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ovui-widgets core: Application, ABCs, style, settings, dialogs, undo, selection

Project description

NVIDIA ovui-widgets-app

1. What is ovui-widgets-app?

ovui-widgets-app is the runnable USD Viewer application of ovui-widgets, the production-shaped scene-widget family built on ovui — NVIDIA's standalone distribution of the Omniverse omni.ui UI framework. Installing it gives you a complete desktop (and headless) scene application: it owns startup, menu and status chrome, settings, recent files, theme application, selection, undo, frame timing, and file-open routing, and it wires together the Stage Browser, Layers panel, Content Browser, Property Inspector, and Viewport. It runs standalone: no Omniverse Kit installation required.

The application selects its scene backend at runtime through the ovui-data-adapters registry rather than hard-depending on a specific data source, and it loads optional UI components from the ovui_widgets.components entry-point group, so installed component wheels appear in the app automatically.

ovui is pre-release software and is not enterprise-supported.


2. What functionalities are available, and who are the target users?

What you can do with it:

  • Run the USD Viewerovui-widgets path/to/scene.usda opens the full application with browser, layers, property, content, and viewport panels (ovgear remains as a compatibility alias).
  • Run headlessovui-widgets-headless drives the same application offscreen for automation, CI, and remote GPUs.
  • Choose the scene backend — set OVUI_DATA_ADAPTER_PROVIDER (for example openusd or ovstage) to select any installed data-adapter provider.
  • Extend with components — packages that register ovui_widgets.components entry points are discovered and loaded at startup.
  • Drive it with AI agentsovui-widgets-skill exposes the packaged widget/styling/application skills to AI coding agents.

Who benefits:

  • USD tool & application developers — a reference scene application to use directly or study when composing the widgets yourself.
  • Headless automation & synthetic-data engineers — a ready-made offscreen application for scripted scene workflows.

Installation:

python -m pip install ovui-widgets-app
ovui-widgets path/to/scene.usda

The rendered viewport uses an external renderer (ovrtx) by default; ovrtx is not installed by this package. Setting OVUI_WIDGETS_REQUIRE_OVRTX=0 opts into a fallback renderer only when the selected provider supports one — the OpenUSD provider does; the native OVStage provider fails closed and always requires ovrtx in BORROW mode. The selected provider package must be installed so it is discoverable through the ovui_data_adapters.adapters entry-point group.


3. Documentation and reference links


4. System requirements

  • Python 3.10+ declared by the wheel; the ovui runtime underneath the application requires Python 3.12+
  • Linux (Ubuntu 22.04 / Debian) and Windows (Windows 11 / Windows Server 2022), x86_64 — the platforms supported by the ovui runtime
  • Declared dependencies: ovui>=0.1.0, ovui-widgets-common[testing]>=0.1.0, ovui-widgets-stage>=0.1.0, ovui-widgets-layers>=0.1.0, ovui-widgets-content>=0.1.0, ovui-widgets-property>=0.1.0, ovui-widgets-viewport>=0.1.0, ovui-data-adapters-common>=0.1.0
  • NVIDIA RTX-capable GPU + compatible driver for rendered viewport output via ovrtx; a Vulkan-capable environment (including headless/Lavapipe) is supported for UI and offscreen paths
  • A concrete data-adapter provider wheel (for example ovui-data-adapters-openusd) supplies the scene data

5. Licensing

Note: ovui is pre-release Early Access software and is not enterprise-supported. APIs may change before the 1.0 release. The rendered viewport requires a separate ovrtx renderer install; the UI framework, widgets, and headless paths work without it.


ovui-widgets-app · USD Viewer application for the ovui scene-tooling family · Copyright (c) 2025 NVIDIA Corporation.

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