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Modern utility and game framework for Python

Project description

🪺 Nestifypy

A modern, declarative utility and game framework for Python 3.10+

Build Status Python Version License Ruff PyPI

Nestifypy is a modular Python framework designed around declarative patterns, developer ergonomics, and strict type safety — whether you're building enterprise CLIs, intelligent configuration systems, or fully-featured 2D games.

Installation · Modules · Quick Start · Docs · Contributing


📦 Installation

Core framework (no game engine dependencies):

pip install nestifypy

Full framework (includes Pyunix game engine):

pip install "nestifypy[game]"

Ignite enterprise framework (DI, web, scheduler, JWT):

pip install nestifypy-ignite[all]

Requires Python 3.10 or higher.


🌐 Ecosystem

Nestifypy is composed of several independent, high-performance packages. Use what you need.

Package Description
Ignite Spring Boot-inspired DI, EventBus, FastAPI integration, cron jobs
Komodo Lombok-style annotation-driven metaprogramming
Pyunix Declarative 2D game engine built on Pygame
YAML O(1) intelligent YAML registry with hot-reload
Env Typed, chainable .env variable management
Loom Hierarchical typed config format (.loom files)
Flow Task scheduling, throttling, concurrency helpers
Promise Asynchronous execution API without asyncio
Trying Functional error handling with Try monad
Input Interactive CLI inputs, forms, and validation
Decorators Caching, retries, validation, events and more
Collections Java-inspired strongly-typed data structures
Console Rich terminal output, spinners, tables, prompts
SLogger Logger (Slogger), Registry, Plugin system

🚀 Quick Start

Smart Configuration

from nestifypy import yaml
from nestifypy.env import Env

Env.load()

# Fetch from any .yml file in your project using dot-notation
db_host = yaml.get("database.host")

# Or use the Pythonic attribute API
db_port = yaml.database.port

# Chainable typed env var access
debug   = env.debug.bool
port    = env.db.port.int
hosts   = env.allowed_hosts.list

Enterprise App with Ignite

from nestifypy.ignite import Application
from nestifypy.ignite.decorators import Service, Controller, PostConstruct
from nestifypy.ignite.web.rest import Get, Post

@Service
class UserService:
    def get_users(self) -> list[str]:
        return ["Hope", "Alex"]

@Controller("/users")
class UserController:
    def __init__(self, user_service: UserService):
        self.user_service = user_service

    @Get("/")
    async def list_users(self):
        return self.user_service.get_users()

    @PostConstruct
    async def on_start(self):
        print("UserController ready!")

app = Application.run(web=True, starters=["web"])

2D Game with Pyunix

from nestifypy.pyunix import Game, Entity, Rigidbody, BoxCollider, BodyType
from nestifypy.pyunix.math import Vector2, Color

@Game(title="My Game", size=(800, 600), fps=60)
class MyGame:

    @Game.start
    def start(self):
        self.player = Player(x=400, y=300)

    @Game.update
    def update(self, dt: float):
        pass

    @Game.draw
    def draw(self, screen):
        screen.fill(Color.BLACK.to_tuple())

    @Game.text(x=10, y=10, size=24, color="white")
    def score_ui(self):
        return "SCORE: 1000"

class Player(Entity):
    def __init__(self, x, y):
        super().__init__(
            x=x, y=y,
            rigidbody=Rigidbody(body_type=BodyType.DYNAMIC, mass=1.0),
            collider=BoxCollider(width=32, height=32)
        )

    @Entity.update
    def movement(self, dt):
        if self.input.is_action_pressed("jump"):
            self.rigidbody.add_impulse(Vector2(0, -500))

if __name__ == "__main__":
    MyGame().run()

Metaprogramming with Komodo

from nestifypy.komodo import komodo, contract
from nestifypy.komodo.contract import requires, ensures

@komodo.builder
@komodo.data
class DatabaseConfig:
    host: str
    port: int = 5432

@contract(requires(lambda config: config.port > 1024, "Port must be > 1024"))
def connect(config: DatabaseConfig):
    print(f"Connecting to {config.host}:{config.port}")

# Fluent builder API, auto-generated
conf = DatabaseConfig.Builder().with_host("localhost").build()
connect(conf)

🔥 Ignite — Enterprise Application Framework

A Spring Boot-inspired framework for production Python apps.

Features: IoC container, constructor injection, lifecycle hooks, EventBus, FastAPI integration, cron scheduling, JWT security, profile-aware configuration, and a TestContainer for mocking.

