Modern utility and game framework for Python
Project description
🪺 Nestifypy
A modern, declarative utility and game framework for Python 3.10+
Nestifypy is a modular Python framework designed around declarative patterns, developer ergonomics, and strict type safety — whether you're building enterprise CLIs, intelligent configuration systems, or fully-featured 2D games.
Installation · Modules · Quick Start · Docs · Contributing
📦 Installation
Core framework (no game engine dependencies):
pip install nestifypy
Full framework (includes Pyunix game engine):
pip install "nestifypy[game]"
Ignite enterprise framework (DI, web, scheduler, JWT):
pip install nestifypy-ignite[all]
Requires Python 3.10 or higher.
🌐 Ecosystem
Nestifypy is composed of several independent, high-performance packages. Use what you need.
| Package | Description |
|---|---|
| Ignite | Spring Boot-inspired DI, EventBus, FastAPI integration, cron jobs |
| Komodo | Lombok-style annotation-driven metaprogramming |
| Pyunix | Declarative 2D game engine built on Pygame |
| YAML | O(1) intelligent YAML registry with hot-reload |
| Env | Typed, chainable .env variable management |
| Loom | Hierarchical typed config format (.loom files) |
| Flow | Task scheduling, throttling, concurrency helpers |
| Promise | Asynchronous execution API without asyncio |
| Trying | Functional error handling with Try monad |
| Input | Interactive CLI inputs, forms, and validation |
| Decorators | Caching, retries, validation, events and more |
| Collections | Java-inspired strongly-typed data structures |
| Console | Rich terminal output, spinners, tables, prompts |
| SLogger | Logger (Slogger), Registry, Plugin system |
🚀 Quick Start
Smart Configuration
from nestifypy import yaml
from nestifypy.env import Env
Env.load()
# Fetch from any .yml file in your project using dot-notation
db_host = yaml.get("database.host")
# Or use the Pythonic attribute API
db_port = yaml.database.port
# Chainable typed env var access
debug = env.debug.bool
port = env.db.port.int
hosts = env.allowed_hosts.list
Enterprise App with Ignite
from nestifypy.ignite import Application
from nestifypy.ignite.decorators import Service, Controller, PostConstruct
from nestifypy.ignite.web.rest import Get, Post
@Service
class UserService:
def get_users(self) -> list[str]:
return ["Hope", "Alex"]
@Controller("/users")
class UserController:
def __init__(self, user_service: UserService):
self.user_service = user_service
@Get("/")
async def list_users(self):
return self.user_service.get_users()
@PostConstruct
async def on_start(self):
print("UserController ready!")
app = Application.run(web=True, starters=["web"])
2D Game with Pyunix
from nestifypy.pyunix import Game, Entity, Rigidbody, BoxCollider, BodyType
from nestifypy.pyunix.math import Vector2, Color
@Game(title="My Game", size=(800, 600), fps=60)
class MyGame:
@Game.start
def start(self):
self.player = Player(x=400, y=300)
@Game.update
def update(self, dt: float):
pass
@Game.draw
def draw(self, screen):
screen.fill(Color.BLACK.to_tuple())
@Game.text(x=10, y=10, size=24, color="white")
def score_ui(self):
return "SCORE: 1000"
class Player(Entity):
def __init__(self, x, y):
super().__init__(
x=x, y=y,
rigidbody=Rigidbody(body_type=BodyType.DYNAMIC, mass=1.0),
collider=BoxCollider(width=32, height=32)
)
@Entity.update
def movement(self, dt):
if self.input.is_action_pressed("jump"):
self.rigidbody.add_impulse(Vector2(0, -500))
if __name__ == "__main__":
MyGame().run()
Metaprogramming with Komodo
from nestifypy.komodo import komodo, contract
from nestifypy.komodo.contract import requires, ensures
@komodo.builder
@komodo.data
class DatabaseConfig:
host: str
port: int = 5432
@contract(requires(lambda config: config.port > 1024, "Port must be > 1024"))
def connect(config: DatabaseConfig):
print(f"Connecting to {config.host}:{config.port}")
# Fluent builder API, auto-generated
conf = DatabaseConfig.Builder().with_host("localhost").build()
connect(conf)
🔥 Ignite — Enterprise Application Framework
A Spring Boot-inspired framework for production Python apps.
Features: IoC container, constructor injection, lifecycle hooks, EventBus, FastAPI integration, cron scheduling, JWT security, profile-aware configuration, and a TestContainer for mocking.
