Skip to main content

Python bindings for ChucK audio programming language

Project description

numchuck

Python bindings for the ChucK audio programming language using nanobind.

The numchuck library provides interactive control over ChucK, enabling live coding workflows, bidirectional Python/ChucK communication, and comprehensive VM introspection—all while maintaining the existing real-time and offline audio capabilities.

Overview

numchuck is a high-performance Python wrapper for ChucK that provides:

Library

  • Python Programmatic Access to ChucK API — Load, compile, and concurrently execute .ck files and ChucK code into audio processing or generated shreds. Manage the VM using python code: configure parameters, monitor timing, and control shred lifecycles.

  • Flexible Execution — Choose between real-time audio playback and recording using asynchronous RtAudio or offline input from and rendering to numpy arrays.

  • Advanced Audio Processing — Harness ChucK's complete synthesis, filtering, and DSP capabilities.

  • Live Coding — Hot-swap code, replace active shreds, and inspect VM state in real time.

  • Plugin Support — Extend functionality with ChucK chugins for additional instruments and effects.

  • Dynamic Interaction - Bidirectional communication between ChucK and Python through global variables, event triggers, and callbacks.

User Interface

  • Multi-Tab Editor — Full-screen ChucK editor with syntax highlighting; use F5 to spork and F6 to replace.

  • Interactive REPL — Terminal-style interface supporting ChucK commands and code completion.

  • Command-Line Mode — Run ChucK files directly from the terminal, with support for duration and silent modes.

  • Automatic Versioning — Keeps track of live coding sessions (file.ck → file-1.ck → file-1-1.ck).

  • Web IDE — Browser-based editor and REPL with real-time audio meters, globals panel, and WebSocket updates.

Installation

Install from pypi

pip install numchuck

or

uv add numchuck

Build from source

# Clone the repository
git clone https://github.com/shakfu/numchuck.git
cd numchuck

# Build the extension
make build

# Run tests
make test

Quick Start

Command-Line Interface

numchuck provides three modes of operation:

1. Multi-Tab Editor (for livecoding)

# Launch the editor
numchuck edit

# Open specific files in tabs
numchuck edit bass.ck melody.ck

# Enable project versioning
numchuck edit --project mymusic

# Start with audio enabled
numchuck edit --start-audio --project mymusic

Editor Features:

  • Multi-tab editing with ChucK syntax highlighting
  • F5 or Ctrl-R to spork (compile and run current buffer)
  • F6 to replace running shred with current buffer
  • Ctrl-O to open files with interactive dialog (Tab for path completion)
  • Ctrl-S to save files
  • Ctrl-T for new tab, Ctrl-W to close tab
  • Ctrl-N/Ctrl-P (or Ctrl-PageDown/PageUp) to navigate tabs
  • Tab names show shred IDs after sporking (e.g., bass-1.ck)
  • Project versioning: file.ck → file-1.ck → file-1-1.ck
  • F1/F2/F3 for help/shreds/log windows
  • Ctrl-Q to exit

2. Interactive REPL

# Launch the REPL
numchuck repl

# Load files on startup
numchuck repl bass.ck melody.ck

# Enable project versioning
numchuck repl --project mymusic

# Start with audio enabled
numchuck repl --start-audio

# Disable smart Enter mode
numchuck repl --no-smart-enter

# Hide sidebar (can toggle with F2)
numchuck repl --no-sidebar

REPL Commands:

  • add <file> or + <file> - Spork a file
  • remove <id> or - <id> - Remove a shred
  • remove all or - all - Remove all shreds
  • abort.shred <id> or abort <id> - Abort a shred (ChucK-native)
  • replace <id> <file> or = <id> <file> - Replace shred with file
  • status or ^ - Show VM status
  • time or . - Show ChucK time
  • exit or quit - Exit the REPL
  • @<name> - Load a snippet (e.g., @sine, @drum)
  • watch <file> - Auto-reload file on changes
  • record start/stop/save <name> - Record session
  • playback <name> - Replay recorded session
  • Type help or press F1 for full command reference

3. Command-Line Execution

# Execute ChucK files from command line
numchuck run myfile.ck

# Run multiple files
numchuck run bass.ck melody.ck

# Run for 10 seconds then exit
numchuck run myfile.ck --duration 10

# Silent mode (no audio)
numchuck run myfile.ck --silent

# Custom sample rate
numchuck run myfile.ck --srate 48000

4. Snippet Management

# List all available snippets
numchuck snippets list

# Show snippet content
numchuck snippets show sine

# Show snippets directory path
numchuck snippets path

5. File Watch Mode

# Watch files and auto-reload on changes
numchuck watch bass.ck melody.ck

6. WAV Export

# Export ChucK files to WAV
numchuck export output.wav --files sine.ck --duration 10

7. Web IDE (Browser-Based)

# Launch browser-based ChucK IDE
numchuck web

# Specify port
numchuck web --port 9000

# Load files on startup with audio enabled
numchuck web --start-audio bass.ck melody.ck

# Don't auto-open browser
numchuck web --no-browser

Web IDE Features:

  • Browser-based code editor with syntax highlighting
  • Interactive REPL terminal (toggle between Editor and REPL views)
  • Multi-file tabs with local storage persistence (files saved automatically)
  • Open files from disk and download/save-as to disk
  • Examples dropdown with built-in ChucK examples (click to load)
  • Globals panel with auto-discovery of ChucK global variables
    • Interactive sliders for int/float globals with real-time control
    • Real-time sync via WebSocket (updates pushed, not polled)
    • Event buttons to signal/broadcast global events
  • Shred management panel:
    • View all running shreds with elapsed time
    • Replace shred with current editor code
    • Preview shred source code
    • Remove individual shreds
  • Real-time audio level meters:
    • RMS and peak levels for left/right channels
    • Visual meter bars updated in real-time
    • Calculated in C++ audio callback for accuracy
  • Theme toggle (dark/light mode) with system preference detection
  • Real-time console output via WebSocket
  • Audio start/stop controls
  • Keyboard shortcuts (Editor mode):
    • Ctrl+Enter: Spork code
    • Ctrl+S: Save to local storage
    • Ctrl+O: Open file from disk
    • Ctrl+Shift+S: Download/Save As
    • Ctrl+N: New tab
  • Keyboard shortcuts (REPL mode):
    • Ctrl+C: Copy selection or cancel input
    • Ctrl+X: Cut selection
    • Ctrl+V: Paste from clipboard
    • Ctrl+L: Clear terminal
    • Up/Down: Navigate command history

REPL Commands (ChucK-compatible):

