Skip to main content

Release and Benchmark Tests License PyPI Version PyPI - Downloads Python Versions Discord

NeLux

NeLux is a high-performance Python library for video processing, leveraging the power of FFmpeg with hardware acceleration (NVDEC/NVENC). It delivers some of the fastest decode times globally, enabling efficient video decoding directly into ML-ready PyTorch tensors.

Originall created by Trentonom0r3


Installation

pip install nelux

Supported platforms:

Platform Backends Notes
Windows x64 CPU + CUDA (NVDEC/NVENC) FFmpeg bundled. NVENC/NVDEC, QSV, AMF and MediaFoundation encoders available.
Linux x86_64 (manylinux_2_28+) CPU + CUDA (NVDEC/NVENC) FFmpeg bundled. NVENC/NVDEC, QSV and AMF available.
macOS arm64 (Apple Silicon, ≥ 14.0) CPU / MPS (via PyTorch) FFmpeg bundled, with VideoToolbox. No CUDA on macOS.

FFmpeg ships inside the wheel — nothing needs to be installed or put on PATH. Every wheel carries the same build, TAS-FFMPEG 8.1.2, pinned by hash in tools/ffmpeg.lock and tagged so it is identifiable at runtime:

>>> nelux.__ffmpeg_version__
'8.1.2-tas'

If that reports anything else, a different FFmpeg of the same soname won the load — on Windows the first DLL of a given name into the process serves everyone, so another library shipping avcodec-62.dll can take over. ('unknown' is the exception, and it has two causes: the extension predates this attribute — rebuild it — or, on Windows, no FFmpeg could be loaded at all, which the extension reports instead of aborting the import.)

Those bundled binaries are GPL-2.0-or-later (libx264 and libx265 are linked in). The licence texts and a pointer to the complete corresponding source are installed at nelux/ffmpeg-licenses/ inside the package.

PyTorch must be importable before nelux — the package uses torch's C++ runtime. For CUDA builds, install the matching CUDA torch wheel:

# Linux CUDA
pip install torch torchvision --index-url https://download.pytorch.org/whl/cu132

# macOS / Linux CPU
pip install torch torchvision

Quick Start

Basic Usage

import torch  # must be imported before nelux
from nelux import VideoReader

# Open video with hardware acceleration (CPU path also supported)
reader = VideoReader("input.mp4", decode_accelerator="nvdec")

# Iterate frames — HWC uint8 by default (matches torchcodec convention)
for frame in reader:
    print(frame.shape)   # torch.Size([1080, 1920, 3]) — HWC
    print(frame.dtype)   # torch.uint8 for 8-bit sources; torch.int16 for >8-bit
                         # (override with force_8bit=True to always return uint8)

    # Permute to BCHW + cast to float when feeding to an ML model
    chw = frame.permute(2, 0, 1).unsqueeze(0).to(torch.float32) / 255.0
    output = model(chw)

Batch Frame Reading

import torch
from nelux import VideoReader

vr = VideoReader("video.mp4")

# Get specific frames — returned tensor is [B, H, W, 3] HWC uint8
batch = vr.get_batch([0, 10, 20])           # [3, H, W, 3]
batch = vr.get_batch_range(0, 100, 10)      # [10, H, W, 3]

# Pythonic slice / list notation (delegates to get_batch under the hood)
batch = vr[0:100:10]                        # [10, H, W, 3]
batch = vr[[-3, -2, -1]]                    # Last 3 frames (negative indexing OK)
single = vr[42]                             # Single frame [H, W, 3]

# Properties
print(len(vr))                              # Total frame count
print(vr.shape)                             # (frames, H, W, channels)

In/Out Point Lists

set_ranges takes a list of (in, out) pairs, so one pass can cover several disjoint sections of a file — for applying different processing per section. iter_segments() tells you which section each frame came from.

from nelux import VideoReader

vr = VideoReader("video.mp4")

# Frame indices, seconds, or timecode strings — one unit throughout.
vr.set_ranges([(0, 1000), (5000, 6000)])
vr.set_ranges([("0:00:00", "2:00:00"), ("3:00:00", "4:00:00")])

for segment, frame in vr.iter_segments():
    out = grade_daylight(frame) if segment == 0 else grade_night(frame)

vr.ranges              # [(0.0, 7200.0), (10800.0, 14400.0)]
vr.clear_ranges()      # back to the whole file

Segments must be ascending and non-overlapping (touching is fine). Plain for frame in vr still yields bare frames, all segments back to back. See Multiple Segments for the seam and seek semantics.

