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Baseline implementation of MuZero agent

Project description

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MuZero General

A commented and documented implementation of MuZero based on the Google DeepMind paper (Nov 2019) and the associated pseudocode. It is designed to be easily adaptable for every games or reinforcement learning environments (like gym). You only need to add a game file with the hyperparameters and the game class. Please refer to the documentation and the example.

MuZero is a state of the art RL algorithm for board games (Chess, Go, ...) and Atari games. It is the successor to AlphaZero but without any knowledge of the environment underlying dynamics. MuZero learns a model of the environment and uses an internal representation that contains only the useful information for predicting the reward, value, policy and transitions. MuZero is also close to Value prediction networks. See How it works.

Disclaimer

This repository is fork of base MuZero implementation. Main target of fork allow higher customiztion and simple usage as library, more simular to OpenAI stable-baseelines.

Getting started

Installation

pip install muzero-baseline

Preapare game and configuration

from muzero_baseline.games.abstract_game import AbstractGame

# Create config for agent and network

class MuZeroConfig:
  def __init__(self): 
    self.seed = 0  # Seed for numpy, torch and the game
    self.max_num_gpus = None  # Fix the maximum number of GPUs to use. It's usually faster to use a single GPU (set it to 1) if it has enough memory. None will use every GPUs available

    ### Game
    self.observation_shape = (1, 1, 4)  # Dimensions of the game observation, must be 3D (channel, height, width). For a 1D array, please reshape it to (1, 1, length of array)
    self.action_space = list(range(2))  # Fixed list of all possible actions. You should only edit the length
    self.players = list(range(1))  # List of players. You should only edit the length
    self.stacked_observations = 0  # Number of previous observations and previous actions to add to the current observation

    # ...

class Game(AbstractGame):
    """
    Game wrapper.
    """

    def __init__(self, seed = None):

        self.env = gym.make("CartPole-v1")

        if seed is not None:
            self.env.seed(seed)

    # ...

More examples of configs and games can be found in games folder, you can adapt them for you needs.

More information is also available in wiki.

Initialize MuZero instance

from muzero_baseline.muzero import MuZero

# Initialize config
config = MuZeroConfig()
# Game object will be initialized in each thread separetly
mz = MuZero(TraidingGame, config)

Train agent

mz.train()

During training agent will save metrics and chekpoints of netowork and replay buffer in results folder.

Metrics can accessed though tensorboard

%load_ext tensorboard
%tensorboard --logdir ./results 

Test agent

mz.test()

For test in same thread

mz.test_direct()

Load existing model

mz.load_model(
    checkpoint_path = 'results/2021-07-15--16-06-15/model.checkpoint', 
    replay_buffer_path = 'results/2021-07-15--16-06-15/replay_buffer.pkl'
)

Features

  • Residual Network and Fully connected network in PyTorch
  • Multi-Threaded/Asynchronous/Cluster with Ray
  • Multi GPU support for the training and the selfplay
  • TensorBoard real-time monitoring
  • Model weights automatically saved at checkpoints
  • Single and two player mode
  • Commented and documented
  • Easily adaptable for new games
  • Examples of board games, Gym and Atari games (See list of implemented games)
  • Pretrained weights available
  • Windows support (Experimental / Workaround: Use the notebook in Google Colab)

Further improvements

These improvements are active research, they are personal ideas and go beyond MuZero paper. We are open to contributions and other ideas.

Demo

All performances are tracked and displayed in real time in TensorBoard :

cartpole training summary

Testing Lunar Lander :

lunarlander training preview

Games already implemented

  • Cartpole (Tested with the fully connected network)
  • Lunar Lander (Tested in deterministic mode with the fully connected network)
  • Gridworld (Tested with the fully connected network)
  • Tic-tac-toe (Tested with the fully connected network and the residual network)
  • Connect4 (Slightly tested with the residual network)
  • Gomoku
  • Twenty-One / Blackjack (Tested with the residual network)
  • Atari Breakout

Tests are done on Ubuntu with 16 GB RAM / Intel i7 / GTX 1050Ti Max-Q. We make sure to obtain a progression and a level which ensures that it has learned. But we do not systematically reach a human level. For certain environments, we notice a regression after a certain time. The proposed configurations are certainly not optimal and we do not focus for now on the optimization of hyperparameters. Any help is welcome.

Code structure

code structure

Network summary:

Authors

Please use this bibtex if you want to cite this repository (master branch) in your publications:

@misc{muzero-general,
  author       = {Werner Duvaud, Aurèle Hainaut},
  title        = {MuZero General: Open Reimplementation of MuZero},
  year         = {2019},
  publisher    = {GitHub},
  journal      = {GitHub repository},
  howpublished = {\url{https://github.com/werner-duvaud/muzero-general}},
}

Getting involved

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