NovaSVG
NovaSVG is a lightweight, header-only C++17 library for parsing, manipulating, and rasterizing SVG files. It provides a clean, modern API for loading SVG documents, querying elements, applying CSS styles, and rendering to bitmaps or PNG files—all from a single include.
The library also offers a command-line interface for batch processing and automation.
✨ Features
Core Library
- Header-only design – Single include file for easy integration
- Modern C++17 API – Clean, type-safe interface with RAII semantics
- SVG parsing – Load from files, strings, or memory buffers
- Rasterization – Render to bitmaps with customizable dimensions and backgrounds
- Element querying – CSS selector support for finding elements
- CSS application – Apply stylesheets to modify SVG appearance
- Transformation support – Matrix operations for scaling, rotation, translation
- Font management – Add custom fonts for text rendering
- Cross-platform – Works on Windows, Linux, and macOS
Command-Line Interface
- SVG to PNG conversion – Batch convert with customizable dimensions
- SVG information – Extract metadata, bounding boxes, and element counts
- CSS querying – Find elements using CSS selectors
- Style application – Apply CSS stylesheets to SVG documents
SVG Filters
- Full filter-primitive pipeline –
feGaussianBlur,feOffset,feFlood,feComposite(Over/In/Out/Atop/Xor),feMerge/feMergeNode, and thefeDropShadowshorthand, with realin/in2/resultchaining (SourceGraphic/SourceAlphaincluded) — chain primitives together to build custom effects, not just apply one at a time - CSS
transform:property – both the SVGtransform=attribute and the CSStransform:property (set viastyle=/a stylesheet class, includingdeg/rad/grad/turnunits) are supported
<foreignObject> / HTML-in-SVG text
- Plain-text extraction with real word-wrap – renders the text
content of HTML embedded in
<foreignObject>(tags stripped, CSScolor/background-colorfrom the HTML's ownstyle=/class=respected, forced line breaks at<br>/<p>/<div>boundaries further greedy-wrapped by width) rather than skipping it entirely. This is what diagram tools like Mermaid.js rely on for every node/edge label; most other lightweight SVG renderers (resvg, lunasvg, cairosvg) currently render these as blank boxes — seeCOMPARISON.mdfor a from-scratch, empirical comparison. Full HTML/CSS layout (nested block layout, inline flow) is out of scope; seechecklist.md.
Font matching
- Built-in family substitution (no OS library needed) – a
font-familystack like"trebuchet ms", verdana, arial, sans-serif(what Mermaid.js itself emits) is walked name by name, like a browser does: a font installed or registered under that exact name, then a metric-compatible stand-in from novasvg's own table (arial→ Liberation Sans / Arimo,times new roman→ Liberation Serif / Tinos,courier new→ Liberation Mono / Cousine,calibri→ Carlito,cambria→ Caladea, …, matched case-insensitively), then the generic keywords (sans-serif, …). A name with no metric-compatible stand-in (verdana) is skipped rather than guessed. Same result on every platform and no fontconfig or any other dependency; for best fidelity install a metric-compatible family such asfonts-liberation. - Built-in fallback font (works with no fonts installed) – a ~40 KB Latin
subset of DejaVu Sans (kerning and
fi/fl/ffiligatures kept, so text lays out exactly like the full font) is compiled in and used only as the last resort, when a generic family (sans-serif,serif, …) finds nothing else on the machine. Fonts you install or register always win. Characters outside Latin-1 and common punctuation need a system or registered font. Disable with-DNOVASVG_EMBED_DEFAULT_FONT=OFF(CMake) or by definingNOVASVG_DISABLE_EMBEDDED_FONT; regenerate withpython tools/gen_default_font.py. License:data/fonts/LICENSE-DejaVu.txt. @font-face-embedded fonts (raw TTF/OTF) – an SVG that embeds its own font via@font-face { src: url(data:font/ttf;base64,...) }(as opposed to just naming afont-familyand hoping the system has it) gets that font loaded and used under its declared family name. WOFF/ WOFF2 aren't decoded yet — only raw TrueType/OpenType payloads.