  • + file.ck / + "code" - Spork a file or code
  • - <id> / - all - Remove shred(s)
  • = <id> file.ck / = <id> "code" - Replace shred
  • status / ^ - Show VM status
  • ? / ?<id> - List shreds / shred info
  • ?g - List global variables
  • ?a - Audio info
  • name::value - Set global variable
  • name? - Get global value
  • name! / name!! - Signal/broadcast event
  • > - Start audio, || - Stop audio
  • clear - Clear VM, reset - Reset shred ID
  • Or enter ChucK code directly

REST API Endpoints:

Endpoint Method Description
/api/status GET Get VM status, shreds, audio state
/api/compile POST Compile and spork code
/api/shred/:id DELETE Remove a shred
/api/shred/:id/replace POST Replace shred with new code
/api/shred/:id/code GET Get shred source code
/api/globals GET List all global variables with types
/api/clear POST Clear all shreds
/api/audio/start POST Start real-time audio
/api/audio/stop POST Stop real-time audio
/ws WebSocket Real-time console and status updates

8. Version and Info

# Show version
numchuck version

# Show ChucK and numchuck info
numchuck info

Interface Features:

  • Full-screen layout: Professional terminal UI with multiple display areas
  • Live topbar: Minimal display showing shred IDs [1] [2] [3]
  • Shreds table: Detailed shred information table (F2) with ID, name (folder/file), and elapsed time since spork
  • Error display bar: Red error bar shows command errors without disrupting layout
  • Help window: Built-in command reference (toggle with F1)
  • Log window: Scrollable ChucK VM output capture (toggle with Ctrl+L)
  • Mouse support: Scroll through log output with mouse wheel
  • Scrollable input: Main input area with scrollbar for long code

Editing Features:

  • Smart Enter mode: Enter submits commands immediately, but allows multiline ChucK code editing
  • ChucK syntax highlighting: Full Pygments lexer for ChucK language with color themes
  • ChucK code completion: Tab completion for keywords, types, UGens, and standard library
  • Intelligent code detection: Automatically compiles multiline ChucK code
  • Tab completion: Commands, .ck files, and ChucK language elements
  • Command history: Persistent history with Ctrl+R search
  • Colored prompt: [=>] matches ChucK logo styling

Common Keyboard Shortcuts (Editor & REPL):

  • F1 - Toggle help window
  • F2 - Toggle shreds table (detailed view with ID, folder/filename, elapsed time)
  • F3 - Toggle log window (ChucK VM output)
  • Ctrl+Q - Exit application
  • Tab - Command and ChucK code completion
  • Up/Down - Navigate command history

User Directory (.numchuck)

numchuck uses a .numchuck directory for user configuration, snippets, and customization.

Search Order:

  1. Local: ./.numchuck (current working directory)
  2. Global: ~/.numchuck (home directory)

Local configuration takes precedence over global. This allows project-specific settings.

Directory Structure:

.numchuck/
  snippets/     # Code snippets loaded with @<name>
  themes/       # Color theme configurations (.toml)
  keybindings/  # Custom key binding configurations (.toml)
  examples/     # Example ChucK files
  chugins/      # User chugins (.chug plugins)
  config.toml   # Main configuration file

Template Directory:

The _numchuck/ directory in the repository contains a template with examples:

_numchuck/
  snippets/
    sine.ck     # Simple sine wave oscillator
    fm.ck       # FM synthesis with modulation
    drum.ck     # Basic drum machine pattern
    noise.ck    # Noise generator with filter
    delay.ck    # Delay effect with feedback
  themes/
    dark.toml   # Dark theme colors
    light.toml  # Light theme colors
  keybindings/
    default.toml  # Default key bindings
  examples/
    hello.ck    # Hello world sine wave
    arpeggio.ck # Simple arpeggiator
    lfo.ck      # LFO modulation example
  chugins/
    README.md   # Chugins installation guide

Copy to your home directory to use globally:

cp -r _numchuck ~/.numchuck

Or copy to a project directory for project-specific settings:

cp -r _numchuck .numchuck

Snippets

Snippets are reusable ChucK code files that can be loaded with @<name> in the REPL.

Usage in REPL:

[=>] @sine        # Loads snippets/sine.ck
[=>] @drum        # Loads snippets/drum.ck
[=>] @<TAB>       # Tab completion for available snippets

Snippets are searched in .numchuck/snippets/ (local first, then global).

Project Versioning

When using --project <name>, numchuck automatically versions your files as you livecode:

~/.numchuck/projects/mymusic/
  bass.ck           # Original file
  bass-1.ck         # After first spork (shred ID 1)
  bass-1-1.ck       # After first replace of shred 1
  bass-1-2.ck       # After second replace of shred 1
  melody-2.ck       # Second file sporked (shred ID 2)
  melody-2-1.ck     # After replace of shred 2

This creates a complete history of your livecoding session, making it easy to:

  • Review your creative process
  • Recover previous versions
  • Replay session timeline
  • Share reproducible livecoding performances

Offline Rendering API

numchuck provides a simple API for rendering ChucK code to audio files or numpy arrays:

from numchuck import render, render_file, to_wav

# Render code to numpy array
audio = render("SinOsc s => dac; 1::second => now;", duration=1.0)
print(audio.shape)  # (88200,) - 1 second of stereo audio

# Render files to numpy array
audio = render_file(["bass.ck", "melody.ck"], duration=5.0)

# Export directly to WAV file
to_wav("output.wav", code="SinOsc s => dac; 2::second => now;", duration=2.0)
to_wav("output.wav", files=["sine.ck"], duration=10.0, sample_rate=48000)

Rendering Functions

Function Description
render(code, duration, sample_rate, channels, dtype) Render ChucK code string to numpy array
render_file(files, duration, sample_rate, channels, dtype) Render ChucK files to numpy array
to_wav(output, code, files, duration, ...) Export to WAV file (provide either code or files)

All functions support:

  • duration - Seconds to render (default: 10.0)
  • sample_rate - Sample rate in Hz (default: 44100)
  • channels - Output channels (default: 2)
  • dtype - Output type: np.float32 or np.int16 (default: float32)

High-Level API (Recommended)

The Chuck class provides a Pythonic interface with properties and simplified methods:

from numchuck import Chuck

# Create with parameters (auto-initializes)
chuck = Chuck(sample_rate=48000, output_channels=2)

# Properties instead of get_param/set_param
print(chuck.sample_rate)   # 48000
print(chuck.version)       # "1.5.5.3-dev (chai)"

# Compile and run
success, shreds = chuck.compile("SinOsc s => dac; 1::second => now;")
output = chuck.run(44100)  # Returns numpy array

# Shred management
print(chuck.shreds)        # [1]
chuck.remove_shred(1)
chuck.clear()

# Synchronous global variables
chuck.compile("global int tempo;")
chuck.run(100)
chuck.set_int("tempo", 120)
val = chuck.get_int("tempo")  # 120

