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Python binding for nil/xit: C++ bridge to frontend with frames, values, and signals

Project description

nil-xit Python Binding

Python binding for nil/xit – a C++ bridge that connects backends to frontend UIs with a tiny, explicit protocol.

Define frames, values, and signals in C++; interact with them from Python. The client can be web, desktop, or any runtime that speaks the protocol.

Features

  • Frames – Group values and signals displayed by a UI component
  • Two flavors – Unique (one instance) and tagged (keyed by a tag)
  • Values – Bidirectional data binding with buffer types (bytes)
  • Signals – Events from UI to backend with optional byte payloads

Installation

pip install nil-xit

Quick Start

import nil_xit
import nil_service

# Create HTTP server on 127.0.0.1:1101
http = nil_service.create_http_server("127.0.0.1", 1101, 100 * 1024 * 1024)

# Setup server with asset paths
nil_xit.setup_server(http, ["assets"])

# Create websocket event service
ws = http.use_ws("/ws")

# Create core from web service and websocket event
core = nil_xit.create_core(http, ws)

# Add a frame
frame = core.add_unique_frame("index", "$base/gui/Demo.svelte")

# Add a value with getter and setter (buffer type)
def encode_value() -> bytes:
    return b"hello world"

def decode_value(data: bytes) -> None:
    print(f"value changed: {data.decode('utf-8')}")

value = frame.add_value("my_value", encode_value, decode_value)

# Add a signal handler
def on_button_click() -> None:
    print("Button clicked!")
    value.post(b"updated value")

frame.add_signal("click", on_button_click)

# Main loop
while True:
    http.poll()

For a complete example, see sandbox/main.py.

Supported Types

The Python binding supports buffer types only:

  • bytes – Binary data passed as buffer_type<T> in C++
    • Values use getter/setter functions that work with bytes
    • Signals pass optional byte payloads

Architecture

The Python binding wraps the C API (libnil-xit-c-api.so) which provides access to:

  • unique frames – Single-instance UI components
  • tagged frames – Multi-instance UI components (keyed by tag)
  • values – Bidirectional data binding with buffer types
  • signals – Events from UI to backend with optional byte payloads

Documentation

For detailed API documentation and more examples, visit:

License

CC BY-NC-ND 4.0

Support

For issues, questions, or contributions, visit the GitHub repository.

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