Dependency Injection
from nestifypy.ignite.decorators import Service, Repository, Component
@Repository
class UserRepository:
def find(self, id: int) -> dict:
return {"id": id, "name": "Alice"}
@Service
class UserService:
# EmailRepository injected automatically by type
def __init__(self, repo: UserRepository):
self.repo = repo
def get_user(self, id: int):
return self.repo.find(id)
Configuration & Profiles
# application.yml
server:
port: 8080
database:
url: "postgresql://localhost/myapp"
jwt:
secret: "my-secret"
expiry_minutes: 60
from nestifypy.ignite.decorators import Value
@Service
class AppConfig:
@Value("server.port")
port: int
@Value("database.url")
db_url: str
EventBus
from nestifypy.ignite.decorators import EventListener
from nestifypy.ignite.events import EventBus
import dataclasses
@dataclasses.dataclass
class UserRegistered:
user_id: int
email: str
@Service
class NotificationService:
@EventListener(UserRegistered)
async def on_user_registered(self, event: UserRegistered):
print(f"Welcome email sent to {event.email}")
# Publish from anywhere
await app.context.event_bus.publish(UserRegistered(user_id=1, email="alice@example.com"))
Scheduled Tasks
from nestifypy.ignite.decorators import Scheduled
@Service
class ReportJob:
@Scheduled("0 8 * * 1") # every Monday at 08:00
async def weekly_report(self):
...
@Scheduled("*/5 * * * *") # every 5 minutes
def poll_queue(self):
...
Testing
from nestifypy.ignite.testing import TestContainer
from unittest.mock import MagicMock
def test_user_service():
container = TestContainer()
mock_repo = MagicMock()
mock_repo.find.return_value = {"id": 1, "name": "Alice"}
container.override(UserRepository, mock_repo)
container.register(UserService)
service = container.get(UserService)
assert service.get_user(1)["name"] == "Alice"
Installation extras:
pip install nestifypy-ignite[web] # FastAPI + uvicorn
pip install nestifypy-ignite[jwt] # PyJWT
pip install nestifypy-ignite[scheduler] # croniter
pip install nestifypy-ignite[all] # everything
🦎 Komodo — Metaprogramming
Lombok-style annotation-driven metaprogramming. Eliminates class boilerplate using composable decorators — no metaclasses, no runtime proxies.
Core Decorators
| Decorator | What it does | Lombok equivalent |
|---|---|---|
@komodo.data |
Generates __init__, __repr__, __eq__, __hash__ |
@Data |
@komodo.builder |
Adds a fluent .Builder inner class |
@Builder |
@komodo.value |
Immutable data object | @Value |
@komodo.constructor |
Generates __init__ from annotations |
@AllArgsConstructor |
@komodo.immutable |
Freezes attributes after construction | @Immutable |
@komodo.singleton |
Ensures a single instance | — |
@komodo.logger |
Injects a stdlib logger attribute |
@Slf4j |
@komodo.copyable |
Adds .copy() and .copy_with() |
@With |
@komodo.non_null |
Raises ValueError if any arg is None |
@NonNull |
@komodo.validated |
Runtime type-checking from annotations | — |
@komodo.observable |
Injects .subscribe() and .notify() |
— |
@komodo.sealed |
Prevents subclassing | sealed (Java 17) |
Examples
from nestifypy.komodo import komodo
# Rich domain entity
@komodo.logger
@komodo.copyable
@komodo.data
class Product:
id: int
name: str
price: float
active: bool = True
p = Product(1, "Widget", 9.99)
p2 = p.copy_with(price=7.99)
Product.logger.info("Price updated")
# Fluent builder with validation
@komodo.builder
@komodo.validated
@komodo.constructor
class CreateUserRequest:
username: str
email: str
role: str = "viewer"
req = (
CreateUserRequest.Builder()
.with_username("alice")
.with_email("alice@example.com")
.with_role("admin")
.build()
)
# Immutable value object
@komodo.value
class Money:
amount: float
currency: str
m = Money(9.99, "USD")
m.amount = 0.0 # AttributeError: Money is immutable
Design by Contract
from nestifypy.komodo import contract
from nestifypy.komodo.contract import requires, ensures, invariant
@komodo.constructor
class BankAccount:
balance: float
@contract(
requires(lambda self, amount: amount > 0, "amount must be positive"),
ensures(lambda result: result is None, "withdraw returns None"),
invariant(lambda self: self.balance >= 0, "balance must never be negative")
)
def withdraw(self, amount: float) -> None:
self.balance -= amount
🎮 Pyunix — 2D Game Engine
A fully declarative game engine built on top of Pygame. Inspired by Unity and Godot — no messy while True loops.
