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Experimental Python UI runtime with reactive components and live previews.

Project description

Otoe

Otoe is an experimental Python UI runtime for building desktop-style interfaces with component functions, reactive state, explicit events, and a renderer boundary that can evolve beyond the current HTML proof backend.

The project is early. The current repository is a technical preview for the runtime model, visual case studies, and live preview loop. It is not yet a stable public framework or a production desktop renderer.

What Works Today

  • Python component functions with typed widget contracts.
  • signal, computed, effect, owner cleanup, and lifecycle hooks.
  • Show and keyed For control flow.
  • Fake-widget mounting and deterministic snapshots.
  • Static HTML preview rendering.
  • Shared live HTML preview server with click/input event dispatch.
  • Optional JSX-like template(...) syntax that returns the same Node tree.
  • Experimental portable css(...) / StyleSheet API.
  • First otoe.ui primitives: cards, badges, action buttons, tabs, toolbars, stat cards, data tables, dialogs, toasts, command palettes, app shells, sidebar navigation, route views, command registries, shortcut scopes, menus, and controlled selects.
  • Keyboard handling for command palettes, menus, selects, and button-backed controls in the live preview backend.
  • FocusScope support for live focus trapping and focus restoration in dialogs and popovers.
  • Live autofocus support for command overlays and other focused inputs.
  • Wraith-shaped and SaaS-shaped case studies using the same UI primitives.
  • UI kit kitchen-sink preview for validating primitives outside one product shape.
  • Headless native layout, paint, PNG output, hit-testing, and click dispatch for the first renderer spike.
  • NativeSurface for mounting a tree, rendering PNG frames, dispatching clicks, and refreshing the headless native frame from one object.
  • NativeWindowDriver for testable native-window event dispatch over a NativeSurface, plus an optional Tk wrapper for local experiments.
  • run_native(...) as the experimental native app entry point, currently backed by the optional Tk wrapper.
  • Driver-level key_input(...) text editing for printable keys, Backspace, Delete, Enter/Tab fallback, and shortcut fallback.
  • Controlled native ScrollView(scrollY=..., onScroll=...) support with clipped paint, clipped hit-testing, and wheel dispatch through the native window driver.
  • Headless native focus and keyboard handling for autofocus, click-to-focus, Tab traversal, focused keydown handlers, button submit keys, and global shortcut payloads.
  • Headless controlled input text dispatch through NativeSurface.input_text(...).
  • Framework-neutral native task board demo with search, filtered rows, empty state, modal state, shortcuts, controlled scroll, and PNG frame output.
  • Lazy NativeSurface refresh when reactive props or control-flow branches change outside direct surface events.
  • Disabled widgets are skipped for native focus and click dispatch.
  • ScrollView bounds clip native paint output and hit-tested clicks.
  • Native paint includes disabled control defaults and focused control rings.

What Is Not Ready Yet

  • Production desktop rendering/windowing.
  • GPU rendering, layout engine integration, or accessibility tree output.
  • Stable public API guarantees.
  • Full component library or shadcn/Horizon-style UI kit.
  • Packaging for production apps.

Native Renderer Status

The native path is currently a deterministic headless renderer spike. It can layout mounted Otoe trees, emit paint commands, write PNG preview frames, and exercise click, focus, keyboard, input, and scroll dispatch through NativeSurface.

This is enough for renderer tests, visual fixtures, and early framework API validation. It is not yet a production desktop backend: there is no GPU renderer, platform accessibility tree, text shaping engine, retained windowing backend, or backend compatibility promise. See ADR-012-native-backend-boundary.md for the backend boundary and ADR-013-native-layout-hardening.md for the current layout-hardening contract. ADR-014-native-overflow-clipping.md defines the current overflow policy: normal containers do not clip, while ScrollView clips paint and hit testing.

Native and window-facing exports are intentionally marked as experimental. The imports remain available for examples and tests, but they are not backend compatibility promises:

from otoe import api_status

assert api_status("NativeSurface").category == "experimental-native"

Quick Start

Use Python 3.11 or newer.

Install from PyPI after the next successful package release:

python -m pip install otoe

For local development:

python -m venv .venv
. .venv/bin/activate
python -m pip install -e ".[dev]"
pytest -q

On Debian/Ubuntu systems that report an externally managed Python environment, do not install Otoe into the system Python. Use the virtual environment above, or run examples directly from a checkout with PYTHONPATH=src:..

Run the local framework health check:

python -m otoe check
python -m otoe check --tests

After installation, the same commands are available through the otoe console script:

otoe check
otoe render examples.quickstart:app --out preview.html --pretty
otoe render examples.quickstart:app --out preview.png --native
otoe dev examples.live_counter:app --port 8767

Render an importable Otoe node or zero-argument factory to HTML:

python -m otoe render examples.quickstart:app --out preview.html --pretty

Render the same target through the native PNG path:

python -m otoe render examples.quickstart:app --out preview.png --native

Run an importable live preview app locally:

python -m otoe dev examples.live_counter:app --port 8767

Generate the static Wraith Mission Exec preview:

PYTHONPATH=src:. python -m examples.wraith.mission_exec_preview > preview/wraith_mission_exec.html

Run the live Wraith Mission Exec preview:

PYTHONPATH=src:. python -m examples.wraith.mission_exec_live_preview

Then open http://127.0.0.1:8767. Use SIMULATE FRAME to verify that signals, events, and rerendering are actually changing visible state.

