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A modular pygame_engine library for Pygame-based 2D games.

Project description

Pygame-Engine

Overview

Pygame-Engine is a lightweight, Unity-inspired game engine built using Python and Pygame. It provides a modular and extensible framework for 2D game development, including GameObjects, Components, Scene Management, Event Handling, and more.


Features

  • GameObject System: Modular entities with components like Transform, SpriteRenderer, and Collider.
  • Scene Management: Easily manage and transition between game scenes.
  • Prefab System: Save and instantiate reusable GameObject templates.
  • Event System: Decoupled communication via a publish-subscribe model.
  • Input Manager: Centralized input handling with customizable key bindings.
  • Scriptable Objects: Reusable and serializable data containers for configurations and items.

Installation

  1. Clone the repository:
    git clone https://github.com/yourusername/pygame-engine.git
    cd pygame-engine
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Run an example:
    python examples/basic_game.py
    

Usage

GameObject System

Create GameObjects and add Components:

from engine.game_object import GameObject
from engine.components import Transform, SpriteRenderer

player = GameObject("Player")
player_transform = player.add_component(Transform)
player_renderer = player.add_component(SpriteRenderer)
player_transform.position = [100, 100]

Scene Management

Switch between scenes or reset the current scene:

from engine.scene_manager import SceneManager
from engine.scene import Scene

main_scene = Scene("MainScene")
SceneManager.load_scene(main_scene)
SceneManager.reset_scene()

Prefab System

Save and instantiate reusable prefabs:

from engine.prefab_system import PrefabSystem

PrefabSystem.save_prefab("PlayerPrefab", "player_prefab.json", player)
new_player = PrefabSystem.instantiate_prefab("player_prefab.json")

Event System

Publish and subscribe to events:

from engine.event_system import EventBus

EventBus.subscribe("player_died", lambda score: print(f"Player died with score {score}"))
EventBus.publish("player_died", score=100)

Input Manager

Bind keys to actions:

from engine.input_manager import InputManager

InputManager.bind_action("jump", pygame.K_SPACE, "down")
InputManager.register_callback("jump", lambda: print("Jump!"))

Examples

Explore the examples/ directory for usage demonstrations:

  • basic_game.py: A basic game showcasing core features.
  • event_bus_example.py: Demonstrates the EventBus system.
  • input_manager_example.py: Demonstrates the InputManager system.
  • prefab_system_example.py: Demonstrates the PrefabSystem.

Contributing

Contributions are welcome! To contribute:

  1. Fork the repository.
  2. Create a new branch for your feature or bugfix.
  3. Commit your changes and create a pull request.

License

This project is licensed under the MIT License. See the LICENSE file for details.


Acknowledgments

  • Pygame for providing the core library.
  • Unity for inspiring the engine's architecture.

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