Game Loop
from nestifypy.pyunix.app import Game
@Game(title="My Game", size=(800, 600), fps=60, vsync=True)
class MyGame:
@Game.start
def on_start(self):
pass # Load resources, create entities
@Game.update
def on_update(self, dt: float):
pass # Frame logic
@Game.draw
def on_draw(self, screen):
screen.fill((30, 30, 40))
@Game.layer("ui", order=2)
def draw_ui(self, screen):
self.hud.draw(screen)
@Game.text(x=10, y=10, size=20, color="yellow")
def score_label(self):
return f"Score: {self.score}"
MyGame().run()
Entities & Physics
from nestifypy.pyunix.sprite import Entity, Sprite
from nestifypy.pyunix.physics import Rigidbody, BoxCollider, BodyType, PhysicsWorld
from nestifypy.pyunix.input import Input
from nestifypy.pyunix.math import Vector2
PhysicsWorld.set_gravity(0, 900)
class Player(Entity):
def __init__(self):
super().__init__(
x=200, y=300,
rigidbody=Rigidbody(body_type=BodyType.DYNAMIC, gravity_scale=1.0),
collider=BoxCollider(28, 48),
)
self.on_ground = False
@Sprite.update
def move(self, dt):
h = Input.get_axis("horizontal")
self.rigidbody.velocity.x = h * 200
if Input.action_just_pressed("jump") and self.on_ground:
self.rigidbody.add_impulse(Vector2(0, -450))
@Sprite.on_collision_enter
def on_hit(self, info):
if info.normal.y < -0.5:
self.on_ground = True
Sprite Lifecycle Hooks
| Hook | When it fires |
|---|---|
@Sprite.ready |
Once, on construction |
@Sprite.update |
Every frame (receives dt) |
@Sprite.fixed_update |
Fixed physics timestep |
@Sprite.draw |
Every frame (receives surface) |
@Sprite.destroy |
Before entity is removed |
@Sprite.on_collision_enter |
First frame of collision |
@Sprite.on_collision_stay |
Each frame while colliding |
@Sprite.on_collision_exit |
When collision ends |
@Sprite.on_trigger_enter |
On entering a trigger zone |
@Sprite.pause / @Sprite.resume |
On game pause/resume |
Included Systems
- Camera — smooth follow, world bounds, shake, offset
- Audio — music streaming, SFX with pitch variation
- Assets — preloading, caching, image/audio/font management
- Animation — spritesheet-based with state machine
- Particles — burst and continuous emitters
- Tween — property animation with easing functions
- TileMap — tile-based map rendering with auto-culling
- Timer —
Timer.after(),Timer.every()callbacks - Scene — scene manager with push/pop stack
- Events — pub/sub event system between entities
Debug: Press
F3at runtime for an overlay showing FPS, physics bodies, camera position and time scale. PressESCto pause/resume.
⚙️ YAML — Intelligent Config Registry
Not just a parser — a runtime configuration engine with O(1) lookup and hot-reload.
# config/database.yml
database:
host: "localhost"
port: 5432
pool:
min_size: 2
max_size: 10
from nestifypy import yaml
# Zero-boilerplate: auto-scans .yml files in your project
host = yaml.get("database.host") # string path
max_pool = yaml.database.pool.max_size # Pythonic attribute access
# Watch for changes in long-running processes
yaml.watch(True)
def game_loop():
while True:
speed = yaml.get("game.player.speed") # updates automatically
How it works: On first access, Nestifypy scans your project and generates a .nestifypy/yaml_index.json flat index mapping every dot-path to its file. Subsequent lookups are O(1). Only changed files are re-parsed.
# Explicit scan for specific directories
from pathlib import Path
yaml.scan(Path("src/config/"))
# Trace where a value comes from
print(yaml.where("database.host")) # "/absolute/path/to/database.yml"
Add
.nestifypy/to your.gitignore.
