Skip to main content
Pre-release

This release is a pre-release and may not be stable for production use.

nodehammer

CI MIT license C++23 WebAssembly

Turn High-Energy Physics detector geometry into a scene you can actually fly through.


Detector geometries (ROOT/TGeo, DD4hep, GDML, GeoModel, …) are huge, deeply nested, and built for simulation — not for looking at. nodehammer converts them into a clean, semantically-tagged scene graph and renders it in real time with a physically-based pipeline, natively or straight in the browser.

   TGeo / DD4hep ── (GDML/Geant4, GeoModel: planned)
              │
              ▼
    Semantic scene graph (.nhb / .nhb.zst)
    nodes · shapes · materials · deduplicated transforms
              │
       ┌──────┴──────┐
       ▼             ▼
  glTF / OBJ    Render IR (NHR8, FlatBuffers)
                       │
                       ▼
              Interactive viewer
        native (Metal / GLCORE / D3D11) · web (WebGPU / GLES3, wasm)

Every stage is driven by declarative TOML config — keep_if/drop_if selection rules with a small predicate-expression language (tag.sensitive == "true" && any(path ~= "**/Pixels/**")), material remapping, and analytical boolean cuts — so you can go from "the whole detector" to "just the Pixel barrel" without touching code.

Status

nodehammer is under active, pre-1.0 development. Here's what's real today versus what's on the roadmap.

✅ Implemented

  • Importers: ROOT/TGeo and DD4hep, each independently switchable at build time (NODEHAMMER_WITH_TGEO, NODEHAMMER_WITH_DD4HEP).
  • Exporters: glTF/GLB and OBJ (render IR), plus the native .nhb/.nhb.zst FlatBuffers semantic-scene container — a documented, zstd-compressible on-disk format.
  • Analytical geometry surgery: semantic-level azimuthal wedge cuts and boolean operations via manifold, correct on non-manifold swept primitives, cooperative with UI progress.
  • CLI: convert, inspect, config, project, viewer.
  • Viewer rendering pipeline, live today:
    • Full offscreen HDR pipeline with ACES / Reinhard / AgX tonemapping and exposure control
    • GTAO screen-space ambient occlusion, with selectable quality presets
    • Nishita single-scattering atmospheric sky (real Rayleigh + Mie, a real sun disc) baked into the IBL pipeline, plus a visible background dome
    • FXAA 3.11 console-quality antialiasing
    • Dynamic, GPU-load-adaptive render scale with a power-saving idle profile — renders on demand and caps the idle frame rate
    • Live ImPlot performance graphs in the debug panel
    • High-resolution, supersampled PNG screenshot export (nodehammer viewer shot -o out.png ...) — verified on Metal; the WebGL2/GLES3 and WebGPU readback paths compile and link but are not yet verified in-browser
  • Builds on macOS, Linux, and Windows natively (Metal, GLCORE, and D3D11 respectively), plus a wasm build targeting both GLES3 and WebGPU from one configure, with the browser shell auto-picking the right bundle via navigator.gpu. All five configurations build and pass the (headless) test suite in CI. A headless compute-worker wasm module (nodehammer-compute) runs tessellation and boolean cuts off the main thread. macOS is the primary hand-verified target for the interactive viewer itself — see below for what's untested elsewhere.
  • Modern C++: C++23 throughout (<print>, the works); requires GCC ≥ 14, Clang ≥ 18/libc++, or MSVC ≥ 19.37.

🚧 Planned / in progress

  • GDML/Geant4 importer — CMake option and library wiring exist (NODEHAMMER_WITH_GEANT4); the actual importer isn't written yet.
  • GeoModel importer — CMake option declared only; no implementation.
  • Windows viewer verification — the D3D11 backend builds and passes CI's headless tests, but the maintainer has no Windows machine to manually verify interactive rendering; the PNG-export readback for D3D11 is a build-time #error stub for now.
  • Bloom and IBL-quality levels — UI controls exist and are wired through RenderQualitySettings, but both are no-ops for now.
  • Project save/export system — the archive-as-project model below is landing now (working set, IndexedDB persistence, sidecar viewer mode, layered steer, Publish package); in-viewer editor windows and a named multi-document switcher are still to come. See docs/viewer-project-strategy.md.
  • Single-instance enforcement + a real macOS .app bundle — designed, not implemented; see docs/viewer-single-instance.md.

