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Experimental agent-oriented language for compiling NeuroState into control flow

Project description

Nema Language

Experimental agent-oriented language for compiling NeuroState into control flow.

"Agents don't just compute. They feel."

PyPI version Python 3.10+ License: MIT Live Demo

Nema REPL demo


Browser Demo (WebAssembly)

Open browser_demo/index.html directly in any modern browser — no server needed.

The demo compiles two agents (Emilia and Kernel) from .nema source to WASM. Each slider writes directly to a WASM f64 global; gate conditions are re-evaluated in real time. Drag a field below its threshold and watch the gate flip from ✅ to ❌ instantly.

Emilia_explore()    requires dp > 0.6     → dp + ac
Emilia_rest()       requires s > 0.5 ∧ gaba > 0.4  → s + gaba
Emilia_connect()    requires ox > 0.6     → ox + s
Emilia_mood_score() (no gate)             → Σ all fields

To regenerate after editing demo.nema:

python3 nema.py browser_demo/demo.nema --wasm
python3 browser_demo/gen.py

What is Nema?

Nema is a research prototype language where every agent carries a NeuroState — a 6-dimensional affective state based on neurotransmitters (dopamine, serotonin, acetylcholine, oxytocin, GABA, endorphin). Emotional state gates function execution, propagates between agents, decays over time, and drives memory management.

@requires(dp > 0.6) compiles directly to fcmp ogt + conditional branch in LLVM IR — not a runtime flag, not a config value, machine code.

One of the first experimental languages to compile agent affective state (NeuroState) into executable control flow via LLVM IR.


Install

pip install nema-lang

Requires Python 3.10+ and LLVM (via llvmlite).


Quick Start

# Run the REPL interpreter
nema hello.nema

# JIT compile and run benchmarks
python -m jit_run hello.nema

# Generate LLVM IR
nema hello.nema --compile
# → produces hello.ll

# Compile to WebAssembly (WAT + WASM binary via wabt)
nema hello.nema --wasm
# → produces hello.wat + hello.wasm

Language Example

agent Neko {
  mood: NeuroState = {
    dp: 0.8, s: 0.5, ac: 0.7,
    ox: 0.6, gaba: 0.4, e: 0.6
  }

  // compiles to: fcmp ogt double %dp, 6.000000e-01
  @requires(dp > 0.6)
  fn explore(path) { }

  // multi-condition gate — both must be true
  @requires(gaba > 0.5 and s > 0.4)
  fn sleep() { }
}

agent Kernel {
  mood: NeuroState = {
    dp: 0.5, s: 0.7, ac: 0.9,
    ox: 0.4, gaba: 0.5, e: 0.5
  }

  // real malloc — gated by emotional focus
  @requires(ac > 0.8 and dp > 0.3)
  fn alloc(size: i64) -> ptr<i64> { }

  @requires(ac > 0.5)
  fn write(addr: ptr<i64>, val: i64) -> void { }

  @requires(dp > 0.3)
  fn read(addr: ptr<i64>) -> i64 { }

  fn free(addr: ptr<i64>) -> void { }
}

Architecture

Nema source (.nema)
       ↓
   Lexer / Parser
       ↓
   Type Checker  ← validates NeuroState fields, ranges, always-fail gates
       ↓
      AST
       ↙        ↘
 Interpreter    LLVM Compiler
 (REPL mode)   (JIT / .ll output)
       ↓              ↓
  Runtime         Machine code
(emotion lives)  (emotion compiled)

The 6 Dimensions

Symbol Neurotransmitter Meaning
dp Dopamine Curiosity, motivation
s Serotonin Stability, calm
ac Acetylcholine Focus, attention
ox Oxytocin Trust, empathy
gaba GABA Inhibition, composure
e Endorphin Joy, achievement

REPL Commands

Command Description
show <agent> Display NeuroState + memory
call <agent> <fn> [args] Call function (emotion-gated)
attract <A> <B> [strength] Set symmetric attraction between agents
remember <agent> <key> <value> Write to working memory
recall <agent> <key> Retrieve from memory
introspect <agent> Verbalize emotional state in Japanese
empathize <A> <B> A absorbs 30% of B's emotional state
log <agent> <msg> Log with emotional context
rand_mood <agent> Randomize NeuroState
summarize <agent> Swap working memory to long-term storage
spawn <agent> <fn> Run agent function in background thread
threads Show all active threads
transfer <from> <to> <var> Transfer ownership between agents
shii <agent> Inject しーちゃん spirit.db → NeuroState

Core Features

Emotion Gates → Machine Code

@requires(dp > 0.6)
fn explore(path) { }

@requires(ac > 0.8 and dp > 0.3)
fn alloc(size: i64) -> ptr<i64> { }

Each condition compiles to fcmp ogt + and i1 + conditional branch in LLVM IR.
Gate-rejected functions return -1 (or null for pointer types).

