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NVS2COLMAP

Utilities for converting novel view synthesis datasets to COLMAP format.

These scenes are prepared for InstantSplat. The default commands write known-pose sparse/0 text models and do not call COLMAP. --use-colmap runs feature extraction, matching, triangulation, and mapping, then stops at distorted/sparse/0. InstantSplat undistorts images and masks together with image_undistorter and mask_undistorter. This repository does not undistort, because image_undistorter alone leaves masks untouched.

Supported Formats

  • Neural 3D Video Dataset: scenes with poses_bounds.npy and one mp4 file per camera. See nvs2colmap/n3dv/README.md.
  • Dynamic 3D Gaussians: scenes with train_meta.json, test_meta.json, images in ims/, and masks in seg/. See nvs2colmap/dynamic3dgs/README.md.

Supported Datasets

Quick Start

Install the Python runtime dependencies:

pip install numpy plyfile torch

For Neural 3D Video scenes, the command also needs ffmpeg and ffprobe on PATH, or explicit paths via --ffmpeg and --ffprobe. To run the COLMAP reconstruction that InstantSplat continues from, also provide a COLMAP executable via --colmap-executable.

Extract a Neural 3D Video scene and write per-frame COLMAP text models for InstantSplat:

python -m nvs2colmap.n3dv \
  --path data/coffee_martini \
  --ffmpeg ffmpeg \
  --ffprobe ffprobe \
  --n-frames 300

Start from source frame 10 and keep output frame numbering aligned with it:

python -m nvs2colmap.n3dv \
  --path data/coffee_martini \
  --ffmpeg ffmpeg \
  --ffprobe ffprobe \
  --start-number 10 \
  --n-frames 300

Run COLMAP reconstruction for each frame, leaving undistortion to InstantSplat:

python -m nvs2colmap.n3dv \
  --path data/Robo360/xarm6_gold_rope_in_basket_2 \
  --ffmpeg ffmpeg \
  --ffprobe ffprobe \
  --video-extension MP4 \
  --n-frames 1 \
  --use-colmap \
  --colmap-executable colmap \
  --colmap-use-gpu 1

Link a Dynamic 3D Gaussians scene, including its masks, and write per-frame COLMAP text models for InstantSplat:

python -m nvs2colmap.dynamic3dgs \
  --path data/basketball \
  --n-frames 150

For Neural 3D Video scenes, decoded frames are written to frame*/images by default, and the command also writes frame*/sparse/0 text models. With --use-colmap, decoded frames are written to frame*/input, and each frame additionally gets the COLMAP workspace under distorted/, including distorted/sparse/0. InstantSplat undistorts that workspace. When --start-number N is provided, decoding starts from source video frame N, and the generated folders/images are also numbered from N.

For Dynamic 3D Gaussians scenes, images from both train_meta.json and test_meta.json are hardlinked into frame*/images, and included masks are hardlinked into frame*/image_masks (cam01.jpg pairs with cam01.jpg.png). --no-train-camera and --no-test-camera drop one split. The same --use-colmap switch writes images to frame*/input, masks to frame*/input_mask, and runs COLMAP through mapping. InstantSplat undistorts both. That switch does not write init_pt_cld.npz into sparse/0/points3D.ply; the reconstructed points stay in distorted/sparse/0. --start-number uses the same 1-based output numbering; source file 000000.jpg is frame 1.

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