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ovstage data-adapter package boundary.

Project description

NVIDIA ovui-data-adapters-ovstage

1. What is ovui-data-adapters-ovstage?

ovui-data-adapters-ovstage is the native OVStage provider of ovui-data-adapters, the backend boundary of the ovui scene-tooling family — NVIDIA's standalone distribution of the Omniverse omni.ui UI framework. It connects ovui-widgets applications directly to the externally supplied native OVStage scene runtime and attaches the ovrtx renderer in BORROW mode for rendering and picking.

The provider is natively isolated: it has no OpenUSD dependency, does not import pxr or the ovui-data-adapters-openusd package, and does not open or mirror a backing Usd.Stage. Structural and runtime isolation tests enforce that boundary. Compatibility with the native runtime is verified at startup by a runtime preflight that names the exact missing module or API when a requirement fails.

ovui is pre-release software and is not enterprise-supported.


2. What functionalities are available, and who are the target users?

What you can do with it:

  • Drive the widgets from native OVStage — stage, property, transform, selection, and renderer adapters behind the common contracts, registered as the ovstage provider. Prim creation and deletion, property and transform authoring, rendering, picking, and undo/redo are supported natively.
  • Manage native scene lifetime — a provider-owned session (OvstageProviderSession) handles scene open/replace/cleanup, and authoring adapters integrate with the application's undo manager.
  • Know the capability boundary — durable workflows that need USD composition or default-value resolution are deliberately unavailable and fail closed rather than falling back: new-document creation, save/export, layer-stack and composition operations (edit targets, save/save-as, sublayer editing, mute/lock, prim specs), and clearing authored property values. Use the separate ovui-data-adapters-openusd provider for those workflows.
  • Render and pick through ovrtx — the renderer adapter attaches ovrtx in BORROW mode; the provider does not fall back to a substitute renderer.
  • Control physics (optional) — guarded Physics menu items (Enable PhysX, Play Simulation) register whenever the ovui-widgets menu subsystem is importable; the session always exposes physics_controls, the optional ovphysx runtime is imported lazily when physics is enabled, and a failed load or enable raises a structured error that is reported and re-raised.

Who benefits:

  • Teams deploying the native OVStage runtime — run the ovui-widgets USD Viewer directly on OVStage-owned scenes without an OpenUSD layer in between.
  • Application developers needing strict backend isolation — a provider whose no-pxr contract is enforced by tests, not convention.

Installation:

python -m pip install ovui-data-adapters-ovstage

Select the provider explicitly with OVUI_DATA_ADAPTER_PROVIDER=ovstage when running the ovui-widgets application. The native ovstage and ovrtx runtimes must be importable — from the active Python environment first, or resolved from OVSTAGE_ROOT / OVRTX_ROOT installs; they are supplied outside of pip and are not installed by this package.


3. Documentation and reference links


4. System requirements

  • Python 3.10+
  • Declared dependency: ovui-data-adapters-common>=0.1.0 — deliberately no ovui-data-adapters-openusd, usd-core, or pxr dependency
  • External native runtimes, supplied outside of pip: ovstage (required; exposes a callable ovstage.Stage), ovrtx (required for rendering and picking), ovphysx (optional; loaded lazily for physics)
  • Required ovrtx renderer APIs, verified by the startup preflight: a callable ovrtx.RendererConfig and a callable ovrtx.Renderer exposing ovrtx.Renderer.attach_ovstage, ovrtx.Renderer.step, and ovrtx.Renderer.detach_ovstage
  • BORROW attachment is the supported mode: the current default-BORROW ovrtx API needs no AttachMode type; when an ovrtx build exposes ovrtx.AttachMode.BORROW, the provider passes that explicit mode to ovrtx.RendererConfig instead
  • The renderer requirement is fail-closed: the provider has no read-only compatibility mode and never substitutes a fallback renderer — setting OVUI_WIDGETS_REQUIRE_OVRTX=0 relaxes nothing when the ovstage provider is selected
  • NVIDIA RTX-capable GPU + compatible driver for ovrtx rendering
  • Installing the wheel does not prove native-runtime compatibility; the provider's startup preflight verifies the required modules and APIs and fails with a structured error naming what is missing

5. Licensing

Note: ovui is pre-release Early Access software and is not enterprise-supported. APIs may change before the 1.0 release. OVStage, ovrtx, and ovphysx are external runtime components with their own availability and licensing.


ovui-data-adapters-ovstage · native OVStage backend for the ovui scene-tooling family · Copyright (c) 2025 NVIDIA Corporation.

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