# Events
chuck.signal_event("trigger")
chuck.on_event("response", my_callback)

# Access low-level API when needed
chuck.raw.set_param(...)

Context Manager Support

The Chuck class supports the context manager protocol for automatic cleanup:

from numchuck import Chuck

# Automatic cleanup on exit (calls close())
with Chuck() as chuck:
    chuck.compile("SinOsc s => dac; 1::second => now;")
    output = chuck.run(44100)
# chuck.close() is called automatically, even on exceptions

Shred Handle Objects

Use Shred objects for more intuitive shred management:

from numchuck import Chuck

chuck = Chuck()

# spork() returns a Shred object
shred = chuck.spork("SinOsc s => dac; 1::second => now;")
print(shred.id)          # 1
print(shred.is_running)  # True

# Methods for shred control
shred.replace("TriOsc t => dac; 1::second => now;")  # Hot-swap code
shred.remove()           # Remove the shred

# Load from file
shred = chuck.spork_file("melody.ck")

# Get detailed info
print(shred.info)  # {'id': 1, 'name': '...', 'is_running': True, ...}

Typed Global Variable Proxies

Property-based access to global variables:

from numchuck import Chuck

chuck = Chuck()
chuck.compile("global int tempo; global float gain; global string mode;")
chuck.run(100)

# Create typed proxies
tempo = chuck.global_int("tempo")
gain = chuck.global_float("gain")
mode = chuck.global_string("mode")

# Property-based access
tempo.value = 120        # Instead of chuck.set_int("tempo", 120)
print(tempo.value)       # 120

gain.value = 0.8
mode.value = "minor"

# Also supports method-style access
tempo.set(140)
print(tempo.get())       # 140

Async/Await API

For integration with asyncio applications:

import asyncio
from numchuck import Chuck

async def main():
    chuck = Chuck()
    chuck.compile("global int counter; 42 => counter;")
    chuck.run(100)

    # Async global variable access
    value = await chuck.get_int_awaitable("counter")
    print(value)  # 42

    # Also available for float and string
    # await chuck.get_float_awaitable("gain")
    # await chuck.get_string_awaitable("mode")

    # Proxies also support async
    counter = chuck.global_int("counter")
    value = await counter.get_async()

asyncio.run(main())

Low-Level API

For fine-grained control, use the low-level API via numchuck._numchuck:

from numchuck._numchuck import ChucK, start_audio, stop_audio

Real-Time Audio

from numchuck._numchuck import (
    ChucK, start_audio, stop_audio, shutdown_audio,
    PARAM_SAMPLE_RATE, PARAM_OUTPUT_CHANNELS
)
import time

# Create and configure ChucK
chuck = ChucK()
chuck.set_param(PARAM_SAMPLE_RATE, 44100)
chuck.set_param(PARAM_OUTPUT_CHANNELS, 2)
chuck.init()

# Compile ChucK code
chuck.compile_code('''
    SinOsc s => dac;
    440 => s.freq;
    while(true) { 1::samp => now; }
''')

# Start real-time audio playback
start_audio(chuck)
time.sleep(2)  # Play for 2 seconds
stop_audio()
shutdown_audio()

Offline Rendering

from numchuck._numchuck import ChucK, PARAM_SAMPLE_RATE, PARAM_OUTPUT_CHANNELS
import numpy as np

# Create ChucK instance
chuck = ChucK()
chuck.set_param(PARAM_SAMPLE_RATE, 44100)
chuck.set_param(PARAM_OUTPUT_CHANNELS, 2)
chuck.init()

# Compile code
chuck.compile_code('''
    SinOsc s => dac;
    440 => s.freq;
    while(true) { 1::samp => now; }
''')

# Render to numpy array
frames = 512
output = np.zeros(frames * 2, dtype=np.float32)
chuck.run(np.zeros(0, dtype=np.float32), output, frames)

API Reference

High-Level API (numchuck.Chuck)

The Chuck class provides a Pythonic wrapper with properties and simplified methods.

from numchuck import Chuck

Constructor

Chuck(
    sample_rate: int = 44100,
    input_channels: int = 2,
    output_channels: int = 2,
    working_directory: str = "",
    chugin_enable: bool = True,
    user_chugins: list[str] | None = None,
    vm_adaptive: bool = False,
    vm_halt: bool = False,
    auto_depend: bool = False,
    deprecate_level: int = 1,
    dump_instructions: bool = False,
    otf_enable: bool = False,
    otf_port: int = 8888,
    tty_color: bool = False,
    tty_width_hint: int = 80,
    auto_init: bool = True,
)

Properties

Property Type Description
sample_rate int Audio sample rate in Hz
input_channels int Number of input channels
output_channels int Number of output channels
working_directory str Working directory for file operations
version str ChucK version string (read-only)
chugin_enable bool Whether chugin loading is enabled
user_chugins list[str] List of user chugin paths
vm_adaptive bool Whether adaptive VM timing is enabled
vm_halt bool Whether VM halts when no shreds remain
auto_depend bool Whether automatic dependency resolution is enabled
deprecate_level int Deprecation warning level (0=none, 1=warn, 2=error)
dump_instructions bool Whether VM instruction dumping is enabled
otf_enable bool Whether on-the-fly programming is enabled
otf_port int Port for on-the-fly programming
tty_color bool Whether colored terminal output is enabled
tty_width_hint int Terminal width hint for formatting
compiler_highlight_on_error bool Syntax highlighting in error messages
is_realtime_audio_hint bool Hint for real-time audio mode
otf_print_warnings bool Whether OTF compiler warnings are printed
shreds list[int] List of all active shred IDs
raw ChucK Access to underlying low-level ChucK instance

Core Methods

  • init() -> bool - Initialize ChucK (called automatically if auto_init=True)
  • close() -> None - Shutdown ChucK instance (important on Windows)
  • __enter__() -> Chuck - Context manager entry (returns self)
  • __exit__(...) -> None - Context manager exit (calls close())
  • compile(code, args="", count=1, immediate=False) -> tuple[bool, list[int]] - Compile ChucK code
  • compile_file(path, args="", count=1, immediate=False) -> tuple[bool, list[int]] - Compile from file
  • run(num_frames, *, output=None, input=None, reuse=False) -> np.ndarray - Run VM and return output audio
    • No args: allocates new buffer each call
    • output=buf: uses provided buffer (zero allocation)
    • input=buf: uses provided input buffer
    • reuse=True: uses internal buffer (zero GC without manual management)
  • advance(num_frames) -> None - Advance VM time without returning audio (for callbacks/events)
  • spork(code, args="") -> Shred - Compile code and return Shred handle
  • spork_file(path, args="") -> Shred - Compile file and return Shred handle

Shred Management

  • remove_shred(shred_id) -> None - Remove a shred by ID
  • replace_shred(shred_id, code, args="") -> int - Replace running shred with new code, returns new shred ID
  • shred_info(shred_id) -> dict | None - Get shred information
  • clear() - Remove all shreds from VM
  • reset_id() - Reset shred ID counter

