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Organize a Nintendo Switch NSP/NSZ library and convert between NSP and NSZ

Project description

nsptool

CLI to organize a Nintendo Switch NSP/NSZ library into a clean per-game layout and convert between NSP and NSZ (delegating to nsz).

Library layout

Library/
  Game Name [0100XXXXXXXX0000] [US]/
    Game Name [0100XXXXXXXX0000][v0] [US].nsp            <- base game
    Game Name [0100XXXXXXXX0800][v65536] [US].nsp        <- update
    Game Name (DLC Name)[0100XXXXXXXX1234][v] [US].nsp   <- DLC

Files are identified by decrypting the CNMT metadata inside the container (authoritative), falling back to filename parsing ([titleid][vN]) when the title uses a master key that isn't in your prod.keys. Display names come from an existing library folder for the same title first, then from titledb.

Install

uv tool install nsptool     # or: pipx install nsptool / pip install nsptool

Requirements:

  • prod.keys dumped from your own console (Lockpick_RCM or similar). Titles newer than your dump's highest master key can't be decrypted, so keep it current.

Setup

The first run opens a short wizard asking for your library directory, the path to prod.keys, and the region tag, saved to ~/.config/nsptool/config.toml. Re-run it anytime with nsptool config --setup.

nsptool config              # show current settings
nsptool update-titledb      # one-time (~150 MB) download, cached as a small index

nsptool links your keys file to ~/.switch/prod.keys, where nsz expects it.

Commands

# inspect files (titleid, version, type, name)
nsptool scan ~/Downloads/incoming

# add new files to the library; dry run by default, shows the full plan
nsptool library add ~/Downloads/incoming
nsptool library add ~/Downloads/incoming --apply          # move for real
nsptool library add ~/Downloads/incoming --apply --copy   # copy instead
nsptool library add ~/Downloads/incoming --library /path  # different target

# normalize the library itself (fix drifted names/locations); dry run by default
nsptool library organize
nsptool library organize --apply

# per-game overview of the library (games, versions, DLC counts, sizes)
nsptool library list

# find redundant files; dry run by default, deletes only with --apply
nsptool library dedupe                       # exact duplicates
nsptool library dedupe --prune-old-versions  # + superseded update/DLC versions
nsptool library dedupe --prefer nsz          # + nsp/nsz doubles, keeping nsz
nsptool library dedupe --prefer nsp          # + nsp/nsz doubles, keeping nsp
nsptool library dedupe --apply               # actually delete

# validate files: quick structural check, or full NCA hash verification
nsptool verify                   # whole library, quick (seconds)
nsptool verify ~/Downloads/incoming
nsptool verify --full            # hash everything via nsz; results are cached
nsptool verify --full --recheck  # ignore the cache and re-hash

# NSP <-> NSZ (verified by default)
nsptool compress "Game [0100...][v0] [US].nsp" --rm-source
nsptool decompress "Game [0100...][v0] [US].nsz" -o ./out

library add/library organize never overwrite: files whose titleid+version already exist in the library are reported as duplicate, and name collisions as conflict, both left untouched. --fast trusts filenames and skips decryption.

Dev

uv sync
uv run pytest tests/
uv run ruff check src/ tests/
uv run ty check src/

CI (.github/workflows/ci.yml) runs the same three checks on every push.

License

MIT. Depends on nsz (MIT). This tool manages backups of games you own, dumped with your own console keys; it contains no keys and no copyrighted content.

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