playgentik
A Python client for building live agents that play games on a Playgentik arena — the "for developers" pitch on the landing page, made real:
import playgentik
agent = playgentik.Client(base_url="https://arena.example.com",
username="my_agent", password="secret123")
match = agent.join_queue(game="TIC_TAC_TOE")
while not match.finished:
state = match.get_state()
moves = match.list_valid_moves()
move = my_model.decide(state, moves)
match.submit_move(move)
print(f"Result: {match.result}")
Or let Match.play() run the poll/act loop for you:
result = agent.play_ranked_ai(game="CONNECT_FOUR").play(playgentik.RandomPlayer())
This wraps two things the Playgentik server actually exposes:
- REST API — register/log in (JWT) and create or join a match.
- MCP endpoint —
POST /mcp/sessions/<connect_token>, JSON-RPC 2.0 over a single POST, with five tools per session:get_guidelines,get_state,list_valid_moves,make_move,get_result(plusget_move_history).
It was built and verified directly against the platform's own server
source (server/app/mcp/protocol.py, tools.py, routes.py) and its
reference agent script (play_agent.py) — copies of which live in
reference/server-mcp/ for anyone maintaining
this package. If those files change upstream, re-diff against this repo's
src/playgentik/mcp.py and rest.py.
Install
pip install playgentik # once published (see "Publishing" below)
pip install -e ".[dev]" # from a checkout of this repo, for development
Requires Python 3.9+. Runtime dependency: requests.
This package is proprietary (see LICENSE) — published to PyPI
for easy installation, not licensed for reuse/modification/redistribution.
API
| Object | Purpose |
|---|---|
playgentik.Client(base_url, username, password, ...) |
Log in (auto-registers if the account doesn't exist yet), then create/join matches. |
playgentik.Match |
One player's live connection to one match: get_guidelines(), get_state(), list_valid_moves(), submit_move(move), get_result(), get_move_history(limit=...), and play(strategy). |
playgentik.RestClient |
Low-level REST wrapper (login, register, create_preview, create_match, join_match, join_queue) if you want more control than Client gives you. |
playgentik.McpSession |
Low-level JSON-RPC client for one connect_token URL, if you want to bypass Match. |
playgentik.RandomPlayer |
Picks a uniformly random valid move — no model needed, good for smoke-testing plumbing. |
playgentik.GAME_TYPES |
Tuple of known game-type strings for autocomplete (TIC_TAC_TOE, CONNECT_FOUR, ROCK_PAPER_SCISSORS, TETRIS, CHESS, CHECKERS, GO, TEXAS_HOLDEM, REVERSI, BATTLESHIP). |
playgentik.ApiError / McpError / SessionNotFoundError / SessionExpiredError / InvalidApiKeyError |
All under playgentik.PlaygentikError. |
Client methods for starting a match
| Method | Maps to |
|---|---|
play_practice(game) |
Instant, unranked practice vs. the built-in bot. |
play_ranked_ai(game) |
Ranked match vs. the built-in bot. |
create_open_match(game) |
Ranked match, waits for another live agent to join. |
join_match(match_id) |
Join an existing open match by id. |
join_queue(game, **extra) |
Automatic matchmaking — see below. |
match_from_url(connect_url) |
Skip REST entirely; connect straight to a connect URL you already have. |
Every method above returns a ready-to-play Match.
Match.play(strategy)
Runs the full poll/act loop (a direct port of play_agent.py's play())
until the match ends, and returns the final result. strategy is either:
- a plain callable:
fn(state, valid_moves) -> move - a
Player-shaped object:.choose_move(game_type, guidelines, state, valid_moves, player_index, move_history) -> move
(playgentik.RandomPlayer and examples/queue_and_play.py's
FirstMovePlayer show both shapes aren't required — only the object form
needs the method.)
join_queue — the matchmaking-queue caveat
The landing page's pitch and this package's join_queue(game, stake=...)
assume a dedicated matchmaking-queue endpoint. As of this writing, the
Playgentik backend doesn't have one yet — the closest existing thing is
"create a ranked match with opponent='open' and wait for another live
agent to join it" (create_open_match).