Dependency Injection

from nestifypy.ignite.decorators import Service, Repository, Component

@Repository
class UserRepository:
    def find(self, id: int) -> dict:
        return {"id": id, "name": "Alice"}

@Service
class UserService:
    # EmailRepository injected automatically by type
    def __init__(self, repo: UserRepository):
        self.repo = repo

    def get_user(self, id: int):
        return self.repo.find(id)

Configuration & Profiles

# application.yml
server:
  port: 8080
database:
  url: "postgresql://localhost/myapp"
jwt:
  secret: "my-secret"
  expiry_minutes: 60
from nestifypy.ignite.decorators import Value

@Service
class AppConfig:
    @Value("server.port")
    port: int

    @Value("database.url")
    db_url: str

EventBus

from nestifypy.ignite.decorators import EventListener
from nestifypy.ignite.events import EventBus
import dataclasses

@dataclasses.dataclass
class UserRegistered:
    user_id: int
    email: str

@Service
class NotificationService:
    @EventListener(UserRegistered)
    async def on_user_registered(self, event: UserRegistered):
        print(f"Welcome email sent to {event.email}")

# Publish from anywhere
await app.context.event_bus.publish(UserRegistered(user_id=1, email="alice@example.com"))

Scheduled Tasks

from nestifypy.ignite.decorators import Scheduled

@Service
class ReportJob:
    @Scheduled("0 8 * * 1")    # every Monday at 08:00
    async def weekly_report(self):
        ...

    @Scheduled("*/5 * * * *")  # every 5 minutes
    def poll_queue(self):
        ...

Testing

from nestifypy.ignite.testing import TestContainer
from unittest.mock import MagicMock

def test_user_service():
    container = TestContainer()
    mock_repo = MagicMock()
    mock_repo.find.return_value = {"id": 1, "name": "Alice"}

    container.override(UserRepository, mock_repo)
    container.register(UserService)

    service = container.get(UserService)
    assert service.get_user(1)["name"] == "Alice"

Installation extras:

pip install nestifypy-ignite[web]       # FastAPI + uvicorn
pip install nestifypy-ignite[jwt]       # PyJWT
pip install nestifypy-ignite[scheduler] # croniter
pip install nestifypy-ignite[all]       # everything

🦎 Komodo — Metaprogramming

Lombok-style annotation-driven metaprogramming. Eliminates class boilerplate using composable decorators — no metaclasses, no runtime proxies.

Core Decorators

Decorator What it does Lombok equivalent
@komodo.data Generates __init__, __repr__, __eq__, __hash__ @Data
@komodo.builder Adds a fluent .Builder inner class @Builder
@komodo.value Immutable data object @Value
@komodo.constructor Generates __init__ from annotations @AllArgsConstructor
@komodo.immutable Freezes attributes after construction @Immutable
@komodo.singleton Ensures a single instance
@komodo.logger Injects a stdlib logger attribute @Slf4j
@komodo.copyable Adds .copy() and .copy_with() @With
@komodo.non_null Raises ValueError if any arg is None @NonNull
@komodo.validated Runtime type-checking from annotations
@komodo.observable Injects .subscribe() and .notify()
@komodo.sealed Prevents subclassing sealed (Java 17)

Examples

from nestifypy.komodo import komodo

# Rich domain entity
@komodo.logger
@komodo.copyable
@komodo.data
class Product:
    id: int
    name: str
    price: float
    active: bool = True

p = Product(1, "Widget", 9.99)
p2 = p.copy_with(price=7.99)
Product.logger.info("Price updated")

# Fluent builder with validation
@komodo.builder
@komodo.validated
@komodo.constructor
class CreateUserRequest:
    username: str
    email: str
    role: str = "viewer"

req = (
    CreateUserRequest.Builder()
        .with_username("alice")
        .with_email("alice@example.com")
        .with_role("admin")
        .build()
)

# Immutable value object
@komodo.value
class Money:
    amount: float
    currency: str

m = Money(9.99, "USD")
m.amount = 0.0  # AttributeError: Money is immutable

Design by Contract

from nestifypy.komodo import contract
from nestifypy.komodo.contract import requires, ensures, invariant

@komodo.constructor
class BankAccount:
    balance: float

    @contract(
        requires(lambda self, amount: amount > 0, "amount must be positive"),
        ensures(lambda result: result is None, "withdraw returns None"),
        invariant(lambda self: self.balance >= 0, "balance must never be negative")
    )
    def withdraw(self, amount: float) -> None:
        self.balance -= amount

🎮 Pyunix — 2D Game Engine

A fully declarative game engine built on top of Pygame. Inspired by Unity and Godot — no messy while True loops.