🔒 Env — Environment Management
Modern, typed, chainable .env variable management. Inspired by NestJS and Spring Boot.
from nestifypy import env
from nestifypy.env import Env
Env.load() # or Env.load("config/.env")
# Chainable attribute access with auto-uppercasing
host = env.db.host # → DB_HOST
port = env.db.port.int # → int(DB_PORT)
debug = env.debug.bool # → bool(DEBUG)
hosts = env.allowed_hosts.list # → ["localhost", "127.0.0.1"]
# Safe defaults and required fields
secret = env.secret_key.required # raises ConfigError if missing
db_pw = env.db.password.default("root") # fallback value
# Descriptor API for config classes
from nestifypy.env import Env
class Config:
host = Env.property("DB_HOST", default="localhost")
port = Env.property("DB_PORT", cast_type=int, default=5432)
# Injection decorator
@Env.inject(api_key="API_KEY", host="DB_HOST")
def connect(api_key=None, host=None):
...
🧵 Loom — Configuration Engine
A structured alternative to .env/python-dotenv with hierarchical, typed, modular config files.
# app.loom
@module("app")
@server {
host: "localhost"
port: 8080
debug: true
}
@database {
host: "127.0.0.1"
port: 5432
name: "myapp"
pool: { min: 2, max: 10 }
}
from nestifypy.loom import Loom, env
Loom.load("app.loom")
host = env.app.server.host # fully qualified
port = env.server.port.int # scope-level flattening
debug = env.debug.bool # global flattening (if unique)
# Schema binding to dataclasses
import dataclasses
@Loom.bind("database", scope="database")
@dataclasses.dataclass
class DbConfig:
host: str = "localhost"
port: int = 5432
name: str = "myapp"
cfg = DbConfig()
print(cfg.host, cfg.port)
# Hot-reload watchers
@Loom.watch("server.port")
def on_port_change(new_value):
restart_http_server(int(new_value))
Rust-style diagnostics:
🚨 LoomSyntaxError in 'database.loom' (Line 4)
3 | @db.main {
4 | host = "localhost"
^
5 | }
Error: Property 'host' uses '=' instead of ':'
Found: '='
Expected: ':'
Hint: Replace with: host: "localhost"
⏱ Flow — Control Flow
Advanced task scheduling, throttling, concurrency, and rate limiting.
from nestifypy.flow import Flow
# Run every 5 seconds in a background thread
@Flow.interval(5.0)
def ping_server():
print("Ping!")
# Throttle to at most 1 call per second
@Flow.throttle(1.0)
def on_mouse_move(x, y):
pass
# Retry up to 3 times on failure
@Flow.retry(times=3, wait=2.0)
def fetch_api():
pass
# Run concurrently and collect results
results = Flow.parallel(task_a, task_b, task_c)
# Debounce search input
@Flow.debounce(wait=0.3)
def on_search_input(query):
search(query)
Available utilities: @Flow.delay, @Flow.repeat, @Flow.interval, @Flow.retry, @Flow.timeout, @Flow.debounce, @Flow.throttle, @Flow.once, @Flow.after, Flow.parallel, @Flow.threaded, Flow.run_async, Flow.schedule, Flow.loop.
✨ Decorators
A comprehensive suite of utility decorators, all preserving function metadata via functools.wraps.
Execution & Performance
from nestifypy.decorators import benchmark, cache, once, rate_limit
@benchmark
@cache
def expensive_calculation(x):
return sum(i * i for i in range(x))
Error Handling & Resiliency
from nestifypy.decorators import safe, trace, retry
@retry(times=3, delay=2.0)
def fetch_api_data():
pass
@safe # catches all exceptions, returns None instead of crashing
def risky_operation():
pass
Type Validation
from nestifypy.decorators import validate_types, not_null, validate
@validate_types
def process_user(age: int, name: str):
pass # raises TypeError if types don't match
@not_null
def create_record(id, name):
pass # raises ValueError if any arg is None
Architecture & Events
from nestifypy.decorators import singleton, observable, event, emit, startup, shutdown
@event("user_registered")
def send_welcome_email(user_id):
pass
# Trigger from anywhere
emit("user_registered", 101)
@startup
def init_database():
pass
@shutdown
def close_connections():
pass
Full decorator list: @benchmark, @cache, @once, @rate_limit, @safe, @trace, @retry, @threaded, @async_task, @delay, @not_null, @validate, @validate_types, @singleton, @observable, @startup, @shutdown, @event, @deprecated, @experimental.