Motion Vectors

NeLux exposes the per-frame motion-vector side-data that FFmpeg's CPU decoders emit for inter-coded frames (P/B-frames). This is the raw macroblock / block-vector field the decoder used for prediction — useful for optical-flow pretraining, frame interpolation, video super-resolution, scene-cut detection, and codec-level diagnostics.

CPU decode only. decode_accelerator="nvdec" does not surface side-data, so both methods below require decode_accelerator="cpu". NVDEC/CUVID strips motion-vector export in exchange for the GPU throughput shown in the benchmarks above.

Motion vectors decoded from a P-frame of an H.264 encode of the open movie Big Buck Bunny (© Blender Foundation, CC BY 3.0) — left: source frame, right: nelux-drawn motion-vector field

Preview generated by examples/motion_vector_overlay.py on a 640x360 H.264 clip — left is the raw frame, right overlays every 4th motion vector as a red arrow from the destination block toward its motion-compensated source.

import torch  # must be imported before nelux
from nelux import VideoReader

# Motion-vector export costs decode time, so it is opt-in — enable it here.
vr = VideoReader("video.mp4", decode_accelerator="cpu", motion_vectors=True)

# The single motion-vector reader — vectors is a list[dict] (one per block).
frame, vectors = vr.read_frame_with_motion_vectors()
for mv in vectors:
    print(mv["src_x"], mv["src_y"], "->", mv["dst_x"], mv["dst_y"])

# The last frame's type ("I" | "P" | "B") is a separate property.
print(vr.frame_type)

Field schema. Each entry in vectors (and each row of the dense array) has these 10 columns, matching FFmpeg's AV_FRAME_DATA_MOTION_VECTORS:

Index Dict key Meaning
0 source 1 = motion from past reference, 2 = from future reference
1 w block width in pixels
2 h block height in pixels
3 src_x source block x (the reference position)
4 src_y source block y
5 dst_x destination block x (this frame's position)
6 dst_y destination block y
7 motion_x signed horizontal motion, in motion_scale units
8 motion_y signed vertical motion, in motion_scale units
9 motion_scale divisor for motion_x / motion_y (e.g. 4 for quarter-pel H.264)

To recover pixel-space displacement, divide motion_x/motion_y by motion_scale. I-frames (and codecs/decoder builds that don't export the side-data, e.g. some mpeg4 builds) return an empty list; the frame_type property lets you branch on that without inspecting the vectors.

Note. Motion-vector export is off by default because it makes the decoder compute per-block vectors on every frame (measurably slower, especially at 4K). Pass motion_vectors=True to VideoReader to enable it; the motion-vector reader raises a clear error otherwise.

Video Encoding

import torch
from nelux import VideoReader

reader = VideoReader("input.mp4")

# `create_encoder` pre-configures dimensions / fps / pixel format from the source.
with reader.create_encoder("output.mp4") as enc:
    for frame in reader:
        enc.encode_frame(frame)            # frame is [H, W, 3] uint8

print("Done!")

Carrying audio / subtitles across

add_passthrough copies (or transcodes) the source's audio and subtitle streams into the encoded output. Call it before the first encode_frame:

with reader.create_encoder("output.mp4") as enc:
    enc.add_passthrough("input.mp4")       # copy audio + subtitle streams
    for frame in reader:
        enc.encode_frame(frame)

# Trim a window + keep audio only (rebased to t=0):
reader.set_range(2.0, 6.0)                 # both float → seconds
with reader.create_encoder("clip.mp4") as enc:
    enc.add_passthrough("input.mp4", audio=True, subtitles=False, start=2.0, end=6.0)
    for frame in reader:
        enc.encode_frame(frame)

allow_transcode=True (default) re-encodes streams the output container can't stream-copy (e.g. AAC→WebM) instead of dropping them. One passthrough source per encoder; a second call raises.