Real Memory Operations

alloc, write, read, free compile to actual malloc/store/load/free instructions — not simulated, real machine code guarded by emotional state.

Static Type System

fn alloc(size: i64) -> ptr<i64> { }
fn write(addr: ptr<i64>, val: i64) -> void { }

Supported types: i64, i32, f64, bool, void, ptr<T>, NeuroState

Static Type Checker

Validates at parse time:

  • Unknown NeuroState fields → error
  • Values outside [0.0, 1.0] → error
  • @requires(dp > 1.5) → warning (always fails)

Emotional Decay (background thread)

Every 5 seconds, all emotions decay at neurotransmitter-specific rates. Serotonin fades slowly; dopamine faster. Agents grow tired if left alone.

Agent Attraction

attract Neko Shii 0.5

Symmetric emotional pull — agents converge toward each other's state on every tick.
Compiles to (B[f] - A[f]) * strength * 0.1 delta applied symmetrically via LLVM fsub/fmul/fadd.

CPOS Memory Layer

Working memory (RAM, max 5 entries) + long-term storage (JSON).
When gaba ≥ 0.7, composure triggers automatic memory consolidation (swap to disk).

For Loops

for i in 0..5 { log(i) }             // range loop
for val in [1.0, 2.0, 3.0] { log(val) } // list loop

@requires(dp > 0.5)
fn gated_loop() -> f64 {
  for i in 0..3 { log(i) }  // gate rejects entire loop if dp ≤ 0.5
  return dp
}

Result<T> Error Type

fn divide(a: f64, b: f64) -> f64 {
  branch b == 0.0 {
    let r = err("divide by zero")
    log(r)
    return 0.0
  } else {
    let r = ok(a)
    log(r)
    return a
  }
}

fn try_it() -> f64 {
  let result = ok(42.0)
  match result {
    ok(v)    { return v }
    err(msg) { log(msg); return 0.0 }
  }
  return 0.0
}

Typed Channels

let ch = channel<i64>
spawn worker(ch)
send ch 42
recv ch -> val { log(val) }
close ch

set<T> Type (v0.6.0)

let tags = set<i64>
tags.add(42)
tags.add(42)          // duplicates silently ignored
print(tags.size())    // 1
print(tags.contains(42))  // True
tags.remove(42)
let items = tags.to_list()

Supported methods: .add(v), .remove(v), .contains(v) -> bool, .size() -> i64, .to_list() -> list<T>

Standard Library (v0.6.0)

import "lib/math.nema"
import "lib/collections.nema"

agent Main {
  fn run() -> void {
    let m = Math()
    print(m.abs(0 - 5))         // 5
    print(m.pow(2, 8))          // 256
    print(m.clamp(15, 0, 10))   // 10

    let c = Collections()
    let nums = [1, 2, 3, 2, 1]
    c.unique(nums)              // unique count: 4
  }
}

lib/math.nema: abs, max, min, clamp, pow
lib/collections.nema: unique, intersection_size

Contracts (Layer 9)

agent Counter {
  contract { dp >= 0.1  gaba >= 0.1 }  // checked after every call/tick
}

Violations raise a ContractError and are logged with the offending field.

JIT Performance

Operation Speedup over interpreter
tick (decay) 10.4×
gate check 6.3×
attract 9.6×

LLVM IR Output

; NeuroState as double[6]
@"mood_Neko" = internal global [6 x double] [
  double 0x3fe999999999999a,  ; dp = 0.8
  double 0x3fe0000000000000,  ; s  = 0.5
  ...
]

; @requires(dp > 0.6) → fcmp ogt
define i32 @"fn_Neko_explore"() {
entry:
  %val_dp = load double, double* %dp_ptr
  %cmp_dp = fcmp ogt double %val_dp, 6.000000e-01
  br i1 %gate, label %exec, label %reject
exec:
  ret i32 0
reject:
  ret i32 -1
}

