py3-none-any.whl
| Download URL | moonframe_engine-1.1.3-py3-none-any.whl |
|---|---|
| Size | 4.3 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
9b212526819e978ce001db2e1d7326eb925359a0918ff67b886ec23c39796cf0
|
|
BLAKE2b-256 checksum How to use checksums |
17a5cbe511c7873c71a0531d7201d554aac653259b23ba6946041978a3792042
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/6.2.0 CPython/3.14.3
|