🚀 Quick Start
C++ Usage
#include <novasvg/novasvg.h>
int main() {
// Load SVG from file
auto doc = novasvg::Document::loadFromFile("artwork.svg");
if (doc) {
// Render to bitmap (auto-sized)
auto bitmap = doc->renderToBitmap();
// Save as PNG
bitmap.writeToPng("artwork.png");
// Query elements
auto rectangles = doc->querySelectorAll("rect");
std::cout << "Found " << rectangles.size() << " rectangles\n";
// Get document dimensions
std::cout << "Size: " << doc->width() << "x" << doc->height() << "\n";
}
return 0;
}
Command-Line Usage
cmake -B build && cmake --build build
./build/novasvg input.svg # convert is implied, no need to type it
./build/novasvg input.svg -o output.png -w 800 -H 600
See the "CLI Reference" section below for the full option list.
📦 Installation
C++ Library
As Header-Only Library
Copy the include/novasvg/ directory into your project (or grab the
single-header novasvg.h from the
latest release) and
#include <novasvg/novasvg.h>. Every function is marked inline, so
there's no separate implementation file to define a macro for — that
used to be required via a detail/novasvg_impl.h + #define NOVASVG_IMPLEMENTATION, but that split no longer exists; the whole
library is safe to #include from any number of translation units as-is.
Building from Source
git clone https://github.com/MohammadRaziei/novasvg.git
cd novasvg
mkdir build && cd build
cmake .. -DNOVASVG_BUILD_EXAMPLES=ON
make -j4
Command-Line Tool
The novasvg target builds automatically as part of the project (no
separate flag needed) — after the build above, the binary is at
build/novasvg:
sudo make install # Optional: install system-wide
📚 API Overview
Core Classes
Document
loadFromFile()/loadFromData()– Load SVG documentsrenderToBitmap()– Render to bitmap with optional dimensionsquerySelectorAll()– Find elements using CSS selectorsapplyStyleSheet()– Apply CSS styleswidth()/height()– Get document dimensionsboundingBox()– Get document bounding box
Bitmap
writeToPng()– Save as PNG file or streamdata()– Access raw pixel data (ARGB32 Premultiplied)width()/height()/stride()– Get bitmap propertiesconvertToRGBA()– Convert to RGBA format
Element
hasAttribute()/getAttribute()/setAttribute()– Manage element attributesrender()– Render element to bitmapgetLocalBoundingBox()/getGlobalBoundingBox()– Get element boundsgetLocalMatrix()/getGlobalMatrix()– Get transformation matrices
Matrix
translate()/scale()/rotate()/shear()– Transformation operationsinverse()– Matrix inversion- Operator
*– Matrix multiplication
🖥️ CLI Reference
# Convert -- the default action, no subcommand keyword needed
# (an explicit "convert" subcommand works identically, if you prefer it)
novasvg input.svg
novasvg convert input.svg -o output.png
novasvg input.svg -w 800 -H 600 # resize
novasvg input.svg -s 2.0 # scale factor
novasvg input.svg -b FFFFFF # background color (hex)
novasvg input.svg --style "rect { fill: red; }"
novasvg input.svg --css-file custom.css
# Info / query / batch -- real subcommands for the other actions
novasvg info document.svg
novasvg info document.svg --json
novasvg query "circle" shapes.svg
novasvg query "rect[fill='red']" shapes.svg --json
novasvg batch svg_dir/ png_dir/
| Option | Description |
|---|---|
-o, --output <file> |
Output PNG file (default: input name with .png) |
-w, --width <px> / -H, --height <px> |
Output dimensions |
-s, --scale <factor> |
Scale factor (e.g. 2.0) |
-b, --background-color <hex> |
RRGGBB or RRGGBBAA (default: transparent) |
--style <css> / --css-file <file> |
Apply CSS before rendering |
Run novasvg --help or novasvg <subcommand> --help for the complete,
always-up-to-date option list.
