NanoVDB Editor Python Module
Project description
NanoVDB Editor
WIP
Shader Parameters
Shaders can have defined struct with shader parameters which are intended to be shown in the editor's UI:
struct shader_params_t
{
float4 color;
bool use_color;
bool3 _pad1;
int _pad2;
};
ConstantBuffer<shader_params_t> shader_params;
Shader parameters can have defined default values in the json file:
{
"ShaderParams": {
"color": {
"value": [1.0, 0.0, 1.0, 1.0],
"min": 0.0,
"max": 1.0,
"step": 0.01
}
}
}
Supported types: bool, int, uint, int64, uint64, float and its vectors and 4x4 matrix.
Variables with _pad in the name are not shown in the UI.
Those parameters can be interactively changed with generated UI in the editor's Params tab.
To display a group of shader parameters from different shaders define a json file with various shader paths:
{
"ShaderParams": [
"editor/editor.slang",
"test/test.slang"
]
}
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