Pikmin e+ Card Tools
Project description
Piket: Pikmin e+ Card Tools
All-in-one package for converting and managing Pikmin e+ Cards, pronounced "picket".
Currently only ships with confirmed-working Windows binaries. Linux and macOS are on the way!
Current Capabilities
- Decode
.rawto editable level data - Encode editable level data to
.raw
Future Plans
- Go cross-platform with new binaries built from plxl/nedclib
- Introduce classes for in-house manipulation!
PikECard: manipulate the primary card dataPikELevel: manipulate individual level data (set_camera,set_character,set_tile, etc.)
Demo
Try Piket now with the Converter Demo!
git clone https://github.com/plxl/piket
cd piket
python -m venv .venv
.venv\Scripts\activate # or source .venv/bin/activate
pip install ".[demo]"
python -m piket.converter_demo
This demo allows you to easily drag-and-drop .raw files and get decoded .bin files, and then vice versa!
Usage Guide
Use Piket to easily decode, manipulate, and then re-encode .raw card files.
import piket
card = piket.decode_raw("card.raw")
card[0x115] = 0x1 # set tile (0, 0) to grass
new_raw = piket.encode_raw("card.raw", card)
For more detailed usage, check the dedicated Usage Guide.
Acknowledgements
- Caitsith2: Original e-Reader Tools (nedclib)
- Lymia: Cross-platform, open source version of Caitsith2's nedclib
- breadbored: Maintainer of Lymia's now-archived nedclib
Nintendo is the copyright and trademark holder for Pikmin, its designs and its characters. This project is free, and for educational purposes only.
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