Global Variables

  • set_int(name, value) - Set global int
  • get_int(name, run_frames=256) -> int - Get global int (synchronous)
  • set_float(name, value) - Set global float
  • get_float(name, run_frames=256) -> float - Get global float (synchronous)
  • set_string(name, value) - Set global string
  • get_string(name, run_frames=256) -> str - Get global string (synchronous)
  • get_int_async(name, callback) - Get global int via callback
  • get_float_async(name, callback) - Get global float via callback
  • get_string_async(name, callback) - Get global string via callback
  • get_int_awaitable(name, run_frames=256) -> Awaitable[int] - Get global int (async/await)
  • get_float_awaitable(name, run_frames=256) -> Awaitable[float] - Get global float (async/await)
  • get_string_awaitable(name, run_frames=256) -> Awaitable[str] - Get global string (async/await)
  • global_int(name) -> GlobalInt - Create typed int proxy
  • global_float(name) -> GlobalFloat - Create typed float proxy
  • global_string(name) -> GlobalString - Create typed string proxy

Events

  • signal_event(name) -> None - Signal event (wakes one shred)
  • broadcast_event(name) -> None - Broadcast event (wakes all shreds)
  • on_event(name, callback, listen_forever=True) -> int - Register event callback, returns callback ID
  • stop_listening_for_event(name, callback_id) -> None - Stop listening for event

Console Output

  • set_stdout_callback(callback) - Capture ChucK stdout (chout)
  • set_stderr_callback(callback) - Capture ChucK stderr (cherr)

Low-Level API (numchuck._numchuck.ChucK)

The low-level API provides direct access to all ChucK functionality with explicit parameter management.

from numchuck._numchuck import ChucK

Initialization Methods

  • __init__() - Create a new ChucK instance
  • init() -> bool - Initialize ChucK with current parameters
  • start() -> bool - Explicitly start ChucK VM (called implicitly by run() if needed)

Parameter Configuration

  • set_param(name: str, value: int) -> int - Set integer parameter
  • set_param_float(name: str, value: float) -> int - Set float parameter
  • set_param_string(name: str, value: str) -> int - Set string parameter
  • set_param_string_list(name: str, value: list[str]) -> int - Set string list parameter
  • get_param_int(name: str) -> int - Get integer parameter
  • get_param_float(name: str) -> float - Get float parameter
  • get_param_string(name: str) -> str - Get string parameter
  • get_param_string_list(name: str) -> list[str] - Get string list parameter

Compilation Methods

  • compile_code(code: str, args: str = "", count: int = 1, immediate: bool = False, filepath: str = "") -> tuple[bool, list[int]]

    • Compile ChucK code from string
    • Returns: (success, shred_ids)
    • Parameters:
      • code: ChucK code to compile
      • args: Additional arguments (separated by ':')
      • count: Number of shred instances to spork
      • immediate: If True, schedule immediately; if False, queue for next time step
      • filepath: Optional filepath for path-related operations
  • compile_file(path: str, args: str = "", count: int = 1, immediate: bool = False) -> tuple[bool, list[int]]

    • Compile ChucK code from file
    • Returns: (success, shred_ids)

Audio Processing

  • run(input: np.ndarray, output: np.ndarray, num_frames: int)
    • Process audio for specified number of frames (synchronous/offline)
    • input: Input buffer (1D numpy array, dtype=np.float32)
      • Size must be num_frames * input_channels
    • output: Output buffer (1D numpy array, dtype=np.float32, C-contiguous)
      • Size must be num_frames * output_channels
    • num_frames: Number of audio frames to process

Real-Time Audio (RtAudio)

  • start_audio(chuck: ChucK, sample_rate: int = 44100, num_dac_channels: int = 2, num_adc_channels: int = 0, dac_device: int = 0, adc_device: int = 0, buffer_size: int = 512, num_buffers: int = 8) -> bool

    • Start real-time audio playback using RtAudio
    • Audio plays asynchronously in the background
    • Returns: True if successful
  • stop_audio() -> bool

    • Stop real-time audio playback
    • Returns: True if successful
  • shutdown_audio(msWait: int = 0)

    • Shutdown audio system completely
    • msWait: Milliseconds to wait before shutdown
  • audio_info() -> dict

    • Get current audio system information
    • Returns dict with keys: sample_rate, num_channels_out, num_channels_in, buffer_size

Global Variable Management

  • set_global_int(name: str, value: int) - Set a global int variable
  • set_global_float(name: str, value: float) - Set a global float variable
  • set_global_string(name: str, value: str) - Set a global string variable
  • get_global_int(name: str, callback: Callable[[int], None]) - Get a global int (async via callback)
  • get_global_float(name: str, callback: Callable[[float], None]) - Get a global float (async via callback)
  • get_global_string(name: str, callback: Callable[[str], None]) - Get a global string (async via callback)
  • set_global_int_array(name: str, values: list[int]) - Set a global int array
  • set_global_float_array(name: str, values: list[float]) - Set a global float array
  • set_global_int_array_value(name: str, index: int, value: int) - Set array element by index
  • set_global_float_array_value(name: str, index: int, value: float) - Set array element by index
  • set_global_associative_int_array_value(name: str, key: str, value: int) - Set map value by key
  • set_global_associative_float_array_value(name: str, key: str, value: float) - Set map value by key
  • get_global_int_array(name: str, callback: Callable[[list[int]], None]) - Get int array (async)
  • get_global_float_array(name: str, callback: Callable[[list[float]], None]) - Get float array (async)
  • get_all_globals() -> list[tuple[str, str]] - Get list of all globals as (type, name) pairs

Global Event Management

  • signal_global_event(name: str) - Signal a global event (wakes one waiting shred)
  • broadcast_global_event(name: str) - Broadcast a global event (wakes all waiting shreds)
  • listen_for_global_event(name: str, callback: Callable[[], None], listen_forever: bool = True) -> int - Listen for event, returns listener ID
  • stop_listening_for_global_event(name: str, callback_id: int) - Stop listening using listener ID

Shred Management

  • remove_shred(shred_id: int) - Remove a shred by ID
  • remove_all_shreds() - Remove all running shreds from VM
  • get_all_shred_ids() -> list[int] - Get IDs of all running shreds
  • get_ready_shred_ids() -> list[int] - Get IDs of ready (not blocked) shreds
  • get_blocked_shred_ids() -> list[int] - Get IDs of blocked shreds
  • get_last_shred_id() -> int - Get ID of last sporked shred
  • get_next_shred_id() -> int - Get what the next shred ID will be
  • get_shred_info(shred_id: int) -> dict - Get shred info (id, name, is_running, is_done)