Features

Core Features

  • Hardware Acceleration: NVDEC (decode) and NVENC (encode) on NVIDIA GPUs
  • Native HWC uint8 Output: frames decoded directly into a torch.Tensor of shape [H, W, C] (or uint16 for >8-bit sources; force_8bit=True clamps to uint8 always). C follows color_format and is readable as vr.channels: 3 for "rgb", 4 for "rgba", 1 for "gray". No implicit float conversion — you cast/normalize on your side based on your model's expected input
  • RGB or Grayscale Output: color_format="rgb" (default) or color_format="gray" for single-channel [H, W, 1] luma (libswscale BT.601/709-correct, not a channel average). CPU decode only. encode_frame also accepts single-channel input ([H, W, 1] or [H, W]). With a grayscale output pixel_format ("gray"/"gray16le") it's a verbatim, full-range data path — values stored exactly, up to true 16-bit, with a lossless (ffv1) round-trip — ideal for depth maps and masks; with a color pixel_format the gray input is replicated to RGB
  • CPU Path Matches ffmpeg Byte-for-Byte: pure libswscale convert pipeline, default SWS_BILINEAR flags; output is bit-identical to ffmpeg -vf format=rgb24 on every common YUV/RGB format (see CHANGELOG v0.11.0)
  • Batch Decoding: get_batch([...]) / vr[start:stop:step] returns [B, H, W, C] with seek minimization, deduplication, and a dedicated random-access decoder
  • Motion Vector Export (opt-in via motion_vectors=True): read_frame_with_motion_vectors() returns (frame, vectors) from FFmpeg decoder side-data; off by default so the common decode path stays fast. See preview + schema above and examples/motion_vector_overlay.py
  • Audio / Subtitle Passthrough: encoder.add_passthrough(source, audio, subtitles, start, end) copies (or transcodes) audio + subtitle streams from a source into the output, with optional [start, end) trim + rebase to t=0
  • In/Out Point Lists: set_ranges([(in, out), ...]) restricts iteration to several ascending, non-overlapping segments in one forward pass; iter_segments() yields (segment_index, frame) so each section can take its own processing path. Frames, seconds, or "H:MM:SS" timecodes

Performance Knobs

  • prefetch=True: background producer thread (off by default — queue handoff costs ~2.5× more than the parallelism saves at typical decode speeds)
  • convert_workers=N: explicit control over the CPU convert-pool size. None (default) uses min(hw_concurrency, 16) for throughput-max; 0 matches torchcodec's polite single-threaded convert footprint; positive N pins to that count. See CHANGELOG v0.11.0 for measured tradeoffs
  • NVDEC fused convert: CUDA kernels for NV12 / P010 → RGB run in-line on the GPU; output stays on cuda:0 as a torch tensor — no CPU round-trip when decode_accelerator="nvdec"
  • Decoder-side resize=(W, H): CPU path scales in libswscale; NVDEC uses cuvid's built-in resize=WxH — single pass, no post-decode F.interpolate/cv2.resize needed

Supported Codecs & Formats

CPU path supports anything libavcodec can decode (h264, hevc, vp8/9, av1, mpeg2/4, prores, …). NVDEC support depends on your GPU generation.

Feature CPU path NVDEC path
Codecs any libavcodec decoder H.264, H.265/HEVC, VP9, AV1 (GPU-dependent)
Pixel formats all common YUV/RGB (yuv420p[10le]/yuv422p/yuv444p[10le]/nv12/nv21/rgb24/bgr24/gbrp/yuvj*) NV12, P010, P016, YUV444 (8/10/12/16-bit)
Containers anything libavformat can demux same

Benchmarks

H.264 decode → RGB tensor throughput, measured on Intel i9-13900K (24 logical cores) + RTX 3090, Windows 11, FFmpeg 8.x, PyTorch 2.11+cu130, nelux 0.11.0. Each row is the median of 5 fresh subprocess runs, 600 frames per run (300 at 4K). Output is HWC uint8 for every decoder (apples-to-apples).

Headline: nelux default vs torchcodec vs ffmpeg (CPU)

Resolution Decoder fps CPU% avg RSS MB
720p nelux (default) 3422 874 2350
torchcodec 2924 344 2395
ffmpeg-rgb24 (subprocess) 2273
1080p nelux (default) 2642 1426 4480
torchcodec 1589 502 4502
ffmpeg-rgb24 (subprocess) 1102
4K nelux (default) 607 1656 9205
torchcodec 367 487 9098
ffmpeg-rgb24 (subprocess) 254

nelux fan-outs libswscale convert across cores → +14–67% fps over torchcodec at every res. The trade: ~2.5–3× CPU. RSS is essentially identical.

