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A high-performance framework for fine-tuning large language models with multi-GPU support

Project description

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OpenSloth

A multi-GPU training framework that combines Unsloth with multi-GPU support and sequence packing optimizations.

Core Components:

  • Unsloth: 2x faster training with 75% VRAM savings
  • Multi-GPU: Distributed training across multiple GPUs
  • Sequence Packing: Smart batching that reduces padding waste by up to 40%

The Result: Unsloth's efficiency × GPU count × sequence packing optimizations = speedups that often exceed theoretical maximums.

💾 Installation

conda create --name opensloth_env python=3.11
pip install uv
uv pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121
pip install unsloth xformers opensloth
# or from source pip install git+https://github.com/anhvth/opensloth.git

⚡ Quickstart

# Basic multi-GPU training
python scripts/train.py
Example Description Link/Command
Kaggle Notebook (T4x2) Live training example on Kaggle's dual T4 GPU environment 🔗 Qwen3 OpenSloth 2GPUs
Local Training Script Check out the training script for configuration examples python scripts/train.py
Local Jupyter Notebook Interactive training notebook for local development notebooks/train.ipynb

⚡ Performance Benchmarks

📊 View Full WandB Comparison

opensloth vs Unsloth Direct Comparison

Controlled comparison with identical configurations:

  • Model: Qwen3-8B-bnb-4bit
  • Training Steps: 100 steps
  • Global Batch Size: 32

Results:

  • opensloth (2 GPUs): 8m 28s ⚡
  • Unsloth (1 GPU): 19m 34s
  • Performance Gain: ~2.3x faster

Why 2.3x Speedup on 2 GPUs?

OpenSloth achieves 2.3x speedup through three optimizations:

  • Sequence packing: Smart batching reduces padding waste (learn more)
  • Multi-GPU scaling: Distributed training across GPUs
  • Load balancing: Even workload distribution across GPUs

Scaling Expectations:

  • 2 GPUs: ~2.3x faster than single GPU
  • 4 GPUs: ~4.6x faster than single GPU
  • 8 GPUs: ~9.2x faster than single GPU

🔧 Quick Tips

  • Enable packing, set bz=1, long sequence length (8k, 16k, etc.) with larger gradient accumulation steps (64, 128). Unsloth's will automatically handle sequence packing on global batch to optimize gpu utilization.

For faster iteration:

  • Start with smaller models: unsloth/Qwen3-0.6b-bnb-4bit
  • Test single GPU first: modify gpus=[0] in script
  • Use fewer samples for quick testing

Recommended Configuration:

# Optimize for sequence packing and multi-GPU efficiency
TrainingConfig(
    per_device_train_batch_size=4,      # Larger batches per GPU
    gradient_accumulation_steps=8,       # Fewer gradient sync operations
    # Effective batch size = 4 * 8 * num_gpus
)

🔧 Troubleshooting

Single GPU Testing:

# In your training script, change:
gpus = [0]  # Use only first GPU for debugging

📖 Documentation

How to Prepare and Store a Trainer Dataset

Follow these steps to extract and save a dataset from an Unsloth notebook:

  1. Visit the Unsloth Notebooks Documentation.

  2. Select the notebook for your target model.

  3. Export the notebook to a Python script.

  4. Copy all code up to (but not including) trainer.train().

  5. Run the code to initialize the trainer.

  6. Save the trainer's dataset:

    trainer.train_dataset.save_to_disk("data/cache_qwen3_dataset")
    
  7. Place it here

....
opensloth_config = OpenSlothConfig(
    data_cache_path="data/cache_qwen3_dataset/",
    devices=DEVICES,
    ...
        

This will store the processed dataset for later use.

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