Skip to main content

Shared protobuf types for NVIDIA ACE animation system.

Project description

Animation Data Format

Animation data is the data format that is used to send avatar pose or animation data across animation related microservices. It is currently used to send animation data from an animation source (e.g. Audio2Face microservice) to an animation compositor (e.g. Animation Graph microservice) and from there to a renderer (e.g. the Omniverse Renderer microservice). The format can hold a single avatar pose frame with the corresponding audio or an entire animation sequence with corresponding audio.

In the future this format might get extended to support camera poses, etc.

See more on the documentation

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

nvidia_ace-1.0.0-py3-none-any.whl (8.1 kB view details)

Uploaded Python 3

File details

Details for the file nvidia_ace-1.0.0-py3-none-any.whl.

File metadata

  • Download URL: nvidia_ace-1.0.0-py3-none-any.whl
  • Upload date:
  • Size: 8.1 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/5.0.0 CPython/3.10.17

File hashes

Hashes for nvidia_ace-1.0.0-py3-none-any.whl
Algorithm Hash digest
SHA256 5812401869990b37bfb9ac68c10392b1466eccb9cee12f1f714bb468e7131304
MD5 de47cd1dd6b53e0d3bff7fc72c962438
BLAKE2b-256 ca3ec41e4515e086047374991da431142fffabdd8b7e780e7790292bd4a18a05

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page