ovui-widgets Property Inspector
Project description
NVIDIA ovui-widgets-property
1. What is ovui-widgets-property?
ovui-widgets-property is the Property Inspector distribution of ovui-widgets, the production-shaped scene-widget family built on ovui — NVIDIA's standalone distribution of the Omniverse omni.ui UI framework. It builds type-appropriate editors for the attributes and metadata of whatever is selected, and it runs standalone: no Omniverse Kit installation required.
The inspector follows application selection and reads through the PropertyAdapter contract from ovui-data-adapters-common, so it works identically against OpenUSD, mock, or project-specific property data. It is the Property Inspector hosted by the ovui-widgets USD Viewer application.
ovui is pre-release software and is not enterprise-supported.
2. What functionalities are available, and who are the target users?
What you can do with it:
- Edit typed properties — type-dispatched editors for scalar values, vectors, colors, tokens, relationships, assets, matrices, and arrays, plus specialized property sections.
- Handle multi-selection — ambiguity presentation when selected objects disagree, with well-defined reset behavior.
- Author safely — edit begin/set/end calls that integrate with the shared application undo manager.
- Extend the surface — add new editor types and sections through the property scheme registry.
Who benefits:
- USD tool & application developers — ship a production-shaped property editor without hand-building per-type widgets.
- Teams with custom data models — expose project-specific attributes through
PropertyAdapterand reuse the identical inspector.
Installation:
python -m pip install ovui-widgets-property
The inspector is normally hosted by the ovui-widgets-app USD Viewer application, which wires it to app selection and the selected data-adapter provider; it can also be embedded directly in a custom ovui application.
3. Documentation and reference links
- Quickstart & install: https://github.com/NVIDIA-Omniverse/ovui#readme
- Architecture overview: https://github.com/NVIDIA-Omniverse/ovui/tree/main/docs
- Data adapters guide: https://github.com/NVIDIA-Omniverse/ovui/blob/main/ovui-data-adapters/README.md
- Core toolkit (PyPI): https://pypi.org/project/ovui/
- Source (GitHub): https://github.com/NVIDIA-Omniverse/ovui
- Support: Issues
4. System requirements
- Python 3.10+ declared by the wheel; the
ovuiruntime underneath the widget family requires Python 3.12+ - Linux (Ubuntu 22.04 / Debian) and Windows (Windows 11 / Windows Server 2022), x86_64 — the platforms supported by the ovui runtime
- Declared dependencies:
ovui-widgets-common>=0.1.0,ovui-data-adapters-common>=0.1.0 - A concrete data-adapter provider (for example
ovui-data-adapters-openusd) supplies the property data at runtime
5. Licensing
- Governed by the NVIDIA Software License Agreement and the Product Specific Terms for NVIDIA Omniverse.
- Source-available for inspection; pre-release versions are provided AS-IS and are not currently open to external contributions.
Note: ovui is pre-release Early Access software and is not enterprise-supported. APIs may change before the 1.0 release.
ovui-widgets-property · Property Inspector widget for the ovui scene-tooling family · Copyright (c) 2025 NVIDIA Corporation.
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