VM Control

  • clear_vm() - Clear the VM (remove all shreds)
  • clear_globals() - Clear global variables without clearing the VM
  • reset_shred_id() - Reset the shred ID counter
  • replace_shred(shred_id: int, code: str, args: str = "") -> int - Replace running shred with new code

Status and Utility

  • is_init() -> bool - Check if ChucK is initialized
  • vm_running() -> bool - Check if VM is running
  • now() -> float - Get current ChucK time in samples

Console Output Control

  • set_chout_callback(callback: Callable[[str], None]) -> bool - Capture ChucK console output
  • set_cherr_callback(callback: Callable[[str], None]) -> bool - Capture ChucK error output
  • toggle_global_color_textoutput(onOff: bool) - Enable/disable color output
  • probe_chugins() - Print info on all loaded chugins

Static Methods

  • version() -> str - Get ChucK version string
  • int_size() -> int - Get ChucK integer size in bits
  • num_vms() -> int - Get number of active ChucK VMs
  • set_log_level(level: int) - Set global log level
  • get_log_level() -> int - Get global log level
  • poop() - ChucK poop compatibility
  • set_stdout_callback(callback: Callable[[str], None]) -> bool - Set global stdout callback (static)
  • set_stderr_callback(callback: Callable[[str], None]) -> bool - Set global stderr callback (static)
  • global_cleanup() - Global cleanup for all ChucK instances

Parameter Constants

Core Parameters

  • PARAM_VERSION - ChucK version
  • PARAM_SAMPLE_RATE - Sample rate (default: 44100)
  • PARAM_INPUT_CHANNELS - Number of input channels
  • PARAM_OUTPUT_CHANNELS - Number of output channels

VM Configuration

  • PARAM_VM_ADAPTIVE - Adaptive VM mode
  • PARAM_VM_HALT - VM halt on errors
  • PARAM_OTF_ENABLE - On-the-fly programming enable
  • PARAM_OTF_PORT - On-the-fly programming port
  • PARAM_DUMP_INSTRUCTIONS - Dump VM instructions
  • PARAM_AUTO_DEPEND - Auto dependency resolution
  • PARAM_DEPRECATE_LEVEL - Deprecation warning level

Paths

  • PARAM_WORKING_DIRECTORY - Working directory path
  • PARAM_CHUGIN_ENABLE - Enable chugins (plugins)
  • PARAM_USER_CHUGINS - User chugin paths
  • PARAM_IMPORT_PATH_SYSTEM - System import search paths
  • PARAM_IMPORT_PATH_PACKAGES - Package import search paths
  • PARAM_IMPORT_PATH_USER - User import search paths

Display & Debugging

  • PARAM_OTF_PRINT_WARNINGS - Print on-the-fly compiler warnings
  • PARAM_IS_REALTIME_AUDIO_HINT - Hint for real-time audio mode
  • PARAM_COMPILER_HIGHLIGHT_ON_ERROR - Syntax highlighting in error messages
  • PARAM_TTY_COLOR - Enable color output in terminal
  • PARAM_TTY_WIDTH_HINT - Terminal width hint for formatting

Rendering API (numchuck.render)

  • render(code, duration=10.0, sample_rate=44100, channels=2, dtype=np.float32) -> np.ndarray - Render ChucK code to numpy array
  • render_file(files, duration=10.0, sample_rate=44100, channels=2, dtype=np.float32) -> np.ndarray - Render ChucK files to numpy array
  • to_wav(output, code=None, files=None, duration=10.0, sample_rate=44100, channels=2) -> Path - Export to WAV file
  • RenderError - Exception raised for rendering failures

File Watcher (numchuck.watcher)

from numchuck.watcher import FileWatcher, WatchedFile
  • FileWatcher(chuck, session, on_reload=None, on_error=None) - Watch files for changes and auto-reload
  • watch_file(filepath, shred_id=None) -> bool - Start watching a file
  • unwatch_file(filepath) -> bool - Stop watching a file
  • start() -> None - Start the file watcher
  • stop() -> None - Stop the file watcher
  • WatchedFile - Dataclass for watched file info

Web Server (numchuck.web)

from numchuck.web import WebChuckServer, WEB_AVAILABLE
  • WEB_AVAILABLE - Boolean indicating if web module is available
  • WebChuckServer(chuck, port=8080, static_dir=None) - Browser-based ChucK IDE server
    • start() -> None - Start the web server in background thread
    • stop() -> None - Stop the web server
    • broadcast(msg: str) -> None - Broadcast message to all WebSocket clients
    • port - Server port (read-only)
    • url - Server URL (e.g., "http://localhost:8080")
    • is_running - Check if server is running
    • client_count - Number of connected WebSocket clients
# Example usage
from numchuck import Chuck
from numchuck.web import WebChuckServer

chuck = Chuck()
with WebChuckServer(chuck, port=8080) as server:
    print(f"IDE running at {server.url}")
    input("Press Enter to stop...")

MIDI Support (numchuck.midi)

from numchuck.midi import MIDIMapping, MIDIMappings, generate_midi_listener_code
  • MIDIMapping(channel, cc_number, global_name, min_value=0.0, max_value=1.0) - Map MIDI CC to ChucK global
  • MIDIMappings - Collection of MIDI mappings with add(), remove(), get(), to_dict() methods
  • MIDILearnState - State machine for MIDI learn mode
  • generate_midi_listener_code(mappings) -> str - Generate ChucK code for MIDI control
  • generate_midi_monitor_code() -> str - Generate MIDI monitor code

OSC Support (numchuck.osc)

from numchuck.osc import OSCServer, OSCClient, generate_osc_listener_code
  • OSCServer(port=9000) - UDP server for receiving OSC messages
  • OSCClient(host, port) - UDP client for sending OSC messages
  • OSCController(executor, port=9000) - Map OSC addresses to REPL actions
  • OSCHandler - Dataclass for OSC address handlers
  • generate_osc_listener_code(address, port, global_type, global_name) -> str - Generate ChucK OSC listener
  • generate_osc_sender_code(host, port, address) -> str - Generate ChucK OSC sender

Waveform Display (numchuck.tui.waveform)

from numchuck.tui.waveform import samples_to_waveform, WaveformBuffer
  • samples_to_waveform(samples, width=80, height=8, use_unicode=True) -> str - Convert audio to waveform string
  • WaveformBuffer(size, channels=2) - Circular buffer for real-time waveform display
  • format_waveform_bar(level, width=40, use_unicode=True) -> str - Format a level meter bar
  • format_stereo_meters(left, right, width=20) -> str - Format stereo level meters
  • calculate_rms(samples) -> float - Calculate RMS level
  • calculate_peak(samples) -> float - Calculate peak level
  • db_to_linear(db) -> float / linear_to_db(linear) -> float - Decibel conversions