Project model: the archive is the project

One ZipWorkingSet is both the thing you author (edit / curate / drop files into) and the thing you publish (serialize → host → share). Authoring and publishing are the same object flowing in two directions.

A nodehammer project is a .nhproj archive: a ZIP container holding the config, geometry, and materials for a scene, plus an optional root nodehammer.toml that makes it self-describing. The same archive opens natively, in the browser, and behind a published link.

Term Meaning
Working set the live, editable in-memory project (ZipWorkingSet) — what the viewer edits
Archive a serialized .nhproj of a working set — the portable, publishable unit
Project manifest root nodehammer.toml inside the archive: [project] entry keys + [view] initial steer
Sidecar nh_manifest.json next to index.html — points at archive(s), carries deployment presentation (lock, steer overrides)
Steer view-state (camera, angle cut, rotation, toggles) — the ephemeral per-link layer, committed to the URL query
Provenance Empty | Local(name) | Remote(url) — where the working set came from; drives persistence and posture
Package the self-contained static folder emitted by Publish — drop it on any static host, zero server code

The web build has two postures from one wasm binary, branched on whether a sidecar is present:

  • Application mode (no sidecar) — empty start, editable, native-like; the working set auto-persists to IndexedDB and restores on reload. Your document.
  • Viewer mode (sidecar present) — fetches the archive, content locked, re-fetched from source on reload. A publication.

Content-lock is a deployment property of the sidecar; steer is never frozen, so a shared link keeps camera and cuts live. The only viewer→app bridge is explicit: save the .nhproj and open it in application mode.

Full design of record, including backend mapping and mode transitions: docs/viewer-project-strategy.md.

CLI

nodehammer convert   # geometry in, anything out — the pipeline
nodehammer inspect   # summary | tree | tags — ask about a scene
nodehammer config    # validate | flatten — TOML and Lua configs
nodehammer project   # pack | publish | info — .nhproj archives
nodehammer viewer    # open | serve | shot | bench — the app

Four nouns and one verb. The design of record, including the vocabulary and why each old name went, is docs/cli-design.md.

convert spans the whole pipeline, and the output format decides how far it runs: -o scene.nhb stops at the semantic scene, -o scene.glb tessellates first, and asking for both in one command is one pass rather than two. Tessellation is lossy by construction — solids become triangles — so .nhb is the faithful stop and .glb is a one-way door.

nodehammer project pack -c scene.toml -i odd.xml -o odd.nhproj
nodehammer viewer odd.nhproj serve          # open it in a browser
nodehammer project publish odd.nhproj -o site/

Building

Dependencies are managed with Conan; builds with CMake + Ninja.

just recipes    # export vendored recipes (sokol-shdc)
just deps       # conan install (viewer=True)
just configure  # cmake --preset conan-relwithdebinfo
just build
just test

Or drive conan/cmake directly — see the Justfile for the exact flags, including the Emscripten/wasm targets (just wasm-deps, requires emsdk) and the spack-based dev configuration (configure-full) that turns on the TGeo and DD4hep importers together.

Key CMake options:

Option Purpose Status
NODEHAMMER_WITH_VIEWER Build the sokol/Dear ImGui interactive viewer ✅
NODEHAMMER_WITH_TGEO ROOT/TGeo importer ✅
NODEHAMMER_WITH_DD4HEP DD4hep importer ✅
NODEHAMMER_WITH_GEANT4 GDML/Geant4 importer 🚧 links Geant4 only, no importer yet
NODEHAMMER_WITH_GEOMODEL GeoModel importer 🚧 declared only
NODEHAMMER_BUILD_TESTS Build the Catch2 unit-test binary ✅
NODEHAMMER_BUILD_SHARED Also build and install libnodehammer + the public headers + a CMake package config 🚧 packaging works; the API it exposes is still being written

With NODEHAMMER_BUILD_SHARED=ON, cmake --install adds the shared library, include/nodehammer/, and a package config, so a consumer needs only:

find_package(nodehammer REQUIRED)
target_link_libraries(app PRIVATE nodehammer::nodehammer)

No find_dependency for zstd, flatbuffers, manifold or the rest — the shared library absorbs them. ci/shared-build.sh runs the whole thing end to end and, on ELF, checks that nothing third-party or internal escaped into the export table. CI runs it on every native platform.