🔧 Build Options
| Option | Description | Default |
|---|---|---|
NOVASVG_BUILD_EXAMPLES |
Build C++ examples | PROJECT_IS_TOP_LEVEL |
NOVASVG_BUILD_TESTS |
Build unit tests | PROJECT_IS_TOP_LEVEL |
NOVASVG_BUILD_PYTHON |
Build Python bindings | PROJECT_IS_TOP_LEVEL |
NOVASVG_BUILD_DOCS |
Build documentation with Doxygen | OFF |
NOVASVG_DIST_DIR |
Generate single-header distribution | Not defined |
The novasvg command-line tool itself has no build flag — it's built
unconditionally alongside the library. Converting is the implied default
action (novasvg input.svg works with no subcommand needed).
🧪 Examples
C++ Examples
examples/cpp/sample01_convert_svg_to_png.cpp– Batch convert SVGs to PNGsexamples/cpp/sample02_query_svg_size.cpp– Query document properties
🎯 Use Cases
- Graphics Applications – Embed SVG rendering in C++ applications
- Web Development – Server-side SVG processing and optimization
- Game Development – Load vector graphics for UI elements
- Desktop Applications – Display vector graphics in GUI applications
- Automation – Batch convert SVG assets with CLI tool
🔍 Performance Considerations
- Memory efficient – Minimal overhead for header-only design
- Fast rasterization – Optimized rendering pipeline
- Reusable bitmaps – Create once, render multiple times
- Appropriate sizing – Render at required resolution, not larger
- Batch operations – Process multiple SVGs efficiently
🤝 Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
- Fork the repository
- Create a feature branch
- Make your changes
- Add tests if applicable
- Submit a pull request
📄 License
NovaSVG is distributed under the MIT License. See LICENSE.txt for details.
📖 Documentation
- API Reference: Built with Doxygen (enable with
-DNOVASVG_BUILD_DOCS=ON) - Online Documentation: https://mohammadraziei.github.io/novasvg
- Examples: See
examples/directory - CLI Documentation: See the "CLI Reference" section above
- Renderer comparison:
COMPARISON.md— an empirical, same-input comparison against resvg/lunasvg/cairosvg/thorvg (filters, CSS transforms, foreignObject text handling) - Known gaps / roadmap:
checklist.md— what's fixed, what's intentionally out of scope and why, and optimization notes for anything that's currently correct-but-not-fast
🙏 Acknowledgments
NovaSVG builds upon ideas from existing SVG libraries while maintaining a distinct architectural philosophy focused on minimalism and header-only design.
📞 Support
- GitHub Issues: https://github.com/MohammadRaziei/novasvg/issues
- Documentation: https://mohammadraziei.github.io/novasvg
Metadata
Release files for novasvg 0.10.0
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Release files / novasvg-0.10.0-cp39-cp39-win32.whl
| Download URL | novasvg-0.10.0-cp39-cp39-win32.whl |
|---|---|
| Size | 966.2 kB |
| Tags | CPython 3.9 Windows x86-32 |
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SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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| Upload date | |
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Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
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Release files / novasvg-0.10.0-cp39-cp39-musllinux_1_2_x86_64.whl
| Download URL | novasvg-0.10.0-cp39-cp39-musllinux_1_2_x86_64.whl |
|---|---|
| Size | 2.7 MB |
| Tags | CPython 3.9 Linux musl 1.2+ x86-64 |
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SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
|
Release files / novasvg-0.10.0-cp39-cp39-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
| Download URL | novasvg-0.10.0-cp39-cp39-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl |
|---|---|
| Size | 1.2 MB |
| Tags | CPython 3.9 Linux glibc 2.27+ x86-64 Linux glibc 2.28+ x86-64 |
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SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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| Upload date | |
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Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
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Release files / novasvg-0.10.0-cp39-cp39-macosx_10_15_universal2.whl
| Download URL | novasvg-0.10.0-cp39-cp39-macosx_10_15_universal2.whl |
|---|---|
| Size | 1.9 MB |
| Tags | CPython 3.9 macOS 10.15+ universal2 (ARM64, x86-64) |
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SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
No |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
|