A minimum Python-based game-engine backend library, designed to simplify and streamline the development process of game application.
Project description
Pigframe
Pigframe is a minimum Python-based game-engine backend library, designed to simplify and streamline the development process of game applications. Engineered with flexibility and ease of use in mind, Pigframe provides a robust set of tools and functions that enable developers to create immersive and dynamic gaming experiences.
Key Features:
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Component-Based Architecture: Pigframe adopts a component-based approach, allowing for modular and scalable game development. This architecture facilitates easy addition, modification, and management of game elements.
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Intuitive Scene Management: Manage game scenes seamlessly with Pigframe's intuitive scene transition and control system. This feature allows for smooth transitions and efficient scene organization.
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Efficient Entity-Component System: At the heart of Pigframe is an efficient entity-component system (ECS), which promotes a clean separation of concerns and enhances performance.
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Pythonic Simplicity: Designed with Python's philosophy of simplicity and readability, Pigframe is ideal for those learning game development or individual developers seeking an accessible yet powerful tool.
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Versatile Integration: Pigframe is optimized to work seamlessly with popular Python game libraries like Pyxel and Pygame, making it a perfect choice for diverse and creative game development projects.
Getting Started:
To get started with Pigframe, simply install the package using pip:
pip install pigframe
Contributing:
Contributions to Pigframe are welcome! Whether it's bug reports, feature requests, or code contributions, your input is valuable in making Pigframe better for everyone.
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