; alloc: real malloc gated by emotion
define i64* @"impl_Kernel_alloc"(i64 %size) {
entry:
  %cmp_ac = fcmp ogt double %ac, 8.000000e-01
  %cmp_dp = fcmp ogt double %dp, 3.000000e-01
  %gate = and i1 %cmp_ac, %cmp_dp
  br i1 %gate, label %exec, label %reject
exec:
  %nbytes = mul i64 %size, 8
  %raw = call i8* @malloc(i64 %nbytes)
  %ptr = bitcast i8* %raw to i64*
  ret i64* %ptr
reject:
  ret i64* null
}

Static Type Checking

nema myfile.nema --check

Catches errors at parse time, before any execution:

[WARN]  Neko.explore: @requires(dp > 1.5) — always fails (dp max is 1.0)
[ERROR] Kernel.alloc: unknown NeuroState field 'motivation' (use: dp s ac ox gaba e)
[ERROR] Kernel.alloc: NeuroState value 1.8 out of range [0.0, 1.0]

Exit code 0 = clean, 1 = errors found.


Safety Model

Nema has six layers of execution safety. No single layer is sufficient — they compose.

Layer 1:  Emotion Gate       @requires(dp > 0.6)  → fcmp ogt in LLVM IR
Layer 2:  Post-condition     @ensures(gaba > 0.3) → verified after execution; runs @on_error on fail
Layer 3:  Fallback           @on_error { ... }    → runs on gate fail OR ensures fail
Layer 4:  Static Type Check  unknown fields / out-of-range values → compile-time error
Layer 5:  Ownership          own / release / recv — double-free raises serotonin penalty
Layer 6:  Capability         capability: { alloc, emit } — privileged ops (alloc/free) require declaration
Layer 7:  Trust Score        trust: { AgentB: 0.8 } — query/send blocked if trust < 0.3
Layer 8:  Memory Isolation   CPOS working memory (max 5) / long-term JSON / auto-swap
Layer 9:  Contract           contract { dp >= 0.1 } — invariant checked after every call/tick
Layer 10: CPOS Gate          @cpos_gate — blocks on NeuroState WARNING or suspicious call pattern

Emotion gates express agent readiness, not permissions. Capabilities enforce permissions. Trust enforces identity. All three compose.

CPOS Gate (Layer 10)

agent SecureAgent {
  mood: NeuroState = { dp: 0.5, s: 0.6, ac: 0.5, ox: 0.5, gaba: 0.3, e: 0.5 }

  @cpos_gate
  fn export_data() {
    let src = mood.origin()   // trace what caused the current mood state
    log(src)
    emit "data exported"
  }
}

@cpos_gate triggers when either condition is met:

  • gaba >= 0.6 — NeuroState WARNING level (accumulated context poisoning)
  • Alternating high/low impact call pattern detected over the last 6 calls (S6-class attack)

mood.origin() returns the trace of what changed the mood state and from where:

[mood.origin]
  ← user_input:hello: gaba+0.15, e+0.1
  ← fn:do_work: s-0.1
  ← user_input:suspicious: gaba+0.12, e+0.05

This closes the gap that scalar gates (C4) and trajectory gates (C5) both leave open.

agent Kernel {
  capability: { alloc, free, write, read, emit }
  trust: { Process: 0.8 }

  @requires(ac > 0.8)      // Layer 1: must be focused
  @ensures(gaba > 0.3)     // Layer 2: must remain calm after
  @on_error { emit kernel_fail 1 }  // Layer 3: fallback if either fails
  fn alloc_buf(size: i64) -> ptr<i64> {
    own buf = alloc(size)  // Layer 5+6: owned + kernel-only
    return buf
  }
}

Examples

File Demonstrates
hello.nema Emotion gates, when blocks, agent attraction
memory.nema CPOS working / long-term memory, gaba-triggered swap
kernel.nema Emotion-gated malloc / write / read / free, ownership transfer
concurrent.nema Multi-agent concurrency, mailbox recv, spawn
for_demo.nema for loops (range & list), emotion-gated iteration
result_demo.nema Result<T> error type, ok(v) / err(msg), match
channel_demo.nema Typed channel<T>, send / recv / close across agents
contract_demo.nema Layer 9 contracts — NeuroState invariants

Files

File Role
lexer.py Tokenizer
parser.py AST parser
ast_nodes.py AST node definitions
typechecker.py Static type checker
evaluator.py Interpreter runtime + concurrent execution
stdlib.py Standard library (introspect, empathize, CPOS)
compiler.py LLVM IR code generator
jit_run.py JIT compiler + runner
nema.py Entry point + REPL
benchmark.py JIT vs interpreter benchmarks
shiichan.py しーちゃん spirit.db → NeuroState bridge

Background

Nema is built on two original concepts:


Nema — where code has feelings.

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