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Scallop is a multi-tool for unpacking, repacking, and script stomping nodejs single executable applications (SEA)s.

Project description

Scallop: The Node SEA Swiss Army Knife

scallop

Scallop is a multi-tool for unpacking, repacking, and script stomping nodejs single executable applications (SEA)s.

The project serves source code recovery, malware analysis, red-teaming, and SEA internals exploration.

Compatibility Matrix

OS Node Version Unpack Repack Stomp Repack Asset
Windows 23
Windows 22
Linux 23
Linux 22
MacOS¹ 23
MacOS¹ 22

¹ On MacOS, repacked binaries will not execute unless they are re-codesigned or manually excluded from codesigning.

Installation

pip install node-sea-scallop

scallop --help

Modes of Operation

Unpack

Unpack extracts:

  1. 🤖 The main javascript bundle from the binary's embedded SEA blob
  2. 💾 The main code cache (if it exists) from the binary's embedded SEA blob
  3. 🖼️ The embedded assets (if they exist) from the binary's embedded SEA blob
  4. 🥩 The raw SEA blob
scallop unpack <target_sea_binary>

Important Notes:

  1. Output is created in the same directory as target_sea_binary under <target_sea_binary>_unpacked/

Repack Main Code Resource (without stomping)

Repack replaces the main javascript bundle (or snapshot) with a file of your choosing.

scallop repack <target_sea_binary> <replacement_js_file_or_v8_snapshot>

Important Notes:

  1. Content is repacked in-place.
  2. The Code cache is cleared by default when using this configuration.
  3. If your SEA is code signed, repacking will make the signature invalid. You'll need to be able to resign the binary to make it valid. If your SEA is not codesigned, everything will work as expected.

Repack Main Code Resource (script stomped)

Repack replaces the main javascript bundle (or snapshot) with a file of your choosing. The script is stomped by the code cache.

scallop repack <target_sea_binary> <replacement_js_file_or_v8_snaphot> --stomp

Important Notes:

  1. Content is repacked in-place.
  2. The Code cache is NOT cleared when using this configuration, and will be executed preferentially.
    • The code cache's kSourceHash is recalculated to allow v8's SanityCheckJustSource check to pass.
  3. The target binary must have a code cache to be stompable.
  4. If your SEA is code signed, repacking will make the signature invalid. You'll need to be able to resign the binary to make it valid. If your SEA is not codesigned, everything will work as expected.

Footnote: A Few Words on Script Stomping 🥾

nodejs stores main code resources as either a plaintext string or a near-plaintext V8 snapshot inside its SEA blob. Along side the code, there is an optional bytecode cache that can be used to speed up compilation and execution. Assuming source and bytecode pass sanity checks the bytecode will be used preferentially to the main code resource for execution.

By keeping the bytecode cache intact and replacing the main code resource, a desynchronization between source and bytecode is created. This allows a SEA to disguise the true intent of its main code resource, and stealth its logic behind a harder-to-reverse-engineer serialized v8 bytecode blob.

The implications are not altogether that different than the classic VBA/P-code Stomp: https://attack.mitre.org/techniques/T1564/007/

I personally have used script stomped node SEAs as a very effective C2 implant delivery mechanism during red-team engagements. EDRs are not yet well clued into script stomping in SEAs.

Repack Asset

Repack asset replaces a specific asset with a file of your choosing, creating it if it does not exist.

scallop repack-asset <target_sea_binary> <replacement_asset_name> <replacement_asset_file>

Important Notes:

  1. Content is repacked in-place.
  2. The Code cache is cleared by default when using this configuration.
  3. If your SEA is code signed, repacking will make the signature invalid. You'll need to be able to resign the binary to make it valid. If your SEA is not codesigned, everything will work as expected.

Project details


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