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PhysOx

PhysOx — A physics framework for voxelized space-time.
Built to work alongside UVoxID (universal voxel addressing) and tDt (time delta toolkit).

PhysOx provides general-purpose physics utilities expressed in terms of discrete voxel space (1 µm³) and ticks (time steps).
This makes it possible to simulate mechanics, dynamics, and interactions consistently across scales.


✨ Features

  • Kinematics — displacement, velocity, conversions between voxels/ticks and meters/seconds.
  • Dynamics — forces, acceleration, Newton’s laws in voxel units.
  • Momentum & Impulse — linear momentum, collisions, impulse transfer.
  • Energy — kinetic, gravitational, thermal, unit conversions (J ↔ eV).
  • Gravity — gravitational force, potential, fields.
  • Electromagnetism — Coulomb’s law, electric fields, electrostatic potential.
  • Thermodynamics — pressure, ideal gas law, energy per voxel.
  • Waves — frequency, wavelength, velocity, energy relations.
  • Rotational Dynamics — angular velocity, torque, moment of inertia.
  • Collision Utilities — elastic/inelastic collision solvers (2D/3D).

📦 Installation

pip install physox

🔍 Example

from physox.kinematics import displacement_voxels, to_meters
from physox.constants import VOXEL_SIZE_M

# Object with initial velocity 10 voxels/tick, accel = 1 voxel/tick², time = 5 ticks
d_vox = displacement_voxels(v0=10, a=1, t_ticks=5)
d_m = to_meters(d_vox)

print(f"Displacement: {d_vox} voxels ({d_m:.6f} m)")

Output:

Displacement: 62.5 voxels (0.000063 m)

🧪 Testing

Run the test suite with:

pytest -v

All physics modules are covered with unit tests for correctness.


📖 Roadmap

  • Integrate with UVoxID (spatial indexing).
  • Integrate with tDt (time deltas).
  • Add probabilistic/tolerance layer for quantum-scale behavior.
  • GPU/Rust backends for large-scale simulations.

📜 License

Apache 2.0 — free to use, modify, and distribute.

Metadata

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