Game Loop

from nestifypy.pyunix.app import Game

@Game(title="My Game", size=(800, 600), fps=60, vsync=True)
class MyGame:

    @Game.start
    def on_start(self):
        pass  # Load resources, create entities

    @Game.update
    def on_update(self, dt: float):
        pass  # Frame logic

    @Game.draw
    def on_draw(self, screen):
        screen.fill((30, 30, 40))

    @Game.layer("ui", order=2)
    def draw_ui(self, screen):
        self.hud.draw(screen)

    @Game.text(x=10, y=10, size=20, color="yellow")
    def score_label(self):
        return f"Score: {self.score}"

MyGame().run()

Entities & Physics

from nestifypy.pyunix.sprite import Entity, Sprite
from nestifypy.pyunix.physics import Rigidbody, BoxCollider, BodyType, PhysicsWorld
from nestifypy.pyunix.input import Input
from nestifypy.pyunix.math import Vector2

PhysicsWorld.set_gravity(0, 900)

class Player(Entity):
    def __init__(self):
        super().__init__(
            x=200, y=300,
            rigidbody=Rigidbody(body_type=BodyType.DYNAMIC, gravity_scale=1.0),
            collider=BoxCollider(28, 48),
        )
        self.on_ground = False

    @Sprite.update
    def move(self, dt):
        h = Input.get_axis("horizontal")
        self.rigidbody.velocity.x = h * 200

        if Input.action_just_pressed("jump") and self.on_ground:
            self.rigidbody.add_impulse(Vector2(0, -450))

    @Sprite.on_collision_enter
    def on_hit(self, info):
        if info.normal.y < -0.5:
            self.on_ground = True

Sprite Lifecycle Hooks

Hook When it fires
@Sprite.ready Once, on construction
@Sprite.update Every frame (receives dt)
@Sprite.fixed_update Fixed physics timestep
@Sprite.draw Every frame (receives surface)
@Sprite.destroy Before entity is removed
@Sprite.on_collision_enter First frame of collision
@Sprite.on_collision_stay Each frame while colliding
@Sprite.on_collision_exit When collision ends
@Sprite.on_trigger_enter On entering a trigger zone
@Sprite.pause / @Sprite.resume On game pause/resume

Included Systems

  • Camera — smooth follow, world bounds, shake, offset
  • Audio — music streaming, SFX with pitch variation
  • Assets — preloading, caching, image/audio/font management
  • Animation — spritesheet-based with state machine
  • Particles — burst and continuous emitters
  • Tween — property animation with easing functions
  • TileMap — tile-based map rendering with auto-culling
  • TimerTimer.after(), Timer.every() callbacks
  • Scene — scene manager with push/pop stack
  • Events — pub/sub event system between entities

Debug: Press F3 at runtime for an overlay showing FPS, physics bodies, camera position and time scale. Press ESC to pause/resume.


⚙️ YAML — Intelligent Config Registry

Not just a parser — a runtime configuration engine with O(1) lookup and hot-reload.

# config/database.yml
database:
  host: "localhost"
  port: 5432
  pool:
    min_size: 2
    max_size: 10
from nestifypy import yaml

# Zero-boilerplate: auto-scans .yml files in your project
host     = yaml.get("database.host")        # string path
max_pool = yaml.database.pool.max_size      # Pythonic attribute access

# Watch for changes in long-running processes
yaml.watch(True)

def game_loop():
    while True:
        speed = yaml.get("game.player.speed")  # updates automatically

How it works: On first access, Nestifypy scans your project and generates a .nestifypy/yaml_index.json flat index mapping every dot-path to its file. Subsequent lookups are O(1). Only changed files are re-parsed.

# Explicit scan for specific directories
from pathlib import Path
yaml.scan(Path("src/config/"))

# Trace where a value comes from
print(yaml.where("database.host"))  # "/absolute/path/to/database.yml"

Add .nestifypy/ to your .gitignore.