Polite mode (convert_workers=0) vs torchcodec

Disabling the convert worker pool matches torchcodec's single-threaded convert architecture exactly. fps + CPU + RSS land within ~2%:

Resolution Decoder fps CPU% RSS MB
720p nelux (convert_workers=0) 3167 366 598
torchcodec 3090 343 673
1080p nelux (convert_workers=0) 1755 435 659
torchcodec 1728 432 732
4K nelux (convert_workers=0) 394 440 1022
torchcodec 401 477 1095

So the "+14–67% fps" win above is entirely the convert worker pool — strip it and nelux ≈ torchcodec on every dimension. Pick the trade you want via convert_workers=N.

NVDEC (GPU decode) vs ffmpeg-nvdec

Resolution Decoder fps CPU% GPU mem MB
720p nelux (decode_accelerator="nvdec") 1651 45 2886
ffmpeg-nvdec (subprocess) 1253 2902
1080p nelux 667 40 2911
ffmpeg-nvdec 592 2967
4K nelux 175 24 3052
ffmpeg-nvdec 162 3259

nelux NVDEC beats raw ffmpeg-nvdec by 8–32% on fps at lower CPU (NV12→RGB runs as a fused CUDA kernel; output stays on the GPU as a torch.Tensor, no host round-trip).

Quality (vs ffmpeg -vf format=rgb24 reference, 30-frame compare)

Across 14 (pix_fmt × colorspace) combos: 12 / 14 PSNR = ∞, SSIM = 1.000 — byte-identical to ffmpeg. The two exceptions are yuv420p10le (PSNR 47.9–48.3 dB / VMAF 99.85+) where 10→8-bit downconvert rounds differently from ffmpeg's direct 10-bit YUV→RGB path; perceptually identical. See tests/output/pixfmt_matrix/REPORT.md for the full table.

Caveats

  • ffmpeg-rgb24 CPU% omitted — it runs as a subprocess; the psutil sampler ticks every 100 ms and ffmpeg startup is short, so the few samples it gets are not representative. fps is valid (time wall-clock).
  • Single hardware data point — your numbers will differ. Reproduce with python tests/comprehensive_bench.py --tag mybox (full table) or python tests/bench_thread_modes.py (decoder-architecture comparison).
  • Default prefetch=False matches typical use. With prefetch=True nelux can squeeze another ~3–5% fps on big clips but burns more RAM (background producer queue).

API Reference

VideoReader

VideoReader(
    input_path: str,
    num_threads: int = 0,                          # 0 = ffmpeg auto-detect
    force_8bit: bool = False,                      # cast >8-bit YUV down to uint8
    backend: Literal["pytorch", "numpy"] = "pytorch",
    decode_accelerator: Literal["cpu", "nvdec"] = "cpu",
    cuda_device_index: int = 0,                    # NVDEC GPU index
    resize: tuple[int, int] | None = None,         # decoder-side scale to (W, H)
    prefetch: bool = False,                        # background producer thread
    convert_workers: int | None = None,            # None = min(hw, 16); 0 = polite
    color_format: Literal["rgb", "gray"] = "rgb",  # "gray" = [H, W, 1] luma (CPU only)
)

Properties:

  • width, height, fps, min_fps, max_fps, duration, total_frames
  • pixel_format, bit_depth, channels, aspect_ratio, codec, has_audio
  • properties (full VideoProperties struct)
  • shape(frame_count, H, W, channels) (Python-side BatchMixin)
  • frame_count → cached get_frame_count() (Python-side BatchMixin)

Methods:

