motioninput-tui
A terminal trainer for fighting game motion inputs. Pick a game and a character, press inputs, and see which move the game would have given you. The input handling has been tuned per game: hold down and double tap forward in 3rd Strike and you get a dragon punch; do it in Super Turbo or Alpha 3 and you get nothing.
Ships with Hyper Street Fighter II, Street Fighter Alpha 3, 3rd Strike, The King of Fighters '98 and 2001, and Samurai Shodown V Special.
Full documentation: https://motioninput-tui.readthedocs.io/
Install and run
uv sync --all-groups # omit --all-groups for a plain install
uv run motioninput-tui
See the docs for the full command line reference, controls, settings and move notation.
Technical Information and AI Disclaimr
How it's created
This is my first AI-heavy project, the workflow is
-
Get claude to add a game based on a gamefaqs guide
- sha256 of original guide is verified to avoid possibility of claude editing the reference data
- skill to make a briefing of each guide, each brief gets made in the game-brief skill
- claude writes a parser for each guide
- The moves from the guide are parsed with hard logic, not interpereted by claude
- The game logic is interpreted by claude based on the guide
-
The game engine has many control layouts and motion inputs that are applied per game
How I ensure code quality
For each numberd release I do the following
-
Manually read all the changed code from the previous release
-
In this register of games/characters I personally test and re-verify
- This is not frame perfect, I just open 3SX/Mame/whatever and see if it feels the same.
- The tests that claude writes will reflect these, but absolutely needs to be checked by a human
-
Register (this will later be a separate file)
- SFA3
- Ken
- Shouryuu Ken feels too strict
- Sakura
- Shou'ou Ken feels too strict
- Sakura Otoshi punch timing is relaxed?
- Ken
- SFIII
- Ken
- Elana
- Hugo
- I can't do Gigas Breaker
- USFIV
- Ken
- Sakura
- Sakura Otoshi timing is relaxed
- KOF2001
- Yuri Sakazaki
- SFA3
Contributing
Credit
Move list guides by:
- Kao Megura / Chris MacDonald Rest In Peace.
- x_MJ_x (Hyper Street Fighter II)
- THEMCD / Damon M. McDaniel (Ultimate Street Fighter IV)
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