A consumer needs only C++20. nodehammer itself is built as C++23, but the installed headers do not require it, and the exported target asks for no more than cxx_std_20. ci/shared_consumer compiles at exactly that floor, so a public header reaching past it fails there rather than in your build.

On Windows the library and its consumer must agree on the C runtime (/MD vs /MT) and on _ITERATOR_DEBUG_LEVEL — so a Debug consumer needs a Debug nodehammer. This is not specific to nodehammer; it is what passing std:: types across a DLL boundary requires, and mismatches usually surface as heap corruption rather than as a link error.

Try it

The repo ships a real detector fixture — the Open Data Detector — ready to convert:

just odd    # full ODD → glb (see the Justfile for single-stave recipes too)
build/RelWithDebInfo/nodehammer viewer open

…in a browser

Every push to main publishes the wasm viewer to https://paulgessinger.github.io/nodehammer/, in both of the postures the web build supports:

/app/ the open application — empty start; drop a .nhproj or loose config/geometry files onto it
/odd/ the full Open Data Detector, preconfigured and content-locked
/odd-simple/ the simplified ODD — same, lighter to build

Each directory is a self-contained static package of the kind the viewer's Publish command emits. Reproduce the whole site locally with just pages-site after just wasm-release.

Project layout

src/           core pipeline: cli, config, ir (intermediate representation),
               scene building, tessellation, selection, the viewer, web glue
shaders/       sokol-shdc GLSL sources for the full render pipeline
schemas/       FlatBuffers schemas (render.fbs, semantic.fbs)
profiles/      Conan profiles (Emscripten cross-compilation)
recipes/       vendored/patched Conan recipes (sokol, sokol-shdc, imgui, implot, nfd)
fixtures/      sample detector geometries and configs
docs/          format specs and design docs (nhb format, predicate expressions,
               orbit navigation, rendering-fidelity strategy, PNG export)
web/           browser viewer entry point

License

MIT © Paul Gessinger — see LICENSE. Third-party license texts for vendored/bundled assets live under LICENSES/.

Metadata

Release files for nodehammer 0.2.0rc5

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

Source distribution (sdist)

Source distribution for nodehammer 0.2.0rc5
File Size Uploaded Provenance
nodehammer-0.2.0rc5.tar.gz 1.1 MB With provenance Details

Built distributions (wheels)

Table of built distributions (wheels) for nodehammer 0.2.0rc5
File Interpreter ABI Platform
nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl CPython 3.12 abi3 Linux glibc 2.28+ x86-64, Linux glibc 2.27+ x86-64 Details
nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_aarch64.manylinux_2_28_aarch64.whl CPython 3.12 abi3 Linux glibc 2.28+ ARM64, Linux glibc 2.27+ ARM64 Details
nodehammer-0.2.0rc5-cp312-abi3-macosx_13_0_arm64.whl CPython 3.12 abi3 macOS 13.0+ ARM64 Details

Total release size: 8.8 MB

Release files / nodehammer-0.2.0rc5.tar.gz

Download URL nodehammer-0.2.0rc5.tar.gz
Size 1.1 MB
Tags Source
SHA-256 checksum
How to use checksums
a7df9b10cb8176202ae6c2768457494b66344f672bad0609c3a285ad1c9e3b92
BLAKE2b-256 checksum
How to use checksums
eb9281d0c1417f8d56efdf3f89a91bd2295e707f8ee2c3112dd0994aa11cc24c
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
Yes
Uploaded via twine/7.0.0 CPython/3.13.14

Provenance

Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.