Run the live SaaS preview:

PYTHONPATH=src:. python -m examples.saas.live_preview

Then open http://127.0.0.1:8766.

Generate the static UI kit preview:

PYTHONPATH=src:. python -m examples.ui.preview > preview/ui.html

Run the live UI kit preview:

PYTHONPATH=src:. python -m examples.ui.live_preview

Then open http://127.0.0.1:8768. Use the sidebar, command launcher, Ctrl+K/Meta+K, command search, Enter key, Escape, and single-key command shortcuts to verify the live command overlay and route switching.

Generate the framework-neutral native counter PNG frames through NativeSurface:

PYTHONPATH=src:. python -m examples.native.counter_demo

This writes preview/native/native_counter_before.png and preview/native/native_counter_after.png.

Generate the framework-neutral native task board PNG frames:

PYTHONPATH=src:. python -m examples.native.task_board_demo

This writes initial, filtered, and modal frames under preview/native/.

Generate native-window driver PNG frames, or open the optional Tk wrapper:

PYTHONPATH=src:. python -m examples.native.window_demo
PYTHONPATH=src:. python -m examples.native.window_demo --window

The --window command requires Python's Tk bindings and a graphical display. On Debian/Ubuntu, install the OS package with:

sudo apt install python3-tk

The --window mode uses the experimental native entry point:

from otoe import run_native

run_native(App(), stylesheet=styles, title="Otoe")

run_native(...) routes through the experimental NativeBackendAdapter boundary. The only built-in backend name today is "tk"; it is a manual-test adapter, not a production desktop backend. The "tk" adapter presents native paint commands on a Tk Canvas so manual windows can show readable text. The Canvas scales geometry up to 2x for larger windows while keeping font sizes in logical native units; this is a presentation proof, not responsive layout reflow. The headless PNG output path remains deterministic and still uses marker text.

Tiny Example

from otoe import Button, Text, VStack, component, computed, mount, signal


@component
def Counter():
    count = signal(0)
    label = computed(lambda: f"Clicked {count.value} times")

    return VStack(
        Text(label),
        Button("Increment", onClick=lambda: count.set(count.value + 1)),
        gap=8,
    )


tree = mount(Counter())

Event Signatures

Built-in widget event handlers are plain callables. Otoe validates the handler arity when the event fires and includes the widget/event contract in developer errors.

Widget Event Handler shape
Button onClick lambda: ...
Button onKeyDown lambda key: ...
Button onFocus, onBlur lambda: ...
Input onChange lambda value: ...
Input onKeyDown lambda key: ...
Input onFocus, onBlur lambda: ...
ScrollView onScroll lambda next_scroll_y: ...
ShortcutScope onGlobalKeyDown lambda event: ...

The same contracts are available programmatically:

from otoe import Button, event_signature_for, format_event_signature

signature = event_signature_for(Button, "onKeyDown")
assert format_event_signature("onKeyDown", signature) == "onKeyDown(key)"

The current otoe.ui callback surface follows the same style: onClick(), on_query(value), on_select(command_id | item_id), on_change(value), on_open_change(open), and on_navigate(route_id).

Project Shape

Otoe is intentionally split into layers:

  • Core runtime: nodes, components, signals, effects, events, owners, control flow.
  • Renderer boundary: fake widgets, HTML preview, NativeSurface, and an early headless native layout/paint/input spike.
  • Style system: portable style representation and CSS preview adapter.
  • UI kits: current otoe.ui primitives, growing toward libraries inspired by systems like shadcn or Horizon UI.
  • Case studies: Wraith validates dense operational UI; SaaS validates softer product UI.

Repository Map

  • src/otoe/ - runtime package.
  • examples/native/ - framework-neutral native renderer spike demos.
  • examples/wraith/ - Wraith-shaped components and live previews.
  • examples/saas/ - SaaS-shaped generality case study.
  • examples/ui/ - shared UI primitive kitchen-sink preview.
  • preview/ - generated HTML/CSS preview artifacts.
  • tests/ - runtime and preview regression tests.
  • ADR-*.md - design decisions.
  • BENCHMARKS.md - concrete Otoe-vs-Wraith UI change benchmarks.
  • NATIVE_RENDERER_SPIKE.md - current native renderer support and deferred work.
  • ROADMAP.md - current status and phase plan.

Fixture Data

Preview data is fictitious and sanitized. The Wraith examples are design and runtime case studies; they do not run recon, touch network interfaces, or perform security operations.

Status

Current status: Phase 2B exit cleanup / renderer contract hardening. See ROADMAP.md for the active plan.

License

MIT License. Copyright (c) 2026 Forvara.

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