🔒 Env — Environment Management

Modern, typed, chainable .env variable management. Inspired by NestJS and Spring Boot.

from nestifypy import env
from nestifypy.env import Env

Env.load()  # or Env.load("config/.env")

# Chainable attribute access with auto-uppercasing
host  = env.db.host             # → DB_HOST
port  = env.db.port.int         # → int(DB_PORT)
debug = env.debug.bool          # → bool(DEBUG)
hosts = env.allowed_hosts.list  # → ["localhost", "127.0.0.1"]

# Safe defaults and required fields
secret = env.secret_key.required             # raises ConfigError if missing
db_pw  = env.db.password.default("root")    # fallback value

# Descriptor API for config classes
from nestifypy.env import Env

class Config:
    host = Env.property("DB_HOST", default="localhost")
    port = Env.property("DB_PORT", cast_type=int, default=5432)

# Injection decorator
@Env.inject(api_key="API_KEY", host="DB_HOST")
def connect(api_key=None, host=None):
    ...

🧵 Loom — Configuration Engine

A structured alternative to .env/python-dotenv with hierarchical, typed, modular config files.

# app.loom
@module("app")

@server {
    host: "localhost"
    port: 8080
    debug: true
}

@database {
    host: "127.0.0.1"
    port: 5432
    name: "myapp"
    pool: { min: 2, max: 10 }
}
from nestifypy.loom import Loom, env

Loom.load("app.loom")

host  = env.app.server.host        # fully qualified
port  = env.server.port.int        # scope-level flattening
debug = env.debug.bool             # global flattening (if unique)

# Schema binding to dataclasses
import dataclasses

@Loom.bind("database", scope="database")
@dataclasses.dataclass
class DbConfig:
    host: str = "localhost"
    port: int = 5432
    name: str = "myapp"

cfg = DbConfig()
print(cfg.host, cfg.port)

# Hot-reload watchers
@Loom.watch("server.port")
def on_port_change(new_value):
    restart_http_server(int(new_value))

Rust-style diagnostics:

🚨 LoomSyntaxError in 'database.loom' (Line 4)

    3 | @db.main {
    4 |     host = "localhost"
               ^
    5 | }

Error:   Property 'host' uses '=' instead of ':'
Found:   '='
Expected: ':'
Hint:    Replace with: host: "localhost"

⏱ Flow — Control Flow

Advanced task scheduling, throttling, concurrency, and rate limiting.

from nestifypy.flow import Flow

# Run every 5 seconds in a background thread
@Flow.interval(5.0)
def ping_server():
    print("Ping!")

# Throttle to at most 1 call per second
@Flow.throttle(1.0)
def on_mouse_move(x, y):
    pass

# Retry up to 3 times on failure
@Flow.retry(times=3, wait=2.0)
def fetch_api():
    pass

# Run concurrently and collect results
results = Flow.parallel(task_a, task_b, task_c)

# Debounce search input
@Flow.debounce(wait=0.3)
def on_search_input(query):
    search(query)

Available utilities: @Flow.delay, @Flow.repeat, @Flow.interval, @Flow.retry, @Flow.timeout, @Flow.debounce, @Flow.throttle, @Flow.once, @Flow.after, Flow.parallel, @Flow.threaded, Flow.run_async, Flow.schedule, Flow.loop.


✨ Decorators

A comprehensive suite of utility decorators, all preserving function metadata via functools.wraps.

Execution & Performance

from nestifypy.decorators import benchmark, cache, once, rate_limit

@benchmark
@cache
def expensive_calculation(x):
    return sum(i * i for i in range(x))

Error Handling & Resiliency

from nestifypy.decorators import safe, trace, retry

@retry(times=3, delay=2.0)
def fetch_api_data():
    pass

@safe  # catches all exceptions, returns None instead of crashing
def risky_operation():
    pass

Type Validation

from nestifypy.decorators import validate_types, not_null, validate

@validate_types
def process_user(age: int, name: str):
    pass  # raises TypeError if types don't match

@not_null
def create_record(id, name):
    pass  # raises ValueError if any arg is None

Architecture & Events

from nestifypy.decorators import singleton, observable, event, emit, startup, shutdown

@event("user_registered")
def send_welcome_email(user_id):
    pass

# Trigger from anywhere
emit("user_registered", 101)

@startup
def init_database():
    pass

@shutdown
def close_connections():
    pass

Full decorator list: @benchmark, @cache, @once, @rate_limit, @safe, @trace, @retry, @threaded, @async_task, @delay, @not_null, @validate, @validate_types, @singleton, @observable, @startup, @shutdown, @event, @deprecated, @experimental.