  • read_frame() / __next__() / iteration → next [H, W, C] frame
  • frame_at(timestamp: float | index: int) → random-access frame via secondary decoder (doesn't disturb iteration)
  • __getitem__(int | float | slice | list | range) → single frame OR [B, H, W, C] batch
    • slices follow Python container rules: vr[:0] is empty, vr[:-1] drops the last frame, vr[-10:] is the last ten, vr[::-1] is reversed. A bound past the end raises IndexError rather than clamping
  • decode_batch(indices: list[int]) → C++ batch path; called by get_batch after validation
  • get_batch(indices) / get_batch_range(start, end, step) → batch decode with seek minimization
  • set_range(start, end) / reset() → bound iteration (int frames, float seconds, or "H:MM:SS" timecode)
  • set_ranges([(in, out), ...]) / clear_ranges() / ranges → several in/out segments in one pass
  • iter_segments() → yields (segment_index, frame); current_segment for a plain loop
  • reconfigure(...) → reuse this VideoReader for a different file (10-50× faster than re-constructing)
  • create_encoder(output_path)VideoEncoder pre-configured to this source's dims/fps/format
  • start_prefetch() / stop_prefetch() / prefetch_buffered / is_prefetching → runtime prefetch control
  • supported_codecs() → list of codecs the linked libavcodec can decode

Documentation


Requirements

  • Python: 3.13+ (see pyproject.toml requires-python)
  • PyTorch: 2.13+ (import torch must precede import nelux; the matching CUDA wheel provides the CUDA runtime nelux's NVDEC path needs)
  • CUDA: 13.x (for NVDEC/NVENC builds). CPU-only builds drop this requirement.
  • GPU: compute capability 7.5+ (Turing, GTX 16xx / RTX 20xx and newer) for the published CUDA wheels. CUDA 13 dropped Pascal and Volta, so Maxwell/Pascal/Volta cards need a source build against CUDA 12.x (CUDAARCHS=61 pip install .) even though they have NVDEC silicon.
  • OS: Windows 10/11, Linux (manylinux_2_28+ / Ubuntu 22.04+), macOS 12+ (Apple Silicon, CPU only)

Building from Source

Build system is scikit-build-core + CMake + Ninja + vcpkg. There is no setup.py.

git clone https://github.com/NevermindNilas/NeLux.git
cd NeLux

# Editable install — invokes scikit-build-core, which configures CMake + Ninja
# and runs vcpkg under the hood. Set NELUX_ENABLE_CUDA=ON to build NVDEC/NVENC.
NELUX_ENABLE_CUDA=ON pip install -e .

# Or build a wheel
NELUX_ENABLE_CUDA=ON pip wheel . -w dist/

FFmpeg comes from external/ffmpeg/, populated by tools/download_ffmpeg.ps1 (Windows) or tools/download_ffmpeg.sh (Linux/macOS). Both read tools/ffmpeg.lock, verify the archive's SHA256 and stamp the tree, so a build either has the exact pinned TAS-FFMPEG or fails loudly. On Windows the build also needs MSVC 18 (or compatible).

See BUILD.md for detailed build instructions.


License

This project is licensed under the GNU Affero General Public License v3.0 (AGPL-3.0). See the LICENSE file for details.


Acknowledgments

  • FFmpeg: The backbone of video processing in NeLux
  • PyTorch: For tensor operations and CUDA integration
  • Contributors: Thanks to everyone who has contributed to NeLux!

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distributions

If you're not sure about the file name format, learn more about wheel file names.

nelux-0.18.0-213torch-cp314-cp314-win_amd64.whl (35.8 MB view details)

Uploaded CPython 3.14Windows x86-64

nelux-0.18.0-213torch-cp314-cp314-manylinux_2_28_x86_64.whl (32.1 MB view details)

Uploaded CPython 3.14manylinux: glibc 2.28+ x86-64

nelux-0.18.0-213torch-cp314-cp314-macosx_14_0_arm64.whl (22.9 MB view details)

Uploaded CPython 3.14macOS 14.0+ ARM64

nelux-0.18.0-213torch-cp313-cp313-win_amd64.whl (35.0 MB view details)

Uploaded CPython 3.13Windows x86-64

nelux-0.18.0-213torch-cp313-cp313-manylinux_2_28_x86_64.whl (32.1 MB view details)

Uploaded CPython 3.13manylinux: glibc 2.28+ x86-64

nelux-0.18.0-213torch-cp313-cp313-macosx_14_0_arm64.whl (22.9 MB view details)

Uploaded CPython 3.13macOS 14.0+ ARM64

File details

Details for the file nelux-0.18.0-213torch-cp314-cp314-win_amd64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp314-cp314-win_amd64.whl
Algorithm Hash digest
SHA256 8832c27c38c19e1abe186236347639dc07ca417d951841effef0be591b56cacb
MD5 d282ddb17ba8b7389d698e51959b3721
BLAKE2b-256 f21d36f6500b72ab5c8b00e94ab115ff0d0ab4d6547628198ae0d44df1cdc9cc

See more details on using hashes here.