Session Recording (numchuck.recorder)

from numchuck.recorder import SessionRecorder, SessionPlayer, list_recordings
  • SessionRecorder() - Record REPL sessions with timestamps
    • start(name) -> None - Start recording
    • stop() -> RecordedSession - Stop and return session
    • record_action(action_type, content) -> None - Record an action
  • SessionPlayer(session) - Playback recorded sessions
    • start(speed=1.0) -> None - Start playback
    • tick() -> bool - Advance playback, returns True if still playing
  • RecordedAction(timestamp, action_type, content) - A recorded action
  • RecordedSession(name, actions) - A complete recorded session
  • get_recording_path(name) -> Path - Get path to recording file
  • list_recordings() -> list[str] - List saved recordings

ChucK Language Support (numchuck.lang)

The lang subpackage provides ChucK language constants and syntax highlighting:

from numchuck.lang import ChuckLexer, KEYWORDS, TYPES, UGENS, REPL_COMMANDS

# Check if an identifier is a ChucK keyword
from numchuck.lang import is_keyword, is_ugen, get_category
is_keyword("while")  # True
is_ugen("SinOsc")    # True
get_category("LPF")  # "ugen"

Constants:

  • KEYWORDS - ChucK keywords (if, while, class, fun, etc.)
  • TYPES - ChucK types (int, float, time, dur, etc.)
  • OPERATORS - ChucK operators (=>, +, -, etc.)
  • TIME_UNITS - Time units (samp, ms, second, etc.)
  • UGENS - Unit generators (SinOsc, LPF, ADSR, etc.)
  • STD_CLASSES - Standard library classes (Std, Math, Machine, etc.)
  • REPL_COMMANDS - REPL command prefixes (+, -, ~, etc.)
  • ALL_IDENTIFIERS - All ChucK identifiers combined

Lexer:

  • ChuckLexer - Pygments lexer for ChucK syntax highlighting

Module Functions

  • version() -> str - Get ChucK version (convenience function)

Important Notes

Audio Buffer Types

ChucK uses float (32-bit) for audio samples by default. Always use np.float32 for numpy arrays:

# Correct
output_buffer = np.zeros(num_frames * channels, dtype=np.float32)

# Incorrect - will produce silent output
output_buffer = np.zeros(num_frames * channels, dtype=np.float64)

Buffer Layout

Audio buffers are interleaved:

  • For stereo output: [L0, R0, L1, R1, L2, R2, ...]
  • Buffer size = num_frames * num_channels

Time Advancement

ChucK code must advance time to generate audio:

# Good - infinite loop advances time
code = '''
SinOsc s => dac;
440 => s.freq;
while(true) { 1::samp => now; }
'''

# Bad - shred exits immediately, no audio
code = '''
SinOsc s => dac;
440 => s.freq;
'''

Examples

Real-Time Audio Playback

import numchuck
import time

# Create and initialize ChucK
chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()

# Compile ChucK code
chuck.compile_code('''
    SinOsc s => dac;
    440 => s.freq;
    0.5 => s.gain;
    while(true) { 1::samp => now; }
''')

# Start real-time audio (plays asynchronously)
numchuck.start_audio(chuck, sample_rate=44100, num_dac_channels=2)

# Audio plays in background
time.sleep(3)  # Play for 3 seconds

# Stop audio
numchuck.stop_audio()
numchuck.shutdown_audio()

Offline Audio Processing

import numchuck
import numpy as np

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()

chuck.compile_code('''
    SinOsc s => dac;
    440 => s.freq;
    0.5 => s.gain;
    while(true) { 1::samp => now; }
''')

# Process audio synchronously
frames = 512
output = np.zeros(frames * 2, dtype=np.float32)
chuck.run(np.zeros(0, dtype=np.float32), output, frames)

# output now contains audio samples

Parameter Control

# Get ChucK version
print(f"ChucK version: {numchuck.version()}")

# Configure VM
chuck.set_param(numchuck.PARAM_VM_HALT, 0)
chuck.set_param_string(numchuck.PARAM_WORKING_DIRECTORY, "/path/to/files")

# Check status
print(f"Initialized: {chuck.is_init()}")
print(f"Current time: {chuck.now()} samples")

Multiple Shreds

# Compile the same code 3 times
success, ids = chuck.compile_code(code, count=3)
print(f"Spawned shreds: {ids}")  # [1, 2, 3]

# Remove all shreds
chuck.remove_all_shreds()

Loading ChucK Files

import numchuck

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()

# Compile from file
success, shred_ids = chuck.compile_file("examples/basic/blit2.ck")

# Start playback
numchuck.start_audio(chuck)
import time; time.sleep(2)
numchuck.stop_audio()
numchuck.shutdown_audio()

Using Chugins (Plugins)

import numchuck

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)

# Enable chugins and set search path
chuck.set_param(numchuck.PARAM_CHUGIN_ENABLE, 1)
chuck.set_param_string(numchuck.PARAM_USER_CHUGINS, "./examples/chugins")

chuck.init()

# Use a chugin in code
code = '''
SinOsc s => Bitcrusher bc => dac;
440 => s.freq;
8 => bc.bits;
while(true) { 1::samp => now; }
'''
chuck.compile_code(code)

Global Variables (Python/ChucK Communication)

import numchuck
import numpy as np

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_INPUT_CHANNELS, 2)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()
chuck.start()

# Define global variables in ChucK
chuck.compile_code('''
    global int tempo;
    global float frequency;
    global string mode;

    SinOsc s => dac;

    while(true) {
        frequency => s.freq;
        1::samp => now;
    }
''')

# Helper to run audio cycles (VM processes messages during audio)
def run_cycles(count=5):
    buf_in = np.zeros(512 * 2, dtype=np.float32)
    buf_out = np.zeros(512 * 2, dtype=np.float32)
    for _ in range(count):
        chuck.run(buf_in, buf_out, 512)

# Set globals from Python
chuck.set_global_int("tempo", 120)
chuck.set_global_float("frequency", 440.0)
chuck.set_global_string("mode", "major")
run_cycles()

# Get globals via callback
result = []
chuck.get_global_float("frequency", lambda val: result.append(val))
run_cycles()
print(f"Current frequency: {result[0]} Hz")

# List all globals
globals_list = chuck.get_all_globals()
print(f"Globals: {globals_list}")

Global Events (Event-Driven Communication)

import numchuck
import numpy as np

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_INPUT_CHANNELS, 2)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()
chuck.start()

# ChucK code with global events
chuck.compile_code('''
    global Event trigger;
    global Event response;
    global int noteValue;

    SinOsc s => dac;

    fun void player() {
        while(true) {
            trigger => now;
            Std.mtof(noteValue) => s.freq;
            100::ms => now;
            response.broadcast();
        }
    }

    spork ~ player();
''')

def run_cycles(count=5):
    buf_in = np.zeros(512 * 2, dtype=np.float32)
    buf_out = np.zeros(512 * 2, dtype=np.float32)
    for _ in range(count):
        chuck.run(buf_in, buf_out, 512)