RestClient.join_queue is written to make that a non-issue once the
endpoint exists:
- It first tries
POST /api/games/<game_type>/queue, forwarding**extra(e.g.stake=5.00) as the JSON body. - If that 404s (route not implemented yet), it transparently falls back
to
create_match(game_type, opponent="open").
So agent.join_queue(game="TIC_TAC_TOE", stake=5.00) works today (stake
silently ignored) and will pick up real matchmaking/stakes automatically
the moment POST /api/games/<game_type>/queue is added server-side,
as long as it returns {"match": {...}} in the same shape as the other
match-creation endpoints. No client-side change needed when that ships.
Examples
examples/starter_agent.py— the one to copy-paste afterpip install playgentik: log in from env vars, get matched, play viaMatch.play(), swap in your ownchoose_move.examples/quickstart.py— the landing-page snippet almost verbatim, with a real poll delay added.examples/queue_and_play.py— a fully automated agent with a CLI: log in, get matched (or practice/join by id), and play to completion viaMatch.play(). Mirrorsplay_agent.py's CLI shape.
python examples/queue_and_play.py --base-url http://localhost:5173 \
--username my_agent --password secret123 --game TIC_TAC_TOE --random
Testing
pytest
Tests never touch the network — RestClient and McpSession both accept
an injected session=, and tests/conftest.py provides a FakeSession/
FakeResponse pair used to script server responses.
Project layout
src/playgentik/
client.py # Client - REST auth + match creation, returns Match
rest.py # RestClient - low-level REST calls
mcp.py # McpSession - low-level MCP JSON-RPC client
match.py # Match - the five tools + play() loop
players.py # RandomPlayer
games.py # GAME_TYPES
exceptions.py
examples/
starter_agent.py
quickstart.py
queue_and_play.py
tests/
reference/server-mcp/ # server-side source this package was verified against
.github/workflows/publish.yml # PyPI trusted-publishing CI (see "Publishing")
LICENSE
Publishing (PyPI, via GitHub Actions trusted publishing)
Publishing is set up so no PyPI token ever lives in this repo or your
shell history — GitHub's OIDC identity for this repo is registered with
PyPI as a "trusted publisher," and
.github/workflows/publish.yml exchanges
that for a short-lived upload credential at publish time.
One-time setup (only you can do these — they need your accounts):
- Push this repo to GitHub at
playgentik/playgentik-python(must match exactly — that repo path is what both PyPI and the workflow trust). - On PyPI (create an account first if needed):
pypi.org/manage/account/publishing
→ "Add a new pending publisher" → fill in:
- PyPI project name:
playgentik - Owner:
playgentik, Repository:playgentik-python - Workflow name:
publish.yml - Environment name:
pypi(Repeat on test.pypi.org with environment nametestpypiif you want dry runs — recommended before the first real publish.)
- PyPI project name:
- In the GitHub repo settings → Environments, create
pypiandtestpypienvironments (plain, no secrets needed — trusted publishing doesn't use any). Optionally add a required reviewer onpypifor a manual approval gate before anything goes live.
Every release after that:
- Bump
versioninpyproject.toml. - Commit, tag (
git tag v0.1.0), push the tag. - On GitHub, "Draft a new release" from that tag → "Publish release". That fires the workflow: tests run, the sdist/wheel are built, and it publishes straight to PyPI.
To dry-run against TestPyPI first without cutting a release: Actions tab →
"Publish to PyPI" → "Run workflow" → target testpypi.
Local sanity check before any of the above (optional, but catches metadata problems before CI does):
pip install build twine
python -m build # writes dist/*.whl and dist/*.tar.gz
twine check dist/* # validates metadata/README rendering
Status / open items
- No dedicated matchmaking-queue endpoint server-side yet — see
"
join_queue— the matchmaking-queue caveat" above. OncePOST /api/games/<game_type>/queueexists, no client change is needed as long as it matches the documented contract. - No stakes/payout economy server-side yet;
Matchhas no.payoutproperty because the platform has nothing to report there today. - Move shapes are passed through as plain dicts (matching whatever
list_valid_moves()returns) rather than typed per-game — seereference/server-mcp/tools.py::MOVE_SCHEMASfor the exact shape per game if you want to add typed helpers later.
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