File details

Details for the file nelux-0.18.0-213torch-cp314-cp314-manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp314-cp314-manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 a7edc36a057fd5b2e3caff98e3c18fd4665ee16d1a231517ddc9466c8925dae9
MD5 46378c0e4063140646c8e8c55457434c
BLAKE2b-256 9b2102c40be9de9c408823f0dd5d3b7754bb3ec33133ad486e0a0f79a167f556

See more details on using hashes here.

File details

Details for the file nelux-0.18.0-213torch-cp314-cp314-macosx_14_0_arm64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp314-cp314-macosx_14_0_arm64.whl
Algorithm Hash digest
SHA256 217a5cce599698e128c3498a7331bdea021ff67f026405118db137ef765df465
MD5 648dd79fd079a27f39fb3fb709b25622
BLAKE2b-256 2f5244e2849e76cf3f69289cfb939c61bdbbc6de0879251d8a9349f405fce581

See more details on using hashes here.

File details

Details for the file nelux-0.18.0-213torch-cp313-cp313-win_amd64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp313-cp313-win_amd64.whl
Algorithm Hash digest
SHA256 cb147913da96e28ea99deea038856542c7c08a59b22d6bf5a2d78e27fe7acbb9
MD5 f2b8e29983f529969a87bd56c8023131
BLAKE2b-256 fe8f2678172966cf38a43ac7bde5344199513d94c12e56d813e3aa1bb7443659

See more details on using hashes here.

File details

Details for the file nelux-0.18.0-213torch-cp313-cp313-manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp313-cp313-manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 152f52d2b0ee9386c3c4e275f121303d1fa5c410b3331fad7554fa8b0e045a62
MD5 8488c09378f7552622b124b7e3a4aa92
BLAKE2b-256 631f487b698ce83394101aff89a0560bdaf50bb75f80ad6560322f085de9da80

See more details on using hashes here.

File details

Details for the file nelux-0.18.0-213torch-cp313-cp313-macosx_14_0_arm64.whl.

File metadata

File hashes

Hashes for nelux-0.18.0-213torch-cp313-cp313-macosx_14_0_arm64.whl
Algorithm Hash digest
SHA256 efea2c998de93cd8e1a761693ca293b29923a9edf141323f988b2283cb4dece6
MD5 48df29487bde316fa5d243de40fb153e
BLAKE2b-256 946b9384900640bba74e2bc06563cd0bcd8cf8d5ef297727c5c7c290486a1e55

See more details on using hashes here.

Release history Release notifications | RSS feed

This release

0.18.0 This release

6 files

0.17.0

6 files

0.16.0

6 files

0.15.1

6 files

0.15.0

6 files

0.14.3

6 files

0.14.2

6 files

0.14.1

6 files

0.14.0

6 files

0.13.0

6 files

0.12.11

6 files

0.12.10

6 files

0.12.9

6 files

0.12.8

6 files

0.12.7

6 files

0.12.6

6 files

0.12.5

6 files

0.12.4

6 files

0.12.2

6 files

0.12.1

6 files

0.12.0

6 files

0.11.0

6 files

0.10.1

6 files

0.10.0

6 files

0.9.2

6 files

0.9.1

6 files

0.9.0

6 files

0.8.10

2 files

0.8.9

2 files

0.8.8

2 files

0.8.7

2 files

0.8.6

2 files

0.8.5

2 files

0.8.4

1 file

0.8.3

1 file

0.8.2

1 file

0.8.1

1 file

0.8.0

1 file

0.7.9

1 file

0.7.8

1 file

0.7.7

1 file

0.7.6

1 file

0.7.5

1 file

Anthropic, PBC Visionary sponsor Bloomberg Visionary sponsor Hudson River Trading Visionary sponsor Meta Visionary sponsor NVIDIA Visionary sponsor Microsoft Sustainability sponsor Depot Continuous Integration AWS Cloud computing and Security Sponsor Datadog Monitoring Fastly CDN Google Download Analytics Sentry Error logging StatusPage Status page