# Listen for response from ChucK
response_count = []
def on_response():
    response_count.append(1)
    print(f"Response received! Total: {len(response_count)}")

listener_id = chuck.listen_for_global_event("response", on_response, listen_forever=True)

# Trigger notes from Python
for note in [60, 64, 67, 72]:  # C major chord
    chuck.set_global_int("noteValue", note)
    chuck.signal_global_event("trigger")
    run_cycles(10)

# Stop listening
chuck.stop_listening_for_global_event("response", listener_id)

Shred Management & Introspection

import numchuck
import numpy as np

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_INPUT_CHANNELS, 2)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()
chuck.start()

# Spork multiple shreds
code = "while(true) { 100::ms => now; }"
success1, ids1 = chuck.compile_code(code)
success2, ids2 = chuck.compile_code(code)
success3, ids3 = chuck.compile_code(code)

# Introspect running shreds
all_ids = chuck.get_all_shred_ids()
print(f"Running shreds: {all_ids}")

for shred_id in all_ids:
    info = chuck.get_shred_info(shred_id)
    print(f"Shred {info['id']}: {info['name']}, running={info['is_running']}")

# Remove specific shred
chuck.remove_shred(ids1[0])
print(f"After removal: {chuck.get_all_shred_ids()}")

# Get next shred ID
next_id = chuck.get_next_shred_id()
print(f"Next shred ID will be: {next_id}")

# Clear all
chuck.clear_vm()
print(f"After clear_vm: {chuck.get_all_shred_ids()}")

Live Coding with replace_shred()

import numchuck
import numpy as np

chuck = numchuck.ChucK()
chuck.set_param(numchuck.PARAM_SAMPLE_RATE, 44100)
chuck.set_param(numchuck.PARAM_INPUT_CHANNELS, 2)
chuck.set_param(numchuck.PARAM_OUTPUT_CHANNELS, 2)
chuck.init()
chuck.start()

# Start with one sound
code_v1 = '''
SinOsc s => dac;
440 => s.freq;
while(true) { 1::samp => now; }
'''
success, ids = chuck.compile_code(code_v1)
original_id = ids[0]

# ... play for a while ...

# Hot-swap to different sound
code_v2 = '''
TriOsc t => dac;
330 => t.freq;
0.5 => t.gain;
while(true) { 1::samp => now; }
'''
new_id = chuck.replace_shred(original_id, code_v2)
print(f"Replaced shred {original_id} with {new_id}")

Capturing ChucK Console Output

import numchuck

chuck = numchuck.ChucK()
chuck.init()

# Capture chout (console output)
output_log = []
chuck.set_chout_callback(lambda msg: output_log.append(msg))

# Capture cherr (error output)
error_log = []
chuck.set_cherr_callback(lambda msg: error_log.append(msg))

# Run code that prints
chuck.compile_code('''
    <<< "Hello from ChucK!" >>>;
    <<< "Value:", 42 >>>;
''')

# Check captured output
print("ChucK output:", output_log)

Configuration

numchuck supports user configuration via ~/.numchuck/config.toml:

from numchuck import Config, load_config, save_config, get_config

# Load config (from ~/.numchuck/config.toml or defaults)
config = get_config()

# Access settings
print(config.audio.sample_rate)   # 44100
print(config.repl.smart_enter)    # True

# Modify and save
config.audio.sample_rate = 48000
config.repl.show_sidebar = False
save_config(config)

Example ~/.numchuck/config.toml:

[audio]
sample_rate = 48000
output_channels = 2
input_channels = 0
buffer_size = 512

[repl]
smart_enter = true
show_sidebar = true
start_audio = false
max_log_lines = 100

[editor]
start_audio = false
tab_size = 4
wrap_lines = false

[paths]
working_directory = "~/chuck"
chugin_paths = ["~/.chuck/chugins"]

[chuck]
chugin_enable = true
vm_adaptive = false
deprecate_level = 1

Configuration Classes

Class Description
Config Complete configuration (contains all sections)
AudioConfig Audio settings (sample_rate, channels, buffer_size, etc.)
REPLConfig REPL settings (smart_enter, show_sidebar, max_log_lines)
EditorConfig Editor settings (start_audio, tab_size, wrap_lines)
PathsConfig Path settings (working_directory, chugin_paths)
ChuckConfig ChucK VM settings (chugin_enable, vm_adaptive, etc.)

Requirements

  • Python 3.9+
  • CMake 3.15+
  • C++17 compatible compiler
  • macOS: Xcode with CoreAudio/CoreMIDI frameworks
  • numpy (for audio processing)

Development

# Build
make build

# Run tests
make test

# Clean build artifacts
make clean

What's with the name?

numchuck initially started off as pychuck. When I posted in the Chuck Discord about an earlier iteration of the project, David Braun suggested the name NumChuck, which fits much better with the project’s use of NumPy.

Nonetheless, the inertia of the initial name held until I went to publish the project on PyPI and discovered that there was already a pychuck project whose purpose is to implement (rather than wrap) the Chuck language in Python—-which is, in hindsight, a much stronger claim to the name.

Luckily, the name numchuck was available, allowing this project to narrowly avoid an unnecessary naming showdown.

License

numchuck is licensed under the GNU General Public License v3.0

Credits

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

numchuck-0.1.9.tar.gz (35.0 MB view details)

Uploaded Source

Built Distributions

If you're not sure about the file name format, learn more about wheel file names.

numchuck-0.1.9-cp312-abi3-win_amd64.whl (2.0 MB view details)

Uploaded CPython 3.12+Windows x86-64

numchuck-0.1.9-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (3.2 MB view details)

Uploaded CPython 3.12+manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

numchuck-0.1.9-cp312-abi3-macosx_11_0_x86_64.whl (1.8 MB view details)

Uploaded CPython 3.12+macOS 11.0+ x86-64

numchuck-0.1.9-cp312-abi3-macosx_11_0_arm64.whl (1.7 MB view details)

Uploaded CPython 3.12+macOS 11.0+ ARM64

numchuck-0.1.9-cp311-cp311-win_amd64.whl (2.0 MB view details)

Uploaded CPython 3.11Windows x86-64

numchuck-0.1.9-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (3.2 MB view details)

Uploaded CPython 3.11manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

numchuck-0.1.9-cp311-cp311-macosx_11_0_x86_64.whl (1.8 MB view details)

Uploaded CPython 3.11macOS 11.0+ x86-64

numchuck-0.1.9-cp311-cp311-macosx_11_0_arm64.whl (1.7 MB view details)

Uploaded CPython 3.11macOS 11.0+ ARM64

numchuck-0.1.9-cp310-cp310-win_amd64.whl (2.0 MB view details)

Uploaded CPython 3.10Windows x86-64

numchuck-0.1.9-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (3.2 MB view details)

Uploaded CPython 3.10manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

numchuck-0.1.9-cp310-cp310-macosx_11_0_x86_64.whl (1.8 MB view details)

Uploaded CPython 3.10macOS 11.0+ x86-64

numchuck-0.1.9-cp310-cp310-macosx_11_0_arm64.whl (1.7 MB view details)

Uploaded CPython 3.10macOS 11.0+ ARM64

File details

Details for the file numchuck-0.1.9.tar.gz.

