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A general purpose packet marshaling library

Project description

Pak

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Pak is a simple, yet powerful and extendable Python library for translating between raw data and usable, meaningful values.

Here's an example of simple usage:

import pak

raw_data = (
    # Represents the value '0'.
    b"\x00" +

    # A string encoded in 4 bytes, with characters "abcd".
    b"\x04" + b"abcd" +

    # Two contiguous 16-bit, little-endian numbers, '1' and '2'.
    b"\x01\x00" + b"\x02\x00"
)

class MyPacket(pak.Packet):
    byte:   pak.Int8
    string: pak.PrefixedString(pak.UInt8)
    array:  pak.UInt16[2]

# Unpack a packet from the raw data.
packet = MyPacket.unpack(raw_data)

# Each field will have the appropriate value unpacked from the raw data.
assert packet == MyPacket(
    byte   = 0,
    string = "abcd",
    array  = [1, 2],
)

# Pack the packet into raw data.
packet_data = packet.pack()

# The packed data will be the same as the initial raw data.
assert packet_data == raw_data

Features

  • A declarative, simple API for defining packet structures.
  • Highly generic, able to fit any packet protocol with relative ease.
  • The ability to define your own means of marshaling between raw data and usable values.
  • A composable API to allow you to easily leverage pre-existing code and reduce code duplication.
  • A healthy set of provided features with general application, such as marshaling numeric, string, and enum values.
  • Numerous high quality tests to make sure your code works as expected.
  • Well-documented to help you know what APIs exist and how to use them.
  • And more!

Installation

To install Pak, simply install through pip:

$ pip install pak

Documentation

The documentation for Pak lives at https://pak.readthedocs.io. There you will find tutorials, including a quickstart, and a reference manual detailing the API that Pak provides.

Goals

The impetus for creating this library was that I was making a library for the Minecraft networking protocol, which had a very similar API to the one now in Pak. I then wanted to write code for other protocols, and found myself duplicating much of the code I had written for Minecraft's protocol. I therefore created this library so that I did not need to repeat myself for each and every protocol I wrote code for. And so, from that inciting motivation, these are Pak's goals:

  • Above all else, maintain a pleasing and readable API.
  • Be easily workable with many if not all packet protocols.
  • Have a solid base of fundamental or generally applicable features.
  • Be easily extendable to account for all the quirks a particular protocol might have.
  • Be a venue for me to learn about API design and project maintenance.

In particular Pak's goals do not include performance. I have not benchmarked the library, and I don't currently intend to go through and make sure all code is optimized, though I of course make no conscious effort to pessimize code either. I may in the future go through and improve the performance of particular features, but in general performance is not something in particular that I strive for.

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