🗂 Collections
Java-inspired, fluent data structures with type hints support.
from nestifypy.collections import ArrayList, LinkedList, Stack, Queue, OrderedSet, HashMap
# Fluent ArrayList
lista = ArrayList()
lista.add(10).add(20).add(30)
# LIFO Stack
stack = Stack()
stack.push("Scene1").push("Scene2")
active = stack.pop()
# FIFO Queue (built on collections.deque)
q = Queue()
q.enqueue("Task1").enqueue("Task2")
task = q.dequeue() # "Task1"
# Ordered uniqueness
oset = OrderedSet()
oset.add("A").add("B").add("A") # ["A", "B"]
# Fluent HashMap
map = HashMap()
map.put("hero", "Link").put("weapon", "Sword")
🖥 Console — Terminal Utilities
Rich terminal output for modern CLI applications.
from nestifypy.console import Console
# Colored printing
Console.success("Migration complete!")
Console.error("Failed to connect.")
Console.warn("Memory usage high.")
Console.info("Server starting...")
Console.print("Custom", color="magenta", bold=True)
# Interactive prompts
name = Console.ask("Your name?", default="Guest")
go = Console.confirm("Proceed?", default=True)
env = Console.choose("Environment", ["dev", "staging", "prod"])
# Progress tracking
with Console.progress(total=100, label="Downloading") as bar:
for _ in range(100):
bar.update(1)
# Animated spinner
with Console.spinner("Fetching data..."):
time.sleep(2)
# Structured table
Console.table([
{"ID": 1, "Name": "Alice", "Role": "Admin"},
{"ID": 2, "Name": "Bob", "Role": "User"},
], title="User Directory")
🔧 Core — Logger, Registry, Plugins
Application backbone: standardized logger, global registry, dynamic plugin system.
from nestifypy.slogger import Logger, LogLevel, Registry, Plugin
# Logger
Logger.set_level(LogLevel.DEBUG)
Logger.set_prefix("MY_APP")
Logger.set_file("app.log")
Logger.info("Application started.")
Logger.warn("Memory usage is high.")
Logger.error("Failed to connect.")
Logger.trace() # print full stacktrace
# Registry — namespaced global state
Registry.register("services", "database", db_instance)
db = Registry.get("services", "database")
# Plugin system
@Plugin.info(name="auth_plugin", version="1.0.0", description="OAuth support")
class AuthPlugin:
def authenticate(self):
pass
Plugin.register(AuthPlugin)
Plugin.load("plugins/custom_auth.py")
all_plugins = Plugin.all()
🏗 CLI Scaffolding
Bootstrap a professional project structure in one command:
nestifypy init --name my_app
Generated structure includes pre-configured support for ruff, pytest, and mypy.
📝 Changelog
v0.2.3
- Trying: Added
Trymonad for fluent, functional error handling withouttry/except. - Promise: Implemented modern Promise API for async execution (
then,catch,all,race) without asyncio. - Input: Added comprehensive module for interactive CLI inputs, form handling, and data sanitization.
- Slogger: Upgraded core logger module to
slogger. - Scheduler: Added robust
@Scheduledcron job decorator for the Ignite framework.
v0.2.2
- Pyunix: Fixed physics bounding box discrepancies (
rect.topleftvsrect.center) ensuring pixel-perfectBoxColliderinteractions. - FlappyBird Demo: Refactored
examples/flappybird.pyto use Pyunix's modern physics engine, Animator and Trigger zones. Fixed ghost pipe collider on reset. - Ignite Docs: Published comprehensive documentation covering DI, FastAPI, EventBus, Scheduled Tasks, and TestContainers.
v0.2.1
- Ignite Core: Rebranded and refactored the legacy
boltcontainer into theigniteapplication framework. - EventBus: Added publish/subscribe event bus.
- Web module: Seamless FastAPI integration.
- Cron Jobs: Introduced
@Scheduleddecorators viacroniter. - Testing: Added
TestContainerfor dependency-isolated integration testing.
📚 Documentation
Full documentation is available in the docs/ directory:
- 🔥 Ignite Framework
- 🦎 Komodo Metaprogramming
- 🎮 Pyunix Game Engine
- ⚙️ YAML Intelligent Registry
- 🔒 Environment Management
- 🧵 Loom Configuration
- ⏱ Flow Control
- ✨ Decorators
- 🗂 Collections
- 🖥 Console Utilities
- 🔧 Core Systems
- 📁 OS & File Utilities
🤝 Contributing
Contributions are welcome!
- Clone the repository
- Install development dependencies:
uv pip install -e ".[dev]"orpip install -e ".[dev]" - Run tests:
pytest - Lint code:
ruff check .
🛡 Security
Please review our Security Policy for information on reporting vulnerabilities.
📜 License
This project is licensed under the MIT License.
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