PyPI Publish Attestation

PyPI verified that this artifact, at this checksum, originated from the publisher listed below.

Signed by GitHub Actions, verified by PyPI on Aug 25, 2026.

Transparency log

Release files / nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl

Download URL nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Size 3.1 MB
Tags CPython 3.12 Linux glibc 2.27+ x86-64 Linux glibc 2.28+ x86-64 abi3
SHA-256 checksum
How to use checksums
f880953d6a29d320371556c953ed2d350cbe76375f4cf233d4ba8b35ffd21498
BLAKE2b-256 checksum
How to use checksums
dfecc23dfe5b292a57d7b9af496c3dc42ea18c9be775f94274e5bd12af26a9cb
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
Yes
Uploaded via twine/7.0.0 CPython/3.13.14

Provenance

Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.

PyPI Publish Attestation

PyPI verified that this artifact, at this checksum, originated from the publisher listed below.

Signed by GitHub Actions, verified by PyPI on Aug 25, 2026.

Transparency log

Release files / nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_aarch64.manylinux_2_28_aarch64.whl

Download URL nodehammer-0.2.0rc5-cp312-abi3-manylinux_2_27_aarch64.manylinux_2_28_aarch64.whl
Size 2.7 MB
Tags CPython 3.12 Linux glibc 2.27+ ARM64 Linux glibc 2.28+ ARM64 abi3
SHA-256 checksum
How to use checksums
e592974dde503a29d32f2784e9b5caba2e91440b8d6a7069720995601343071a
BLAKE2b-256 checksum
How to use checksums
ae8597c49f9b9cf62bd20efd328f7520cd4502511de520a94e04cf2deb018f5d
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
Yes
Uploaded via twine/7.0.0 CPython/3.13.14

Provenance

Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.

PyPI Publish Attestation

PyPI verified that this artifact, at this checksum, originated from the publisher listed below.

Signed by GitHub Actions, verified by PyPI on Aug 25, 2026.

Transparency log

Release files / nodehammer-0.2.0rc5-cp312-abi3-macosx_13_0_arm64.whl

Download URL nodehammer-0.2.0rc5-cp312-abi3-macosx_13_0_arm64.whl
Size 1.9 MB
Tags CPython 3.12 abi3 macOS 13.0+ ARM64
SHA-256 checksum
How to use checksums
a7595e0c202cf7f6543eeb7737fe7109471bfe83e8f17e266e17b82e1b37fdbf
BLAKE2b-256 checksum
How to use checksums
851f27ebd8f8e6fd1253d448063fb130b12be8c58bf5d37106da9ba756dfdbb6
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
Yes
Uploaded via twine/7.0.0 CPython/3.13.14

Provenance

Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.

PyPI Publish Attestation

PyPI verified that this artifact, at this checksum, originated from the publisher listed below.

Signed by GitHub Actions, verified by PyPI on Aug 25, 2026.

Transparency log

Security for nodehammer 0.2.0rc5

Provenance

Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.

Full provenance

All 4 files in this release have been uploaded with provenance metadata.

Select from 4 files

Attestation for nodehammer-0.2.0rc5.tar.gz

PyPI Publish Attestation

PyPI verified that this artifact, at this checksum, originated from the publisher listed below.

Signed by GitHub Actions, verified by PyPI on Aug 25, 2026.

Transparency log

A note on package security

PyPI is a repository for distributing packages, not a service for auditing them. While third-party security researchers and our staff do their best to detect and remove malicious packages, PyPI cannot guarantee the quality, security or suitability of any given package.

To learn more about protecting yourself from malicious actors, visit our package security documentation.

Anthropic, PBC Visionary sponsor Bloomberg Visionary sponsor Hudson River Trading Visionary sponsor Meta Visionary sponsor NVIDIA Visionary sponsor Microsoft Sustainability sponsor Depot Continuous Integration AWS Cloud computing and Security Sponsor Datadog Monitoring Fastly CDN Google Download Analytics Sentry Error logging StatusPage Status page