File metadata

  • Download URL: numchuck-0.1.9.tar.gz
  • Upload date:
  • Size: 35.0 MB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.2

File hashes

Hashes for numchuck-0.1.9.tar.gz
Algorithm Hash digest
SHA256 b500abf3f2cfe6a57f27ddc0b15d90e8d92724542d87ed57c0412502b85b1814
MD5 ed388a544c56e0c4ea132d9a4f355215
BLAKE2b-256 d83a8b4cfce6aaca9aeda9ae26346f3463b42f602522a9d1d878562a689226dc

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp312-abi3-win_amd64.whl.

File metadata

  • Download URL: numchuck-0.1.9-cp312-abi3-win_amd64.whl
  • Upload date:
  • Size: 2.0 MB
  • Tags: CPython 3.12+, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.2

File hashes

Hashes for numchuck-0.1.9-cp312-abi3-win_amd64.whl
Algorithm Hash digest
SHA256 bc355e0bcc069dfab40c9c33ba821242f6cd980d39c030830c2ad47be775b8b2
MD5 8e8a0e4bbae888b8deed544b41cb1916
BLAKE2b-256 1b902c705fee8f48764ffce72fb098e6fa8d03b5fc1ea4f9053e96f050862c72

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp312-abi3-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 8343efc6510381e57716d34d619a0a54ab9a94cc4bb4bf8a6c2003d13d98de32
MD5 66768458422681d2885ce98b07739d07
BLAKE2b-256 ddcec328b1563e3ead1c9ec25ae290868169dd955793e7c5d343be6fd8626af4

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp312-abi3-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp312-abi3-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 bf6b5d8a01fa280af1aa75825046d9e3078b4420302cecc8ea0d1e1c0c5f13f5
MD5 27ba07a309bd9a80a255230bbaf976a3
BLAKE2b-256 5309245d67f4f799840d59ba9fffdc78094be681035c80de1901be415c2e8d1b

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp312-abi3-macosx_11_0_arm64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp312-abi3-macosx_11_0_arm64.whl
Algorithm Hash digest
SHA256 c5ca8ad191155050ff6a68620eaa73745e8669e92d9e597f5054e593dcca7a12
MD5 47b5da8927d46a216265ac0fd765b706
BLAKE2b-256 c3f09ebab5b318320ad353272bbf64ea104daefb7723b23b1deb1c4362a40f25

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp311-cp311-win_amd64.whl.

File metadata

  • Download URL: numchuck-0.1.9-cp311-cp311-win_amd64.whl
  • Upload date:
  • Size: 2.0 MB
  • Tags: CPython 3.11, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.2

File hashes

Hashes for numchuck-0.1.9-cp311-cp311-win_amd64.whl
Algorithm Hash digest
SHA256 9cd7fa6464c1d120cae2b98b0f3fa7ab9937d467c73d34e86cd6550b001fcf95
MD5 9fae03c1c47ea722ac38ab245a2598cb
BLAKE2b-256 6fd7f3cad56cb218a58fbf987ef014fedd6a4a0f114616d662adc3b03c72257e

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 322a7fcb583ae7a6b9dbb8300439c701642ff3389a0d795150c22c9b8f17b4b1
MD5 755ec36818f1f99c80f6ac21b8c93481
BLAKE2b-256 51288d5b5e203faced2770caced2d0917149964123709f43b93b87582d9397ef

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp311-cp311-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp311-cp311-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 490a5fac1a27cd2412f95e4cd3af593510e438f42cab0208c535f9c381d5b6b7
MD5 302ebc8eaa1cfae892068e7b7a28dcef
BLAKE2b-256 098ed111a52c5fa54c03adfffc9d6689bfe33159e729f0e7dccd031dc85b6394

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp311-cp311-macosx_11_0_arm64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp311-cp311-macosx_11_0_arm64.whl
Algorithm Hash digest
SHA256 3ae654ed2ad9c95ce1b7c89e69bd6749f73d67834c7b8bf8048507dc954ee571
MD5 4b90dcb5651edc1d200733a037abc4c1
BLAKE2b-256 cdd9af504616f1ede5871ca0c587b04f6f1ebafa3397785ba8f6f459afd0b730

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp310-cp310-win_amd64.whl.

File metadata

  • Download URL: numchuck-0.1.9-cp310-cp310-win_amd64.whl
  • Upload date:
  • Size: 2.0 MB
  • Tags: CPython 3.10, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.2

File hashes

Hashes for numchuck-0.1.9-cp310-cp310-win_amd64.whl
Algorithm Hash digest
SHA256 a891ec3a7e8a36f32e7a3852a352cc54ebbc1884cd2ed13cc017912fae79cb08
MD5 7401bebed22f1c8742d06b510bea663a
BLAKE2b-256 42c53910e9020d403496eaa50ac011f520f859043a87946e61e2678afe6e53bf

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 00196c34d230572c8c9e419db85cba8c7439c613af952af406ff7080dc6c561c
MD5 915c4bd224742c0ba744b517e02b7379
BLAKE2b-256 a91df044ef757f6b3275afa6a718b4c9f29105bc0cf9dfcabd8b28ee87a82791

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp310-cp310-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp310-cp310-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 25d6b5b81a6559affd2b3e3df15b30f81a37d57f242e48f6d27b7a1f3e6d1f2d
MD5 6135e1e175e9a52eecf85c3cb9d8500f
BLAKE2b-256 3e47fdf63b6bcb3976acce1fd37761696ed2c678e03f0005d2ce1a5c560f47bc

See more details on using hashes here.

File details

Details for the file numchuck-0.1.9-cp310-cp310-macosx_11_0_arm64.whl.

File metadata

File hashes

Hashes for numchuck-0.1.9-cp310-cp310-macosx_11_0_arm64.whl
Algorithm Hash digest
SHA256 a2619d9d8bae504ff079e2926a686080a13e4eba2eae4ef58d1a7afaf3f54e3f
MD5 7b62bd8de48ea85fe0655ce2f6e74fa4
BLAKE2b-256 7223133c2d3361f255884d66dd3a8fc09d555e33022f2dc491de9d63de0b1080

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page