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A package for generating pokemon showdown replays from pokemon showdown logs

Project description

Pokémon Showdown! Replays

Usage

To create a replay you will need a log file produced by a Pokémon Showdown! server.

Installation

pip install pokemon_showdown_replays

Creating replay.pokemonshowdown.com replays

from pokemon_showdown_replays import Replay, Upload

replay_object = Replay.create_replay_object(log, show_full_damage = False, client_location = "https://play.pokemonshowdown.com)
html = Upload.create_replay(replay_object)

Creating play.pokemonshowdown.com download replays

from pokemon_showdown_replays import Replay, Download

replay_object = Replay.create_replay_object(log, show_full_damage = False, replay_embed_location = "https://play.pokemonshowdown.com/js/replay-embed.js")
html = Download.create_replay(replay_object)

The show_full_damage parameter is optional and defaults to False. When it is True and the log produced by the Pokémon Showdown! server has health shown in full (ie. 347/550 and not 64/100), the replay will show the exact damage dealt by a move and the exact percentage of health a pokemon has left. For example: 347 / 550 will be shown as 63.1% hp when it is enabled and 64% hp when it is disabled. It will also be 64/100 in the replay's log. replay_embed_location can be used to show pokemon that do not exist on play.pokemonshowdown.com in a replay. This works by using the replay embed from the custom client in which the pokemon has a sprite, allowing it to be shown in the replay. client_location works in the same way but uses the whole client instead of just the replay embed.

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