A library that makes it easy to make multiplayer
Project description
Multisocket
A library that handles all of the socket backend, While you can focus on making your application.
It's easy to set it up, Just make a Server (multisocket.server.Server) and some Clients (multisocket.client.Client), Start the server, And connect the clients to the server.
You can give the client or the server a callback function, So that you can change their behaviour!
If you give the client a callback function, It will be called every frame and be given these arguments.
client - The client that called this function. packets - All of the packets that the client recieved from the server, In a list.
This callback function can return a single packet, Or a list of them, And the client will send them to the server.
Similarly, If you give the server a callback function, It will also be called every frame, And get these arguments.
server - The server that called this function. client - The client that the packets will be sent to. packets - All of the packets that the server recieved from the client, In a list.
This callback function can also return packets to send to the client.
This is a simple script that uses multisocket to communicate between servers and clients:
from multisocket import client, server, packet
import threading
def serverCallback(server, client, packets):
print("Packets from client:")
print(packets)
return packet.Packet()
def clientCallback(client, packets):
print("Packets from server:")
print(packets)
return packet.Packet()
c = client.Client(clientCallback)
s = server.Server(serverCallback, "127.0.0.1", 5000)
thread = threading.Thread(target=s.start)
thread.start()
c.connect("127.0.0.1", 5000)
Hope this library makes it easier for you to make socket-related applications!
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