Shared protobuf types for NVIDIA ACE animation system.
Project description
Animation Data Format
Animation data is the data format that is used to send avatar pose or animation data across animation related microservices. It is currently used to send animation data from an animation source (e.g. Audio2Face microservice) to an animation compositor (e.g. Animation Graph microservice) and from there to a renderer (e.g. the Omniverse Renderer microservice). The format can hold a single avatar pose frame with the corresponding audio or an entire animation sequence with corresponding audio.
In the future this format might get extended to support camera poses, etc.
See more on the documentation
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