🗂 Collections

Java-inspired, fluent data structures with type hints support.

from nestifypy.collections import ArrayList, LinkedList, Stack, Queue, OrderedSet, HashMap

# Fluent ArrayList
lista = ArrayList()
lista.add(10).add(20).add(30)

# LIFO Stack
stack = Stack()
stack.push("Scene1").push("Scene2")
active = stack.pop()

# FIFO Queue (built on collections.deque)
q = Queue()
q.enqueue("Task1").enqueue("Task2")
task = q.dequeue()  # "Task1"

# Ordered uniqueness
oset = OrderedSet()
oset.add("A").add("B").add("A")  # ["A", "B"]

# Fluent HashMap
map = HashMap()
map.put("hero", "Link").put("weapon", "Sword")

🖥 Console — Terminal Utilities

Rich terminal output for modern CLI applications.

from nestifypy.console import Console

# Colored printing
Console.success("Migration complete!")
Console.error("Failed to connect.")
Console.warn("Memory usage high.")
Console.info("Server starting...")
Console.print("Custom", color="magenta", bold=True)

# Interactive prompts
name   = Console.ask("Your name?", default="Guest")
go     = Console.confirm("Proceed?", default=True)
env    = Console.choose("Environment", ["dev", "staging", "prod"])

# Progress tracking
with Console.progress(total=100, label="Downloading") as bar:
    for _ in range(100):
        bar.update(1)

# Animated spinner
with Console.spinner("Fetching data..."):
    time.sleep(2)

# Structured table
Console.table([
    {"ID": 1, "Name": "Alice", "Role": "Admin"},
    {"ID": 2, "Name": "Bob",   "Role": "User"},
], title="User Directory")

🔧 Core — Logger, Registry, Plugins

Application backbone: standardized logger, global registry, dynamic plugin system.

from nestifypy.slogger import Logger, LogLevel, Registry, Plugin

# Logger
Logger.set_level(LogLevel.DEBUG)
Logger.set_prefix("MY_APP")
Logger.set_file("app.log")
Logger.info("Application started.")
Logger.warn("Memory usage is high.")
Logger.error("Failed to connect.")
Logger.trace()  # print full stacktrace

# Registry — namespaced global state
Registry.register("services", "database", db_instance)
db = Registry.get("services", "database")


# Plugin system
@Plugin.info(name="auth_plugin", version="1.0.0", description="OAuth support")
class AuthPlugin:
    def authenticate(self):
        pass


Plugin.register(AuthPlugin)
Plugin.load("plugins/custom_auth.py")
all_plugins = Plugin.all()

🏗 CLI Scaffolding

Bootstrap a professional project structure in one command:

nestifypy init --name my_app

Generated structure includes pre-configured support for ruff, pytest, and mypy.


📝 Changelog

v0.2.3

  • Trying: Added Try monad for fluent, functional error handling without try/except.
  • Promise: Implemented modern Promise API for async execution (then, catch, all, race) without asyncio.
  • Input: Added comprehensive module for interactive CLI inputs, form handling, and data sanitization.
  • Slogger: Upgraded core logger module to slogger.
  • Scheduler: Added robust @Scheduled cron job decorator for the Ignite framework.

v0.2.2

  • Pyunix: Fixed physics bounding box discrepancies (rect.topleft vs rect.center) ensuring pixel-perfect BoxCollider interactions.
  • FlappyBird Demo: Refactored examples/flappybird.py to use Pyunix's modern physics engine, Animator and Trigger zones. Fixed ghost pipe collider on reset.
  • Ignite Docs: Published comprehensive documentation covering DI, FastAPI, EventBus, Scheduled Tasks, and TestContainers.

v0.2.1

  • Ignite Core: Rebranded and refactored the legacy bolt container into the ignite application framework.
  • EventBus: Added publish/subscribe event bus.
  • Web module: Seamless FastAPI integration.
  • Cron Jobs: Introduced @Scheduled decorators via croniter.
  • Testing: Added TestContainer for dependency-isolated integration testing.

📚 Documentation

Full documentation is available in the docs/ directory:


🤝 Contributing

Contributions are welcome!

  1. Clone the repository
  2. Install development dependencies: uv pip install -e ".[dev]" or pip install -e ".[dev]"
  3. Run tests: pytest
  4. Lint code: ruff check .

🛡 Security

Please review our Security Policy for information on reporting vulnerabilities.


📜 License

This project is licensed under the MIT License.


Built with ❤️ for Pythonistas who believe in clean, expressive code.

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